#include <common.h>
// === CONSTANTS ===
+#define RANDOM_SEED 0xACE55052
+#define RANDOM_A 0x12231ADE
+#define RANDOM_C 0x1BADBEEF
// Jan Feb Mar Apr May Jun Jul Aug Sept Oct Nov Dec
const short DAYS_BEFORE[] = {0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334};
#define UNIX_TO_2K ((30*365*3600*24) + (7*3600*24)) //Normal years + leap years
return *Str1-*Str2;
}
+/**
+ * \fn char *strdup(char *str)
+ * \brief Duplicates a string
+ */
+char *strdup(char *str)
+{
+ char *ret;
+ ret = malloc(strlen(str)+1);
+ strcpy(ret, str);
+ return ret;
+}
+
/**
* \fn int strpos8(char *str, Uint32 search)
* \brief Search a string for a UTF-8 character
*/
int ReadUTF8(Uint8 *str, Uint32 *Val)
{
+ *Val = 0xFFFD; // Assume invalid character
+
// ASCII
if( !(*str & 0x80) ) {
*Val = *str;
// Middle of a sequence
if( (*str & 0xC0) == 0x80 ) {
- *Val = -1;
return 1;
}
}
// UTF-8 Doesn't support more than four bytes
- *Val = -1;
return 4;
}
+/**
+ * \fn int WriteUTF8(Uint8 *str, Uint32 Val)
+ * \brief Write a UTF-8 character sequence to a string
+ */
+int WriteUTF8(Uint8 *str, Uint32 Val)
+{
+ // ASCII
+ if( Val < 128 ) {
+ *str = Val;
+ return 1;
+ }
+
+ // Two Byte
+ if( Val < 0x8000 ) {
+ *str = 0xC0 | (Val >> 6);
+ str ++;
+ *str = 0x80 | (Val & 0x3F);
+ return 2;
+ }
+
+ // Three Byte
+ if( Val < 0x10000 ) {
+ *str = 0xE0 | (Val >> 12);
+ str ++;
+ *str = 0x80 | ((Val >> 6) & 0x3F);
+ str ++;
+ *str = 0x80 | (Val & 0x3F);
+ return 3;
+ }
+
+ // Four Byte
+ if( Val < 0x110000 ) {
+ *str = 0xF0 | (Val >> 18);
+ str ++;
+ *str = 0x80 | ((Val >> 12) & 0x3F);
+ str ++;
+ *str = 0x80 | ((Val >> 6) & 0x3F);
+ str ++;
+ *str = 0x80 | (Val & 0x3F);
+ return 4;
+ }
+
+ // UTF-8 Doesn't support more than four bytes
+ return 0;
+}
+
/**
* \fn Uint64 timestamp(int sec, int mins, int hrs, int day, int month, int year)
* \brief Converts a date into an Acess Timestamp
return stamp * 1000;
}
+/**
+ * \fn Uint rand()
+ * \brief Pseudo random number generator
+ * \note Unknown effectiveness (made up on the spot)
+ */
+Uint rand()
+{
+ #if 0
+ static Uint randomState = RANDOM_SEED;
+ Uint ret = randomState;
+ int roll = randomState & 31;
+ randomState = (randomState << roll) | (randomState >> (32-roll));
+ randomState ^= 0x9A3C5E78;
+ return ret;
+ #else
+ static Uint randomState = RANDOM_SEED;
+ return randomState = (RANDOM_A*randomState + RANDOM_C) & 0xFFFFFFFF;
+ #endif
+}
+
EXPORT(timestamp);
EXPORT(ReadUTF8);