}
/**
- * \fn void *Heap_Extend(int Bytes)
* \brief Extend the size of the heap
*/
void *Heap_Extend(int Bytes)
}
/**
- * \fn void *Heap_Merge(tHeapHead *Head)
* \brief Merges two ajacent heap blocks
*/
void *Heap_Merge(tHeapHead *Head)
}
/**
- * \brief Allocate memory from the heap
* \param File Allocating source file
* \param Line Source line
- * \param Bytes Size of region to allocate
+ * \param __Bytes Size of region to allocate
*/
void *Heap_Allocate(const char *File, int Line, size_t __Bytes)
{
head->AllocateTime = now();
Mutex_Release(&glHeap); // Release spinlock
#if DEBUG_TRACE
- Debug("[Heap ] Malloc'd %p (%i bytes), returning to %p", head->Data, head->Size, __builtin_return_address(0));
+ Debug("[Heap ] Malloc'd %p (%i bytes), returning to %p",
+ head->Data, head->Size, __builtin_return_address(0));
#endif
return head->Data;
}
}
/**
- * \fn void Heap_Deallocate(void *Ptr)
* \brief Free an allocated memory block
*/
void Heap_Deallocate(void *Ptr)