sceneObjs[curObject].scale[0] += scaling;\r
sceneObjs[curObject].scale[1] += scaling;\r
sceneObjs[curObject].scale[2] += scaling;\r
}\r
\r
sceneObjs[curObject].scale[0] += scaling;\r
sceneObjs[curObject].scale[1] += scaling;\r
sceneObjs[curObject].scale[2] += scaling;\r
}\r
\r