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Fix kerning for the first pair of characters
[ipdf/code.git]
/
src
/
real.h
diff --git
a/src/real.h
b/src/real.h
index
4b2db1c
..
406cb8e
100644
(file)
--- a/
src/real.h
+++ b/
src/real.h
@@
-2,6
+2,7
@@
#define _REAL_H
#include "common.h"
#define _REAL_H
#include "common.h"
+#include <cmath>
#define REAL_SINGLE 0
#define REAL_SINGLE 0
@@
-40,11
+41,10
@@
namespace IPDF
#elif REAL == REAL_LONG_DOUBLE
typedef long double Real;
#elif REAL == REAL_VFPU
#elif REAL == REAL_LONG_DOUBLE
typedef long double Real;
#elif REAL == REAL_VFPU
- typedef VFPU::Float Real;
+ typedef VFPU::
V
Float Real;
inline float Float(const Real & r) {return r.m_value;}
inline double Double(const Real & r) {return r.m_value;}
#elif REAL == REAL_RATIONAL
inline float Float(const Real & r) {return r.m_value;}
inline double Double(const Real & r) {return r.m_value;}
#elif REAL == REAL_RATIONAL
-
typedef Rational<int64_t> Real;
inline float Float(const Real & r) {return (float)r.ToDouble();}
inline double Double(const Real & r) {return r.ToDouble();}
typedef Rational<int64_t> Real;
inline float Float(const Real & r) {return (float)r.ToDouble();}
inline double Double(const Real & r) {return r.ToDouble();}
@@
-54,12
+54,7
@@
namespace IPDF
typedef Rational<ARBINT> Real;
inline float Float(const Real & r) {return (float)r.ToDouble();}
inline double Double(const Real & r) {return r.ToDouble();}
typedef Rational<ARBINT> Real;
inline float Float(const Real & r) {return (float)r.ToDouble();}
inline double Double(const Real & r) {return r.ToDouble();}
- inline Rational<ARBINT> pow(const Rational<ARBINT> & a, const Rational<ARBINT> & b)
- {
- ARBINT P(std::pow(static_cast<double>(a.P), b.ToDouble()));
- ARBINT Q(std::pow(static_cast<double>(a.Q), b.ToDouble()));
- return Rational<ARBINT>(P,Q);
- }
+
#else
#error "Type of Real unspecified."
#endif //REAL
#else
#error "Type of Real unspecified."
#endif //REAL
@@
-73,6
+68,22
@@
namespace IPDF
inline double Double(float f) {return (double)f;}
inline double Double(double f) {return (double)f;}
inline double Double(long double f) {return (double)(f);}
inline double Double(float f) {return (double)f;}
inline double Double(double f) {return (double)f;}
inline double Double(long double f) {return (double)(f);}
+ inline double Sqrt(double f) {return sqrt(f);}
+
+ inline Real Power(const Real & a, int n)
+ {
+ if (n < 0)
+ {
+ return Power(Real(1)/a, -n);
+ }
+ Real r(1);
+ for (int i = 0; i < n; ++i)
+ r *= a;
+ return r;
+ }
+
+
+
}
#endif //_REAL_H
}
#endif //_REAL_H
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