+ scr.Clear();
+ view.Render(scr.ViewportWidth(), scr.ViewportHeight());
+ scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
+ scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
+ if (view.UsingGPUTransform())
+ {
+ scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
+ }
+ else
+ {
+ scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
+ }