short id; //!< Mide ID\r
Uint16 width; //!< Width\r
Uint16 height; //!< Height\r
- Uint16 bpp; //!< Bits per Pixel\r
+ Uint8 bpp; //!< Bits per Pixel\r
+ Uint8 flags; //!< Mode Flags\r
};\r
+typedef struct sVideo_IOCtl_Mode tVideo_IOCtl_Mode; //!< Mode Type\r
+/**\r
+ * \brief Text Mode Flag\r
+ * \note A text mode should have the ::sVideo_IOCtl_Mode.bpp set to 12\r
+ */\r
+#define VIDEO_FLAG_TEXT 0x1\r
+#define VIDEO_FLAG_SLOW 0x2 //!< Non-accelerated mode\r
+\r
+typedef struct sVideo_IOCtl_Pos tVideo_IOCtl_Pos; //!< Position Type\r
+/**\r
+ */\r
struct sVideo_IOCtl_Pos {\r
- Sint16 x;\r
- Sint16 y;\r
+ Sint16 x; //!< X Coordinate\r
+ Sint16 y; //!< Y Coordinate\r
};\r
-typedef struct sVideo_IOCtl_Mode tVideo_IOCtl_Mode; //!< Mode Type\r
-typedef struct sVideo_IOCtl_Pos tVideo_IOCtl_Pos; //!< Mode Type\r
\r
/**\r
* \struct sVT_Char\r
#define VT_COL_LTGREY 0x0CCC\r
#define VT_COL_WHITE 0x0FFF\r
\r
+extern int giVT_CharWidth;\r
+extern int giVT_CharHeight;\r
+extern void VT_Font_Render(Uint32 Codepoint, void *Buffer, int Pitch, Uint32 BGC, Uint32 FGC);\r
+extern Uint32 VT_Colour12to24(Uint16 Col12);\r
+\r
#endif\r