acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
event.key.keysym.unicode);
- //if( gUI_KeyboardCallback )
- // gUI_KeyboardCallback(0x80000000|acess_sym);
+ if( gUI_KeyboardCallback )
+ gUI_KeyboardCallback(0x80000000|acess_sym);
break;
default: