+ virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id);
+ virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
+ void PrepareBezierGPUBuffer(const Objects & objects);
+ private:
+ GraphicsBuffer m_bezier_coeffs;
+ GraphicsBuffer m_bezier_ids;
+ struct GPUBezierCoeffs