+#elif REAL == REAL_LONG_DOUBLE
+ typedef long double Real;
+#elif REAL == REAL_SINGLE_FAST2SUM
+ typedef RealF2S<float> Real;
+ inline float Float(const Real & r) {return r.m_value;}
+ inline double Double(const Real & r) {return r.m_value;}
+#elif REAL == REAL_RATIONAL
+
+ typedef Rational<int64_t> Real;
+ inline float Float(const Real & r) {return (float)r.ToDouble();}
+ inline double Double(const Real & r) {return r.ToDouble();}
+#elif REAL == REAL_RATIONAL_ARBINT
+ typedef Rational<Arbint> Real;
+ inline float Float(const Real & r) {return (float)r.ToDouble();}
+ inline double Double(const Real & r) {return r.ToDouble();}
+ inline Rational<Arbint> pow(const Rational<Arbint> & a, const Rational<Arbint> & b)
+ {
+ Arbint P(std::pow(static_cast<double>(a.P), b.ToDouble()));
+ Arbint Q(std::pow(static_cast<double>(a.Q), b.ToDouble()));
+ return Rational<Arbint>(P,Q);
+ }
+#else
+ #error "Type of Real unspecified."
+#endif //REAL
+
+ // Allow us to call Float on the primative types
+ // Useful so I can template some things that could be either (a more complicated) Real or a primitive type
+ // Mostly in the testers.
+ inline float Float(float f) {return (float)f;}
+ inline float Float(double f) {return (float)f;}
+ inline float Float(long double f) {return (float)(f);}
+ inline double Double(float f) {return (double)f;}
+ inline double Double(double f) {return (double)f;}
+ inline double Double(long double f) {return (double)(f);}