SDL_Event event;
Uint32 acess_sym;
- for( ;; )
+ while( SDL_WaitEvent(&event) )
{
- while(SDL_PollEvent(&event))
+ switch(event.type)
{
- switch(event.type)
- {
- case SDL_QUIT:
- AcessNative_Exit();
- return ;
-
- case SDL_KEYDOWN:
- acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
- // Enter key on acess returns \n, but SDL returns \r
- if(event.key.keysym.sym == SDLK_RETURN)
- event.key.keysym.unicode = '\n';
-
- if( gUI_KeyboardCallback ) {
- gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
- gUI_KeyboardCallback(KEY_ACTION_PRESS|event.key.keysym.unicode);
- }
- break;
+ case SDL_QUIT:
+ AcessNative_Exit();
+ return ;
- case SDL_KEYUP:
- acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
-
- if( gUI_KeyboardCallback ) {
- gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
- gUI_KeyboardCallback(KEY_ACTION_RELEASE|0);
- }
- break;
-
- case SDL_USEREVENT:
- SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
- SDL_Flip(gScreen);
- break;
+ case SDL_KEYDOWN:
+ acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
+ // Enter key on acess returns \n, but SDL returns \r
+ if(event.key.keysym.sym == SDLK_RETURN)
+ event.key.keysym.unicode = '\n';
+
+ if( gUI_KeyboardCallback ) {
+ gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
+ gUI_KeyboardCallback(KEY_ACTION_PRESS|event.key.keysym.unicode);
+ }
+ break;
+
+ case SDL_KEYUP:
+ acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
- case SDL_MOUSEMOTION: {
- int abs[] = {event.motion.x, event.motion.y};
- int delta[] = {event.motion.xrel, event.motion.yrel};
- Mouse_HandleEvent(UI_GetButtonBits(SDL_GetMouseState(NULL, NULL)), delta, abs);
- break; }
- case SDL_MOUSEBUTTONUP:
- case SDL_MOUSEBUTTONDOWN: {
- int abs[] = {event.button.x, event.button.y};
- Mouse_HandleEvent(UI_GetButtonBits(SDL_GetMouseState(NULL, NULL)), NULL, abs);
- break; }
-
- default:
- break;
+ if( gUI_KeyboardCallback ) {
+ gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
+ gUI_KeyboardCallback(KEY_ACTION_RELEASE|0);
}
+ break;
+
+ case SDL_USEREVENT:
+ SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
+ SDL_Flip(gScreen);
+ break;
+
+ case SDL_MOUSEMOTION: {
+ int abs[] = {event.motion.x, event.motion.y};
+ int delta[] = {event.motion.xrel, event.motion.yrel};
+ Mouse_HandleEvent(UI_GetButtonBits(SDL_GetMouseState(NULL, NULL)), delta, abs);
+ break; }
+ case SDL_MOUSEBUTTONUP:
+ case SDL_MOUSEBUTTONDOWN: {
+ int abs[] = {event.button.x, event.button.y};
+ Mouse_HandleEvent(UI_GetButtonBits(SDL_GetMouseState(NULL, NULL)), NULL, abs);
+ break; }
+
+ default:
+ break;
}
}
}