+ inline Real RealFromStr(const char * str) {return strtod(str, NULL);}
+#elif REALTYPE == REAL_LONG_DOUBLE
+ typedef long double Real;
+ inline Real RealFromStr(const char * str) {return strtold(str, NULL);}
+#elif REALTYPE == REAL_VFPU
+ typedef VFPU::VFloat Real;
+ inline float Float(const Real & r) {return r.m_value;}
+ inline double Double(const Real & r) {return r.m_value;}
+ inline Real RealFromStr(const char * str) {return Real(strtod(str, NULL));}
+#elif REALTYPE == REAL_RATIONAL
+ typedef Rational<int64_t> Real;
+ inline float Float(const Real & r) {return (float)r.ToDouble();}
+ inline double Double(const Real & r) {return r.ToDouble();}
+ inline Real RealFromStr(const char * str) {return Real(strtod(str, NULL));}
+#elif REALTYPE == REAL_RATIONAL_ARBINT
+ #define ARBINT Gmpint // Set to Gmpint or Arbint here
+
+ typedef Rational<ARBINT> Real;
+ inline float Float(const Real & r) {return (float)r.ToDouble();}
+ inline double Double(const Real & r) {return r.ToDouble();}
+ inline int64_t Int64(const Real & r) {return r.ToInt64();}
+ inline Rational<ARBINT> Sqrt(const Rational<ARBINT> & r) {return r.Sqrt();}
+#elif REALTYPE == REAL_MPFRCPP
+ typedef mpfr::mpreal Real;
+ inline double Double(const Real & r) {return r.toDouble();}
+ inline float Float(const Real & r) {return r.toDouble();}
+ inline int64_t Int64(const Real & r) {return r.toLong();}
+ inline Real Sqrt(const Real & r) {return mpfr::sqrt(r, mpfr::mpreal::get_default_rnd());}
+ inline Real Abs(const Real & r) {return mpfr::abs(r, mpfr::mpreal::get_default_rnd());}
+ inline Real RealFromStr(const char * str) {return Real(strtod(str, NULL));}
+#elif REALTYPE == REAL_IRRAM
+ typedef iRRAM::REAL Real;
+ inline double Double(const Real & r) {return r.as_double(53);}
+ inline float Float(const Real & r) {return r.as_double(53);}
+ inline int64_t Int64(const Real & r) {return (int64_t)r.as_double(53);}
+ inline Real Sqrt(const Real & r) {return iRRAM::sqrt(r);}
+ inline Real RealFromStr(const char * str) {return Real(strtod(str, NULL));}
+#else
+ #error "Type of Real unspecified."
+#endif //REALTYPE
+
+ // Allow us to call Float on the primative types
+ // Useful so I can template some things that could be either (a more complicated) Real or a primitive type
+ // Mostly in the testers.
+ inline float Float(double f) {return (float)f;}
+ inline float Float(long double f) {return (float)(f);}
+ inline double Double(float f) {return (double)f;}
+ inline double Double(double f) {return (double)f;}
+ inline double Double(long double f) {return (double)(f);}
+ inline double Sqrt(double f) {return sqrt(f);}
+ inline double Abs(double a) {return fabs(a);}
+ inline int64_t Int64(double a){return (int64_t)a;}
+
+ inline Real Power(const Real & a, int n)