+ for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
+ {
+ if (m_document.m_objects.types[id] == RECT_OUTLINE)
+ continue;
+ Rect obj_bounds = m_document.m_objects.bounds[id];
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(obj_bounds.x, obj_bounds.y);
+ glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y);
+ glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y + obj_bounds.h);
+ glVertex2f(obj_bounds.x, obj_bounds.y + obj_bounds.h);
+ glEnd();
+ }
+