} tState;
#endif
+typedef struct sProcess
+{
+ int nThreads;
+ int NativePID;
+ char *CWD;
+ char *Chroot;
+ int MaxFD;
+} tProcess;
+
typedef struct sThread
{
struct sThread *GlobalNext;
int State; // 0: Dead, 1: Active, 2: Paused, 3: Asleep
int ExitStatus;
- #if 0
- tState CurState;
- #endif
+ int _errno;
// Threads waiting for this thread to exit.
// Quit logic:
struct sThread *WaitingThreads;
struct sThread *WaitingThreadsEnd;
- // Config?
- Uint Config[NUM_CFG_ENTRIES];
+ tProcess *Process;
+
+ Uint32 Events, WaitMask;
+ SDL_sem *EventSem;
+
} tThread;
// === PROTOTYPES ===
int Threads_Wake(tThread *Thread);
// === GLOBALS ===
+tProcess gProcessZero = {
+ .NativePID = 0,
+ .CWD = "/",
+ .Chroot = "/",
+ .MaxFD = 100
+};
tThread gThreadZero = {
.State=1,
- .ThreadName="ThreadZero"
+ .ThreadName="ThreadZero",
+ .Process = &gProcessZero
};
tThread *gpThreads = &gThreadZero;
__thread tThread *gpCurrentThread = &gThreadZero;
int giThreads_NextThreadID = 1;
// === CODE ===
+tThread *Proc_GetCurThread(void)
+{
+ return gpCurrentThread;
+}
+
void Threads_Dump(void)
{
tThread *thread;
return 0;
}
-Uint *Threads_GetCfgPtr(int Index)
-{
-// Log_Debug("Threads", "Index=%i, gpCurrentThread=%p",
-// Index, gpCurrentThread);
- if( Index < 0 || Index >= NUM_CFG_ENTRIES )
- return NULL;
- if( !gpCurrentThread )
- return NULL;
- return &gpCurrentThread->Config[Index];
-}
+int *Threads_GetErrno(void) { return &gpCurrentThread->_errno; }
+char **Threads_GetCWD(void) { return &gpCurrentThread->Process->CWD; }
+char **Threads_GetChroot(void) { return &gpCurrentThread->Process->Chroot; }
+int *Threads_GetMaxFD(void) { return &gpCurrentThread->Process->MaxFD; };
int Threads_WaitTID(int TID, int *Status)
{
return AmmountToAdd;
}
-#if 0
-void Threads_Sleep()
+Uint32 Threads_WaitEvents(Uint32 Mask)
{
- gpCurrentThread->State = 3;
- if( setjmp(&gpCurrentThread->CurState) == 0 ) {
- // Return to user wait
- // Hmm... maybe I should have a "kernel" thread for every "user" thread
- }
- else {
- // Just woken up, return
- return ;
- }
+ Uint32 rv;
+ gpCurrentThread->WaitMask = Mask;
+ if( !(gpCurrentThread->Events & Mask) )
+ SDL_SemWait( gpCurrentThread->EventSem );
+ rv = gpCurrentThread->Events & Mask;
+ gpCurrentThread->Events &= ~Mask;
+ gpCurrentThread->WaitMask = -1;
+ return rv;
}
-int SaveState(tState *To)
+void Threads_PostEvent(tThread *Thread, Uint32 Events)
{
- Uint ip;
- __asm__ __volatile__(
- "call 1f;\n\t"
- "1f:\n\t"
- "pop %%eax"
- : "=a" (ip)
- : );
- // If we just returned
- if(!ip) return 1;
-
- To->IP = ip;
- __asm__ __volatile__ ("mov %%esp, %1" : "=r"(To->SP));
- __asm__ __volatile__ ("mov %%ebp, %1" : "=r"(To->BP));
+ Thread->Events |= Events;
+
+ if( Thread->WaitMask & Events )
+ SDL_SemPost( gpCurrentThread->EventSem );
}
-#endif