+ ShaderProgram m_texture_prog;
+ ShaderProgram m_font_prog;
+ GLint m_colour_uniform_location;
+ GraphicsBuffer m_viewport_ubo;
+ stbtt_bakedchar m_debug_font_rects[96];
+ unsigned int m_debug_font_atlas;
+ float m_debug_font_x;
+ float m_debug_font_y;
+ float m_debug_font_size;
+ GraphicsBuffer m_debug_font_vertices;
+ GraphicsBuffer m_debug_font_indices;
+ int m_debug_font_vertex_head;
+ int m_debug_font_index_head;
+ View * m_view;