((char*)Buffer)[pos] = term->InputBuffer[term->InputRead];
pos ++;
term->InputRead ++;
- while(term->InputRead > MAX_INPUT_CHARS8)
+ while(term->InputRead >= MAX_INPUT_CHARS8)
term->InputRead -= MAX_INPUT_CHARS8;
}
break;
avail = term->InputWrite - term->InputRead;
if(avail < 0)
avail += MAX_INPUT_CHARS32;
+ Length /= 4;
if(avail > Length - pos)
- avail = Length/4 - pos;
+ avail = Length - pos;
codepoint_in = (void*)term->InputBuffer;
codepoint_buf = Buffer;
codepoint_buf[pos] = codepoint_in[term->InputRead];
pos ++;
term->InputRead ++;
- while(term->InputRead > MAX_INPUT_CHARS32)
+ while(term->InputRead >= MAX_INPUT_CHARS32)
term->InputRead -= MAX_INPUT_CHARS32;
}
pos *= 4;
void VT_KBCallBack(Uint32 Codepoint)
{
tVTerm *term = gpVT_CurTerm;
-
- // How the hell did we get a codepoint of zero?
- if(Codepoint == 0) return;
-
- // Key Up
- if( Codepoint & 0x80000000 )
+
+ // Catch VT binds
+ switch( Codepoint & KEY_ACTION_MASK )
{
- Codepoint &= 0x7FFFFFFF;
- switch(Codepoint)
+ case KEY_ACTION_RELEASE:
+ switch(Codepoint & KEY_CODEPOINT_MASK)
{
case KEY_LALT: gbVT_AltDown &= ~1; break;
case KEY_RALT: gbVT_AltDown &= ~2; break;
case KEY_LCTRL: gbVT_CtrlDown &= ~1; break;
case KEY_RCTRL: gbVT_CtrlDown &= ~2; break;
}
- return;
- }
-
- switch(Codepoint)
- {
- case KEY_LALT: gbVT_AltDown |= 1; break;
- case KEY_RALT: gbVT_AltDown |= 2; break;
- case KEY_LCTRL: gbVT_CtrlDown |= 1; break;
- case KEY_RCTRL: gbVT_CtrlDown |= 2; break;
+ break;
- default:
+ case KEY_ACTION_PRESS:
+ switch(Codepoint & KEY_CODEPOINT_MASK)
+ {
+ case KEY_LALT: gbVT_AltDown |= 1; break;
+ case KEY_RALT: gbVT_AltDown |= 2; break;
+ case KEY_LCTRL: gbVT_CtrlDown |= 1; break;
+ case KEY_RCTRL: gbVT_CtrlDown |= 2; break;
+ }
+
if(!gbVT_AltDown || !gbVT_CtrlDown)
break;
- switch(Codepoint)
+ switch(Codepoint & KEY_CODEPOINT_MASK)
{
case KEY_F1: VT_SetTerminal(0); return;
case KEY_F2: VT_SetTerminal(1); return;
case KEY_F10: VT_SetTerminal(9); return;
case KEY_F11: VT_SetTerminal(10); return;
case KEY_F12: VT_SetTerminal(11); return;
+ }
+
+ // Scrolling is only valid in text mode
+ if(gpVT_CurTerm->Mode != TERM_MODE_TEXT)
+ break;
+
+ switch(Codepoint & KEY_CODEPOINT_MASK)
+ {
// Scrolling
case KEY_PGUP:
if( gpVT_CurTerm->Flags & VT_FLAG_ALTBUF )
return ;
- if( gpVT_CurTerm->ViewPos > gpVT_CurTerm->Width )
- gpVT_CurTerm->ViewPos -= gpVT_CurTerm->Width;
- else
- gpVT_CurTerm->ViewPos = 0;
+ gpVT_CurTerm->ViewPos = MAX(
+ 0,
+ gpVT_CurTerm->ViewPos - gpVT_CurTerm->Width
+ );
return;
case KEY_PGDOWN:
if( gpVT_CurTerm->Flags & VT_FLAG_ALTBUF )
return ;
- if( gpVT_CurTerm->ViewPos < gpVT_CurTerm->Width*gpVT_CurTerm->Height*(giVT_Scrollback) )
- gpVT_CurTerm->ViewPos += gpVT_CurTerm->Width;
- else
- gpVT_CurTerm->ViewPos = gpVT_CurTerm->Width*gpVT_CurTerm->Height*(giVT_Scrollback);
+ gpVT_CurTerm->ViewPos = MIN(
+ gpVT_CurTerm->ViewPos + gpVT_CurTerm->Width,
+ gpVT_CurTerm->Width * gpVT_CurTerm->Height*giVT_Scrollback
+ );
return;
}
+ break;
}
// Encode key
{
Uint8 buf[6] = {0};
int len = 0;
-
+
+ // Ignore anything that isn't a press or refire
+ if( (Codepoint & KEY_ACTION_MASK) != KEY_ACTION_PRESS
+ && (Codepoint & KEY_ACTION_MASK) != KEY_ACTION_REFIRE
+ )
+ {
+ return ;
+ }
+
+ Codepoint &= KEY_CODEPOINT_MASK;
+
// Ignore Modifer Keys
if(Codepoint > KEY_MODIFIERS) return;
// Get UTF-8/ANSI Encoding
switch(Codepoint)
{
+ // 0: No translation, don't send to user
+ case 0: break;
case KEY_LEFT:
- buf[0] = '\x1B'; buf[1] = '['; buf[2] = 'D';
+ buf[0] = '\x1B'; buf[1] = '['; buf[2] = 'D';
len = 3;
break;
case KEY_RIGHT:
- buf[0] = '\x1B'; buf[1] = '['; buf[2] = 'C';
+ buf[0] = '\x1B'; buf[1] = '['; buf[2] = 'C';
len = 3;
break;
case KEY_UP:
- buf[0] = '\x1B'; buf[1] = '['; buf[2] = 'A';
+ buf[0] = '\x1B'; buf[1] = '['; buf[2] = 'A';
len = 3;
break;
case KEY_DOWN:
- buf[0] = '\x1B'; buf[1] = '['; buf[2] = 'B';
+ buf[0] = '\x1B'; buf[1] = '['; buf[2] = 'B';
len = 3;
break;
case KEY_PGUP:
- //buf[0] = '\x1B'; buf[1] = '['; buf[2] = '5'; // Some overline also
- //len = 4; // Commented out until I'm sure
- len = 0;
+ buf[0] = '\x1B'; buf[1] = '['; buf[2] = '5'; buf[3] = '~';
+ len = 4;
break;
case KEY_PGDOWN:
- len = 0;
+ buf[0] = '\x1B'; buf[1] = '['; buf[2] = '6'; buf[3] = '~';
+ len = 4;
break;
// Attempt to encode in UTF-8
}
else
{
- // Encode the raw UTF-32 Key
+ // Encode the raw key event
Uint32 *raw_in = (void*)term->InputBuffer;
+
+ #if 0
+ // Drop new keys
+ if( term->InputWrite == term->InputRead )
+ return ;
+ #endif
+
raw_in[ term->InputWrite ] = Codepoint;
term->InputWrite ++;
- term->InputWrite %= MAX_INPUT_CHARS32;
+ if(term->InputWrite >= MAX_INPUT_CHARS32)
+ term->InputWrite -= MAX_INPUT_CHARS32;
+
+ #if 1
+ // TODO: Should old or new be dropped?
if(term->InputRead == term->InputWrite) {
term->InputRead ++;
- term->InputRead %= MAX_INPUT_CHARS32;
+ if( term->InputRead >= MAX_INPUT_CHARS32 )
+ term->InputRead -= MAX_INPUT_CHARS32;
}
+ #endif
}
VFS_MarkAvaliable(&term->Node, 1);
if(argc != 1) break;
switch(args[0])
{
+ case 25:
+ Term->Flags &= ~VT_FLAG_HIDECSR;
+ break;
case 1047:
VT_int_ToggleAltBuffer(Term, 1);
break;
if(argc != 1) break;
switch(args[0])
{
+ case 25:
+ Term->Flags |= VT_FLAG_HIDECSR;
+ break;
case 1047:
VT_int_ToggleAltBuffer(Term, 0);
break;