+\r
+ // For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf\r
+ float diff = (y - starty);\r
+ float scaling;\r
+\r
+ if ( scaling < 0 ) {\r
+ scaling = (x - -height)/(0 - -height);\r
+ } else {\r
+ scaling = diff;\r
+ }\r
+ \r
+ printf("Scaling by %f on all axii\n", scaling);\r
+ sceneObjs[curObject].scale[0] += scaling;\r
+ sceneObjs[curObject].scale[1] += scaling;\r
+ sceneObjs[curObject].scale[2] += scaling;\r