+ switch (argv[i][1])
+ {
+ case 'o':
+ mode = OUTPUT_TO_BMP;
+ if (++i >= argc)
+ Fatal("No input argument following -o switch");
+ input_bmp = argv[i];
+ if (++i >= argc)
+ Fatal("No output argument following -o switch");
+ output_bmp = argv[i];
+
+ break;
+ case 'c':
+ {
+ Debug("Reading paint colour");
+ for (int j = 1; j <= 4; ++j)
+ {
+ if (i+j >= argc)
+ Fatal("No %d colour component following -c switch", j);
+ char * e;
+ float * comp = (j == 1) ? (&c.r) : ((j == 2) ? (&c.g) : ((j == 3) ? (&c.b) : &(c.a)));
+ *comp = strtof(argv[i+j], &e);
+ if (*e != '\0')
+ Fatal("Colour component %d not a valid float", j);
+ }
+ i += 4;
+ break;
+ }
+ case 'b':
+ {
+ Debug("Reading view bounds");
+ for (int j = 1; j <= 4; ++j)
+ {
+ if (i+j >= argc)
+ Fatal("No %d bounds component following -b switch", j);
+ char * e;
+ b[j-1] = strtof(argv[i+j], &e);
+ if (*e != '\0')
+ Fatal("Bounds component %d not a valid float", j);
+ }
+ i += 4;
+ break;
+ }
+ }
+ }
+
+ if (input_filename != NULL)
+ {
+ doc.LoadSVG(input_filename);
+ }
+ else
+ {
+/* doc.AddBezierData(Bezier(0,0,0,1,1,0));
+ doc.AddBezierData(Bezier(0,0,1,0,0,1));
+ doc.AddBezierData(Bezier(0,0,1,1,1,0));
+ doc.AddBezierData(Bezier(0,1,1,0,0,1));*/
+
+
+
+ doc.AddText("abcde", 0.5, Real(0), Real(1));
+
+ for(int x = 0; x < 8; ++x)
+ {
+
+ for (int y = 0; y < 8; ++y)
+ {
+ //doc.Add(static_cast<IPDF::ObjectType>((x^y)%3), Rect(0.2+x-4.0,0.2+y-4.0,0.6,0.6));
+ //doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3);
+ }
+ }
+ /* doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 1);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 2);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 3);*/
+ //doc.Add(CIRCLE_FILLED, Rect(0.1,0.1,0.8,0.8), 0);