+
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ x = m_left.x;
+ y = m_top.y;
+ w = m_right.x - m_left.x;
+ h = m_bottom.y - m_top.y;
+
+ Rect bounds = SolveBounds(objects);
+ for (unsigned i = m_start; i <= m_end; ++i)
+ {
+ //Debug("Transform %s -> %s", objects.bounds[i].Str().c_str(), bounds.Str().c_str());
+ objects.bounds[i] = TransformRectCoordinates(bounds, objects.bounds[i]);
+ //Debug("-> %s", objects.bounds[i].Str().c_str());
+ }
+ #endif