- Rect clip_bezier_bounds;
- clip_bezier_bounds.x = (child_node_bounds.x - m_objects.bounds[object_id].x) / m_objects.bounds[object_id].w;
- clip_bezier_bounds.y = (child_node_bounds.y - m_objects.bounds[object_id].y) / m_objects.bounds[object_id].h;
- clip_bezier_bounds.w = child_node_bounds.w / m_objects.bounds[object_id].w;
- clip_bezier_bounds.h = child_node_bounds.h / m_objects.bounds[object_id].h;