Merge branch 'master' of [email protected]:acess2
[tpg/acess2.git] / AcessNative / acesskernel_src / ui_sdl.c
index 97856f9..3f3cb13 100644 (file)
@@ -39,6 +39,9 @@ int UI_Initialise(int MaxWidth, int MaxHeight)
        // Start main thread
        gInputThread = SDL_CreateThread(UI_MainThread, NULL);
        
+       while(gScreen == NULL)
+               SDL_Delay(10);
+       
        return 0;
 }
 
@@ -136,8 +139,8 @@ int UI_MainThread(void *Unused)
                                acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
                                        event.key.keysym.unicode);
                                
-                               //if( gUI_KeyboardCallback )
-                               //      gUI_KeyboardCallback(0x80000000|acess_sym);
+                               if( gUI_KeyboardCallback )
+                                       gUI_KeyboardCallback(0x80000000|acess_sym);
                                break;
                        
                        default:
@@ -152,15 +155,21 @@ void UI_BlitBitmap(int DstX, int DstY, int SrcW, int SrcH, Uint32 *Bitmap)
        SDL_Surface     *tmp;
        SDL_Rect        dstRect;
        
+//     printf("UI_BlitBitmap: Blit to (%i,%i) from %p (%ix%i 32bpp bitmap)\n",
+//             DstX, DstY, Bitmap, SrcW, SrcH);
+       
        tmp = SDL_CreateRGBSurfaceFrom(Bitmap, SrcW, SrcH, 32, SrcW*4,
                0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
        SDL_SetAlpha(tmp, 0, SDL_ALPHA_OPAQUE);
        
        dstRect.x = DstX;       dstRect.y = DstY;
+       dstRect.w = -1; dstRect.h = -1;
        
        SDL_BlitSurface(tmp, NULL, gScreen, &dstRect);
+       //SDL_BlitSurface(tmp, NULL, gScreen, NULL);
        
        SDL_FreeSurface(tmp);
+//     SDL_Flip(gScreen);
 }
 
 void UI_BlitFramebuffer(int DstX, int DstY, int SrcX, int SrcY, int W, int H)
@@ -182,10 +191,12 @@ void UI_FillBitmap(int X, int Y, int W, int H, Uint32 Value)
        dstRect.x = X;  dstRect.y = Y;
        dstRect.w = W;  dstRect.h = H;
        
+//     printf("UI_FillBitmap: gScreen = %p\n", gScreen);
        SDL_FillRect(gScreen, &dstRect, Value);
 }
 
 void UI_Redraw(void)
 {
-       // No-Op, we're not using double buffering
+       // TODO: Keep track of changed rectangle
+       SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
 }

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