extern struct sShortSpinlock glDebug_Lock;
#endif
+// === IMPRORTS ===
extern int GetCPUNum(void);
+// === PROTOTYPES ==
+Uint64 __udivdi3(Uint64 Num, Uint64 Den);
+Uint64 __umoddi3(Uint64 Num, Uint64 Den);
+
// === CODE ===
/**
* \brief Determine if a short spinlock is locked
*/
int memcmp(const void *m1, const void *m2, size_t Num)
{
+ const Uint8 *d1 = m1;
+ const Uint8 *d2 = m2;
if( Num == 0 ) return 0; // No bytes are always identical
while(Num--)
{
- if(*(Uint8*)m1 != *(Uint8*)m2)
- return *(Uint8*)m1 - *(Uint8*)m2;
- m1 ++;
- m2 ++;
+ if(*d1 != *d2)
+ return *d1 - *d2;
+ d1 ++;
+ d2 ++;
}
return 0;
}