// === IMPORTS ===
extern void __memcpy_align4(void *_dest, const void *_src, size_t _length);
extern void __memcpy_byte(void *_dest, const void *_src, size_t _length);
+extern Uint32 __divmod32_asm(Uint32 Num, Uint32 Den, Uint32 *Rem);
// === PROTOTYPES ===
Uint64 __divmod64(Uint64 Num, Uint64 Den, Uint64 *Rem);
// Force alignment
while( (tVAddr)dst8 & 3 ) *dst8 ++ = *src8++, _length --;
- __memcpy_align32(dst8, src8, _length);
+ __memcpy_align4(dst8, src8, _length);
return _dest;
}
{
Uint64 ret;
if(Den == 0) return 0; // TODO: #div0
+ if(Num < Den) {
+ if(Rem) *Rem = Num;
+ return 0;
+ }
if(Num == 0) {
if(Rem) *Rem = 0;
return 0;
if(Rem) *Rem = Num & 0xFFF;
return Num >> 12;
}
+
+ if( !(Den >> 32) && !(Num >> 32) ) {
+ if(Rem) *Rem = 0; // Clear high bits
+ return __divmod32_asm(Num, Den, (Uint32*)Rem);
+ }
ret = __divmod64(Num, Den, Rem);
return ret;
Uint32 __udivsi3(Uint32 Num, Uint32 Den)
{
- return __divmod32(Num, Den, NULL);
+ return __divmod32_asm(Num, Den, NULL);
}
Uint32 __umodsi3(Uint32 Num, Uint32 Den)
{
Uint32 rem;
- __divmod32(Num, Den, &rem);
+ __divmod32_asm(Num, Den, &rem);
return rem;
}