#if 0
case VIDEO_IOCTL_SETCURSOR: // Set cursor position
#if !BLINKING_CURSOR
- if(giVesaCursorX > 0)
- Vesa_FlipCursor(Node);
+ if(giVideo_CursorX > 0)
+ Video_FlipCursor(Node);
#endif
- giVesaCursorX = ((tVideo_IOCtl_Pos*)Data)->x;
- giVesaCursorY = ((tVideo_IOCtl_Pos*)Data)->y;
- //Log_Debug("VESA", "Cursor position (%i,%i)", giVesaCursorX, giVesaCursorY);
- if(
- giVesaCursorX < 0 || giVesaCursorY < 0
- || giVesaCursorX >= gpVesaCurMode->width/giVT_CharWidth
- || giVesaCursorY >= gpVesaCurMode->height/giVT_CharHeight)
+ giVideo_CursorX = ((tVideo_IOCtl_Pos*)Data)->x;
+ giVideo_CursorY = ((tVideo_IOCtl_Pos*)Data)->y;
+ if( giVideo_CursorX < 0 || giVesaCursorY < 0
+ || giVideo_CursorX >= gpVesaCurMode->width/giVT_CharWidth
+ || giVideo_CursorY >= gpVesaCurMode->height/giVT_CharHeight)
{
#if BLINKING_CURSOR
if(giVesaCursorTimer != -1) {