AcessNative - Mouse implimented, woot!
[tpg/acess2.git] / AcessNative / acesskernel_src / ui_sdl.c
index 9f46356..7e97cbe 100644 (file)
@@ -38,7 +38,7 @@ int UI_Initialise(int MaxWidth, int MaxHeight)
        // Set up video
        SDL_Init(SDL_INIT_VIDEO);
        printf("UI attempting %ix%i %ibpp\n", giUI_Width, giUI_Height, 32);
-       gScreen = SDL_SetVideoMode(giUI_Width, giUI_Height, 32, 0);
+       gScreen = SDL_SetVideoMode(giUI_Width, giUI_Height, 32, SDL_DOUBLEBUF);
        if( !gScreen ) {
                fprintf(stderr, "Couldn't set %ix%i video mode: %s\n", giUI_Width, giUI_Height, SDL_GetError());
                SDL_Quit();
@@ -57,7 +57,7 @@ int UI_Initialise(int MaxWidth, int MaxHeight)
        return 0;
 }
 
-Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym, Uint16 Unicode)
+Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym)
 {
        Uint8   *keystate = SDL_GetKeyState(NULL);
         int    shiftState = 0;
@@ -70,48 +70,61 @@ Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym, Uint16 Unicode)
        if( gUI_Keymap[shiftState][Sym] )
                return gUI_Keymap[shiftState][Sym];
 
-       // Enter key on acess returns \n, but SDL returns \r
-       if( Sym == SDLK_RETURN )
-               Unicode = '\n';
-       
-       // How nice of you, a unicode value
-       if( Unicode )
-       {
-               ret = Unicode;
-       }
-       // Ok, we need to do work :(
-       else
+       switch(Sym)
        {
-               switch(Sym)
-               {
-               case SDLK_UP:   ret = KEY_UP;   break;
-               case SDLK_DOWN: ret = KEY_DOWN; break;
-               case SDLK_LEFT: ret = KEY_LEFT; break;
-               case SDLK_RIGHT:ret = KEY_RIGHT;break;
-               case SDLK_CAPSLOCK:     ret = KEY_CAPSLOCK;     break;
-               case SDLK_F1:   ret = KEY_F1;   break;
-               case SDLK_F2:   ret = KEY_F2;   break;
-               case SDLK_F3:   ret = KEY_F3;   break;
-               case SDLK_F4:   ret = KEY_F4;   break;
-               case SDLK_F5:   ret = KEY_F5;   break;
-               case SDLK_F6:   ret = KEY_F6;   break;
-               case SDLK_F7:   ret = KEY_F7;   break;
-               case SDLK_F8:   ret = KEY_F8;   break;
-               case SDLK_F9:   ret = KEY_F9;   break;
-               case SDLK_F10:  ret = KEY_F10;  break;
-               case SDLK_F11:  ret = KEY_F11;  break;
-               case SDLK_F12:  ret = KEY_F12;  break;
-               case SDLK_RETURN:       ret = '\n';     break;
-               default:
-                       printf("Unhandled key code %i\n", Sym);
-                       break;
-               }
+       case SDLK_a ... SDLK_z:
+               ret = Sym - SDLK_a + KEYSYM_a;
+               break;
+       case SDLK_0 ... SDLK_9:
+               ret = Sym - SDLK_0 + KEYSYM_0;
+               break;
+       case SDLK_CAPSLOCK:     ret = KEYSYM_CAPS;      break;
+       case SDLK_TAB:  ret = KEYSYM_TAB;       break;
+       case SDLK_UP:   ret = KEYSYM_UPARROW;   break;
+       case SDLK_DOWN: ret = KEYSYM_DOWNARROW; break;
+       case SDLK_LEFT: ret = KEYSYM_LEFTARROW; break;
+       case SDLK_RIGHT:ret = KEYSYM_RIGHTARROW;break;
+       case SDLK_F1:   ret = KEYSYM_F1;        break;
+       case SDLK_F2:   ret = KEYSYM_F2;        break;
+       case SDLK_F3:   ret = KEYSYM_F3;        break;
+       case SDLK_F4:   ret = KEYSYM_F4;        break;
+       case SDLK_F5:   ret = KEYSYM_F5;        break;
+       case SDLK_F6:   ret = KEYSYM_F6;        break;
+       case SDLK_F7:   ret = KEYSYM_F7;        break;
+       case SDLK_F8:   ret = KEYSYM_F8;        break;
+       case SDLK_F9:   ret = KEYSYM_F9;        break;
+       case SDLK_F10:  ret = KEYSYM_F10;       break;
+       case SDLK_F11:  ret = KEYSYM_F11;       break;
+       case SDLK_F12:  ret = KEYSYM_F12;       break;
+       case SDLK_RETURN:       ret = KEYSYM_RETURN;    break;
+       case SDLK_LALT:         ret = KEYSYM_LEFTALT;   break;
+       case SDLK_LCTRL:        ret = KEYSYM_LEFTCTRL;  break;
+       case SDLK_LSHIFT:       ret = KEYSYM_LEFTSHIFT; break;
+       case SDLK_LSUPER:       ret = KEYSYM_LEFTGUI;   break;
+       case SDLK_RALT:         ret = KEYSYM_RIGHTALT;  break;
+       case SDLK_RCTRL:        ret = KEYSYM_RIGHTCTRL; break;
+       case SDLK_RSHIFT:       ret = KEYSYM_RIGHTSHIFT;        break;
+       case SDLK_RSUPER:       ret = KEYSYM_RIGHTGUI;  break;
+       default:
+               printf("Unhandled key code %i\n", Sym);
+               break;
        }
        
        gUI_Keymap[shiftState][Sym] = ret;
        return ret;
 }
 
+Uint32 UI_GetButtonBits(Uint8 sdlstate)
+{
+       Uint32  rv = 0;
+       rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_LEFT)    ? (1 << 0) : 0;
+       rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_RIGHT)   ? (1 << 1) : 0;
+       rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_MIDDLE)  ? (1 << 2) : 0;
+       rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_X1)      ? (1 << 3) : 0;
+       rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_X2)      ? (1 << 4) : 0;
+       return rv;
+}
+
 void UI_MainLoop(void)
 {
        SDL_Event       event;
@@ -128,25 +141,42 @@ void UI_MainLoop(void)
                                return ;
                                
                        case SDL_KEYDOWN:
-                               acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
-                                       event.key.keysym.unicode);
-                               
+                               acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
+                               // Enter key on acess returns \n, but SDL returns \r
+                               if(event.key.keysym.sym == SDLK_RETURN)
+                                       event.key.keysym.unicode = '\n';                                
+
                                if( gUI_KeyboardCallback ) {
-                                       gUI_KeyboardCallback(KEY_ACTION_RAWSYM|event.key.keysym.sym);
-                                       gUI_KeyboardCallback(KEY_ACTION_PRESS|acess_sym);
+                                       gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
+                                       gUI_KeyboardCallback(KEY_ACTION_PRESS|event.key.keysym.unicode);
                                }
                                break;
                        
                        case SDL_KEYUP:
-                               acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
-                                       event.key.keysym.unicode);
+                               acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
                                
                                if( gUI_KeyboardCallback ) {
-                                       gUI_KeyboardCallback(KEY_ACTION_RAWSYM|event.key.keysym.sym);
-                                       gUI_KeyboardCallback(KEY_ACTION_RELEASE|acess_sym);
+                                       gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
+                                       gUI_KeyboardCallback(KEY_ACTION_RELEASE|0);
                                }
                                break;
+
+                       case SDL_USEREVENT:
+                               SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
+                               SDL_Flip(gScreen);
+                               break;
                        
+                       case SDL_MOUSEMOTION: {
+                               int abs[] = {event.motion.x, event.motion.y};
+                               int delta[] = {event.motion.xrel, event.motion.yrel};
+                               Mouse_HandleEvent(UI_GetButtonBits(SDL_GetMouseState(NULL, NULL)), delta, abs);
+                               break; }
+                       case SDL_MOUSEBUTTONUP:
+                       case SDL_MOUSEBUTTONDOWN: {
+                               int abs[] = {event.button.x, event.button.y};
+                               Mouse_HandleEvent(UI_GetButtonBits(SDL_GetMouseState(NULL, NULL)), NULL, abs);
+                               break; }
+       
                        default:
                                break;
                        }
@@ -202,5 +232,13 @@ void UI_FillBitmap(int X, int Y, int W, int H, Uint32 Value)
 void UI_Redraw(void)
 {
        // TODO: Keep track of changed rectangle
-       SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
+//     SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
+       SDL_Event       e;
+
+       e.type = SDL_USEREVENT;
+       e.user.code = 0;
+       e.user.data1 = 0;
+       e.user.data2 = 0;       
+
+       SDL_PushEvent( &e );
 }

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