* Acess2
* - Module Loader
*/
-#define DEBUG 1
+#define DEBUG 0
#include <acess.h>
#include <modules.h>
return 0;
}
- // Check magic number
- if(info->Magic != MODULE_MAGIC)
- {
- Log_Warning("Module", "Module's magic value is invalid (0x%x != 0x%x)", info->Magic, MODULE_MAGIC);
- return 0;
- }
-
- // Check Architecture
- if(info->Arch != MODULE_ARCH_ID)
- {
- Log_Warning("Module", "Module is for a different architecture");
- return 0;
- }
-
- #if 1
+ // Initialise (and register)
if( Module_int_Initialise( info, ArgString ) )
{
Binary_Unload(base);
return 0;
}
- #else
- // Resolve Dependencies
- if( !Module_int_ResolveDeps(info) ) {
- Binary_Unload(base);
- return 0;
- }
-
- Log_Log("Module", "Initialising %p '%s' v%i.%i...",
- info,
- info->Name,
- info->Version>>8, info->Version & 0xFF
- );
-
- // Call Initialiser
- //if( info->Init( ArgString ) != 0 )
- if( info->Init( NULL ) == 0 )
- {
- Binary_Unload(base);
- return 0;
- }
-
- // Add to list
- LOCK( &glModuleSpinlock );
- info->Next = gLoadedModules;
- gLoadedModules = info;
- RELEASE( &glModuleSpinlock );
- #endif
return 1;
}