+ AT_DebugFont,
+ AT_ApproachBoundsZeno,
+ AT_ApproachBoundsLinear,
+ AT_SetBounds,
+ AT_QueryGPUBounds, // query bounds of Beziers when transformed to GPU
+ AT_ScreenShot, // take screenshot
+ AT_PrintSPF, // Print FPS statistics about the frames
+ AT_PrintBounds, // Print bounds
+ AT_ProfileDisplay,