extern const Uint32 * const gUI_Framebuffer;
extern void UI_SetWindowDims(int Width, int Height);
-extern void UI_BlitBitmap(int DstX, int DstY, int SrcW, int SrcH, Uint32 *Bitmap);
+extern void UI_BlitBitmap(int DstX, int DstY, int SrcW, int SrcH, const Uint32 *Bitmap);
extern void UI_BlitFramebuffer(int DstX, int DstY, int SrcX, int SrcY, int W, int H);
extern void UI_FillBitmap(int DstX, int DstY, int SrcW, int SrcH, Uint32 Value);
extern void UI_Redraw(void);
typedef void (*tUI_KeybardCallback)(Uint32 Key);
extern tUI_KeybardCallback gUI_KeyboardCallback;
+extern void Mouse_HandleEvent(Uint32 ButtonState, int *AxisDeltas, int *AxisValues);
#endif