#include <arch.h>
#include <signal.h>
+#include <proc.h>
typedef struct sMessage
{
{
// --- threads.c's
struct sThread *Next; //!< Next thread in list
- tSpinlock IsLocked; //!< Thread's spinlock
+ tShortSpinlock IsLocked; //!< Thread's spinlock
volatile int Status; //!< Thread Status
int RetStatus; //!< Return Status
tTaskState SavedState;
// --- threads.c's
- int CurSignal; //!< Signal currently being handled (0 for none)
- tVAddr SignalHandlers[NSIG]; //!< Signal Handler List
- tTaskState SignalState; //!< Saved state for signal handler
+ int CurFaultNum; //!< Current fault number, 0: none
+ tVAddr FaultHandler; //!< Fault Handler
tMsg * volatile Messages; //!< Message Queue
tMsg *LastMessage; //!< Last Message (speeds up insertion)
int NumTickets; //!< Priority - Chance of gaining CPU
Uint Config[NUM_CFG_ENTRIES]; //!< Per-process configuration
+
+ volatile int CurCPU;
} tThread;
THREAD_STAT_DEAD
};
+enum eFaultNumbers
+{
+ FAULT_MISC,
+ FAULT_PAGE,
+ FAULT_ACCESS,
+ FAULT_DIV0,
+ FAULT_OPCODE,
+ FAULT_FLOAT
+};
+
+#define GETMSG_IGNORE ((void*)-1)
+
// === FUNCTIONS ===
-extern tThread *Proc_GetCurThread();
+extern tThread *Proc_GetCurThread(void);
extern tThread *Threads_GetThread(Uint TID);
-extern void Threads_Wake(tThread *Thread);
+extern void Threads_SetTickets(tThread *Thread, int Num);
+extern int Threads_Wake(tThread *Thread);
extern void Threads_AddActive(tThread *Thread);
+extern tThread *Threads_GetNextToRun(int CPU, tThread *Last);
#endif