- inline double Float(Real r) {return r;}
-#elif defined REAL_HALF
- struct Real
- {
- Real() = default;
- Real(float r) : value(r)
- {
- int & a = *((int*)(&value)); // um...
- // mask out extra bits in exponent
- //1000 1111 1000 0000 0000 0011 1111 1111
- // Endianness matters
- a &= 0xFF3008F8;//0x8F8003FF;
-
- }
-
- Real operator+(float f) {return Real(value+f);}
- Real operator-(float f) {return Real(value+f);}
- Real operator/(float f) {return Real(value/f);}
- Real operator*(float f) {return Real(value*f);}
- Real operator+(const Real & r) {return this->operator+(r.value);}
- Real operator-(const Real & r) {return this->operator-(r.value);}
- Real operator*(const Real & r) {return this->operator*(r.value);}
- Real operator/(const Real & r) {return this->operator/(r.value);}
- float value;
- };
- inline float Float(Real r) {return r.value;}
-
- inline std::ostream & operator<<(std::ostream & os, Real & r) {return os << r.value;} // yuk
-
-#endif //REAL_HALF
-
+#elif REAL == REAL_LONG_DOUBLE
+ typedef long double Real;
+#elif REAL == REAL_SINGLE_FAST2SUM
+ typedef RealF2S<float> Real;
+ inline float Float(Real r) {return r.m_value;}
+
+#else
+ #error "Type of Real unspecified."
+#endif //REAL
+
+ // Allow us to call Float on the primative types
+ // Useful so I can template some things that could be either (a more complicated) Real or a primitive type
+ // Mostly in the testers.
+ inline float Float(float f) {return f;}
+ inline double Float(double f) {return f;}
+ inline double Float(long double f) {return double(f);}