// Trust me it will be easier to generalise things this way. Even though there are pointers.
std::vector<ObjectRenderer*> m_object_renderers;
uint8_t * m_cpu_rendering_pixels; // pixels to be used for CPU rendering
// Trust me it will be easier to generalise things this way. Even though there are pointers.
std::vector<ObjectRenderer*> m_object_renderers;
uint8_t * m_cpu_rendering_pixels; // pixels to be used for CPU rendering