Term->Text[ Term->WritePos ].Colour = Term->CurColour;
Term->WritePos --;
} while(Term->WritePos && i-- && Term->Text[ Term->WritePos ].Ch == '\0');
+ if(Term->Text[ Term->WritePos ].Ch != '\0')
+ Term->WritePos ++;
break;
default:
return FONT_HEIGHT;
}
+/**
+ * \fn void VT_Font_Render(Uint32 Codepoint, void *Buffer, Uint32 BGC, Uint32 FGC)
+ * \brief Render a font character
+ */
void VT_Font_Render(Uint32 Codepoint, void *Buffer, Uint32 BGC, Uint32 FGC)
{
-// Uint8 *font;
-
+ //Uint8 *font;
+ //Uint32 *buf = Buffer;
+ //font = VT_Font_GetChar(Codepoint);
}
/**