AcessNative - Fixes, now can run again (and spawn/kill new processes)
[tpg/acess2.git] / AcessNative / acesskernel_src / ui_sdl.c
index 546021a..520ac00 100644 (file)
@@ -7,14 +7,13 @@
 #define const
 #include "ui.h"
 #undef const
-#include <tpl_drv_keyboard.h>
+#include <api_drv_keyboard.h>
 
 // === IMPORTS ===
 extern void    AcessNative_Exit(void);
 
 // === PROTOTYPES ===
  int   UI_Initialise(int MaxWidth, int MaxHeight);
- int   UI_MainThread(void *Unused);
 void   UI_BlitBitmap(int DstX, int DstY, int SrcW, int SrcH, Uint32 *Bitmap);
 void   UI_BlitFramebuffer(int DstX, int DstY, int SrcX, int SrcY, int W, int H);
 void   UI_FillBitmap(int X, int Y, int W, int H, Uint32 Value);
@@ -36,9 +35,25 @@ int UI_Initialise(int MaxWidth, int MaxHeight)
        giUI_Width = MaxWidth;
        giUI_Height = MaxHeight;
        
-       // Start main thread
-       gInputThread = SDL_CreateThread(UI_MainThread, NULL);
+       // Set up video
+       SDL_Init(SDL_INIT_VIDEO);
+       printf("UI attempting %ix%i %ibpp\n", giUI_Width, giUI_Height, 32);
+       gScreen = SDL_SetVideoMode(giUI_Width, giUI_Height, 32, SDL_DOUBLEBUF);
+       if( !gScreen ) {
+               fprintf(stderr, "Couldn't set %ix%i video mode: %s\n", giUI_Width, giUI_Height, SDL_GetError());
+               SDL_Quit();
+               exit(2);
+       }
+       SDL_WM_SetCaption("Acess2", "Acess2");
+       
+       giUI_Width = gScreen->w;
+       giUI_Height = gScreen->h;
+       giUI_Pitch = gScreen->pitch;
+
+       printf("UI window %ix%i %i bytes per line\n", giUI_Width, giUI_Height, giUI_Pitch);
        
+       SDL_EnableUNICODE(1);
+
        return 0;
 }
 
@@ -54,6 +69,10 @@ Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym, Uint16 Unicode)
        // Fast return
        if( gUI_Keymap[shiftState][Sym] )
                return gUI_Keymap[shiftState][Sym];
+
+       // Enter key on acess returns \n, but SDL returns \r
+       if( Sym == SDLK_RETURN )
+               Unicode = '\n';
        
        // How nice of you, a unicode value
        if( Unicode )
@@ -82,6 +101,7 @@ Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym, Uint16 Unicode)
                case SDLK_F10:  ret = KEY_F10;  break;
                case SDLK_F11:  ret = KEY_F11;  break;
                case SDLK_F12:  ret = KEY_F12;  break;
+               case SDLK_RETURN:       ret = '\n';     break;
                default:
                        printf("Unhandled key code %i\n", Sym);
                        break;
@@ -92,28 +112,11 @@ Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym, Uint16 Unicode)
        return ret;
 }
 
-int UI_MainThread(void *Unused)
+void UI_MainLoop(void)
 {
        SDL_Event       event;
        Uint32  acess_sym;
-       
-       SDL_Init(SDL_INIT_VIDEO);
-       
-       // Set up video
-       gScreen = SDL_SetVideoMode(giUI_Width, giUI_Height, 32, 0);
-       if( !gScreen ) {
-               fprintf(stderr, "Couldn't set %ix%i video mode: %s\n", giUI_Width, giUI_Height, SDL_GetError());
-               SDL_Quit();
-               exit(2);
-       }
-       SDL_WM_SetCaption("Acess2", "Acess2");
-       
-       giUI_Width = gScreen->w;
-       giUI_Height = gScreen->h;
-       giUI_Pitch = gScreen->pitch;
-       
-       SDL_EnableUNICODE(1);
-       
+
        for( ;; )
        {
                while(SDL_PollEvent(&event))
@@ -122,24 +125,33 @@ int UI_MainThread(void *Unused)
                        {
                        case SDL_QUIT:
                                AcessNative_Exit();
-                               return 0;
+                               return ;
                                
                        case SDL_KEYDOWN:
                                acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
                                        event.key.keysym.unicode);
                                
-                               if( gUI_KeyboardCallback )
-                                       gUI_KeyboardCallback(acess_sym);
+                               if( gUI_KeyboardCallback ) {
+                                       gUI_KeyboardCallback(KEY_ACTION_RAWSYM|event.key.keysym.sym);
+                                       gUI_KeyboardCallback(KEY_ACTION_PRESS|acess_sym);
+                               }
                                break;
                        
                        case SDL_KEYUP:
                                acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
                                        event.key.keysym.unicode);
                                
-                               if( gUI_KeyboardCallback )
-                                       gUI_KeyboardCallback(0x80000000|acess_sym);
+                               if( gUI_KeyboardCallback ) {
+                                       gUI_KeyboardCallback(KEY_ACTION_RAWSYM|event.key.keysym.sym);
+                                       gUI_KeyboardCallback(KEY_ACTION_RELEASE|acess_sym);
+                               }
                                break;
-                       
+
+                       case SDL_USEREVENT:
+                               SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
+                               SDL_Flip(gScreen);
+                               break;          
+       
                        default:
                                break;
                        }
@@ -152,15 +164,21 @@ void UI_BlitBitmap(int DstX, int DstY, int SrcW, int SrcH, Uint32 *Bitmap)
        SDL_Surface     *tmp;
        SDL_Rect        dstRect;
        
+//     printf("UI_BlitBitmap: Blit to (%i,%i) from %p (%ix%i 32bpp bitmap)\n",
+//             DstX, DstY, Bitmap, SrcW, SrcH);
+       
        tmp = SDL_CreateRGBSurfaceFrom(Bitmap, SrcW, SrcH, 32, SrcW*4,
                0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
        SDL_SetAlpha(tmp, 0, SDL_ALPHA_OPAQUE);
        
        dstRect.x = DstX;       dstRect.y = DstY;
+       dstRect.w = -1; dstRect.h = -1;
        
        SDL_BlitSurface(tmp, NULL, gScreen, &dstRect);
+       //SDL_BlitSurface(tmp, NULL, gScreen, NULL);
        
        SDL_FreeSurface(tmp);
+//     SDL_Flip(gScreen);
 }
 
 void UI_BlitFramebuffer(int DstX, int DstY, int SrcX, int SrcY, int W, int H)
@@ -182,10 +200,20 @@ void UI_FillBitmap(int X, int Y, int W, int H, Uint32 Value)
        dstRect.x = X;  dstRect.y = Y;
        dstRect.w = W;  dstRect.h = H;
        
+//     printf("UI_FillBitmap: gScreen = %p\n", gScreen);
        SDL_FillRect(gScreen, &dstRect, Value);
 }
 
 void UI_Redraw(void)
 {
-       // No-Op, we're not using double buffering
+       // TODO: Keep track of changed rectangle
+//     SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
+       SDL_Event       e;
+
+       e.type = SDL_USEREVENT;
+       e.user.code = 0;
+       e.user.data1 = 0;
+       e.user.data2 = 0;       
+
+       SDL_PushEvent( &e );
 }

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