Usermode/libc - Fix strchr and strrchr behavior
[tpg/acess2.git] / Kernel / threads.c
diff --git a/Kernel/threads.c b/Kernel/threads.c
deleted file mode 100644 (file)
index 956eede..0000000
+++ /dev/null
@@ -1,1355 +0,0 @@
-/*
- * Acess2
- * threads.c
- * - Common Thread Control
- */
-#include <acess.h>
-#include <threads.h>
-#include <threads_int.h>
-#include <errno.h>
-#include <hal_proc.h>
-#include <semaphore.h>
-#include <vfs_threads.h>       // VFS Handle maintainence
-
-// Configuration
-#define DEBUG_TRACE_TICKETS    0       // Trace ticket counts
-#define DEBUG_TRACE_STATE      0       // Trace state changes (sleep/wake)
-
-// --- Schedulers ---
-#define SCHED_UNDEF    0
-#define SCHED_LOTTERY  1       // Lottery scheduler
-#define SCHED_RR_SIM   2       // Single Queue Round Robin
-#define SCHED_RR_PRI   3       // Multi Queue Round Robin
-// Set scheduler type
-#define SCHEDULER_TYPE SCHED_RR_PRI
-
-// === CONSTANTS ===
-#define        DEFAULT_QUANTUM 5
-#define        DEFAULT_PRIORITY        5
-#define MIN_PRIORITY           10
-
-// === IMPORTS ===
-
-// === TYPE ===
-typedef struct
-{
-       tThread *Head;
-       tThread *Tail;
-} tThreadList;
-
-// === PROTOTYPES ===
-void   Threads_Init(void);
-#if 0
-void   Threads_Delete(tThread *Thread);
- int   Threads_SetName(const char *NewName);
-#endif
-char   *Threads_GetName(tTID ID);
-#if 0
-void   Threads_SetPriority(tThread *Thread, int Pri);
-tThread        *Threads_CloneTCB(Uint *Err, Uint Flags);
- int   Threads_WaitTID(int TID, int *status);
-tThread        *Threads_GetThread(Uint TID);
-#endif
-tThread        *Threads_int_DelFromQueue(tThreadList *List, tThread *Thread);
-void   Threads_int_AddToList(tThreadList *List, tThread *Thread);
-#if 0
-void   Threads_Exit(int TID, int Status);
-void   Threads_Kill(tThread *Thread, int Status);
-void   Threads_Yield(void);
-void   Threads_Sleep(void);
- int   Threads_Wake(tThread *Thread);
-void   Threads_AddActive(tThread *Thread);
-tThread        *Threads_RemActive(void);
-#endif
-void   Threads_ToggleTrace(int TID);
-void   Threads_Fault(int Num);
-void   Threads_SegFault(tVAddr Addr);
-#if 0
- int   Threads_GetPID(void);
- int   Threads_GetTID(void);
-tUID   Threads_GetUID(void);
-tGID   Threads_GetGID(void);
- int   Threads_SetUID(Uint *Errno, tUID ID);
- int   Threads_SetGID(Uint *Errno, tUID ID);
-#endif
-void   Threads_Dump(void);
-void   Threads_DumpActive(void);
-
-// === GLOBALS ===
-// -- Core Thread --
-struct sProcess        gProcessZero = {
-       };
-// Only used for the core kernel
-tThread        gThreadZero = {
-       .Status         = THREAD_STAT_ACTIVE,   // Status
-       .ThreadName     = (char*)"ThreadZero",  // Name
-       .Quantum        = DEFAULT_QUANTUM,      // Default Quantum
-       .Remaining      = DEFAULT_QUANTUM,      // Current Quantum
-       .Priority       = DEFAULT_PRIORITY      // Number of tickets
-       };
-// -- Processes --
-// --- Locks ---
-tShortSpinlock glThreadListLock;       ///\note NEVER use a heap function while locked
-// --- Current State ---
-volatile int   giNumActiveThreads = 0; // Number of threads on the active queue
-volatile Uint  giNextTID = 1;  // Next TID to allocate
-// --- Thread Lists ---
-tThread        *gAllThreads = NULL;            // All allocated threads
-tThreadList    gSleepingThreads;       // Sleeping Threads
- int   giNumCPUs = 1;  // Number of CPUs
-BOOL     gaThreads_NoTaskSwitch[MAX_CPUS];     // Disables task switches for each core (Pseudo-IF)
-// --- Scheduler Types ---
-#if SCHEDULER_TYPE == SCHED_LOTTERY
-const int      caiTICKET_COUNTS[MIN_PRIORITY+1] = {100,81,64,49,36,25,16,9,4,1,0};
-volatile int   giFreeTickets = 0;      // Number of tickets held by non-scheduled threads
-tThreadList    gActiveThreads;         // Currently Running Threads
-#elif SCHEDULER_TYPE == SCHED_RR_SIM
-tThreadList    gActiveThreads;         // Currently Running Threads
-#elif SCHEDULER_TYPE == SCHED_RR_PRI
-tThreadList    gaActiveThreads[MIN_PRIORITY+1];        // Active threads for each priority level
-#else
-# error "Unkown scheduler type"
-#endif
-
-// === CODE ===
-/**
- * \fn void Threads_Init(void)
- * \brief Initialse the thread list
- */
-void Threads_Init(void)
-{
-       ArchThreads_Init();
-       
-       Log_Debug("Threads", "Offsets of tThread");
-       Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
-       Log_Debug("Threads", ".KernelStack = %i", offsetof(tThread, KernelStack));
-       
-       // Create Initial Task
-//     #if SCHEDULER_TYPE == SCHED_RR_PRI
-//     gaActiveThreads[gThreadZero.Priority].Head = &gThreadZero;
-//     gaActiveThreads[gThreadZero.Priority].Tail = &gThreadZero;
-//     #else
-//     gActiveThreads.Head = &gThreadZero;
-//     gActiveThreads.Tail = &gThreadZero;
-//     #endif
-       
-       gAllThreads = &gThreadZero;
-       giNumActiveThreads = 1;
-       gThreadZero.Process = &gProcessZero;
-               
-       Proc_Start();
-}
-
-void Threads_Delete(tThread *Thread)
-{
-       // Set to dead
-       Thread->Status = THREAD_STAT_BURIED;
-
-       // Clear out process state
-       Proc_ClearThread(Thread);                       
-
-       Thread->Process->nThreads --;
-       if( Thread->Process->nThreads == 0 )
-       {
-               tProcess        *proc = Thread->Process;
-               // VFS Cleanup
-               VFS_CloseAllUserHandles();
-               // Architecture cleanup
-               Proc_ClearProcess( proc );
-               // VFS Configuration strings
-               if( proc->CurrentWorkingDir)
-                       free( proc->CurrentWorkingDir );
-               if( proc->RootDir )
-                       free( proc->RootDir );
-               // Process descriptor
-               free( proc );
-       }
-       
-       // Free name
-       if( IsHeap(Thread->ThreadName) )
-               free(Thread->ThreadName);
-       
-       // Remove from global list
-       // TODO: Lock this too
-       if( Thread == gAllThreads )
-               gAllThreads = Thread->GlobalNext;
-       else
-               Thread->GlobalPrev->GlobalNext = Thread->GlobalNext;
-       
-       free(Thread);
-}
-
-/**
- * \fn void Threads_SetName(const char *NewName)
- * \brief Sets the current thread's name
- * \param NewName      New name for the thread
- * \return Boolean Failure
- */
-int Threads_SetName(const char *NewName)
-{
-       tThread *cur = Proc_GetCurThread();
-       char    *oldname = cur->ThreadName;
-       
-       // NOTE: There is a possibility of non-thread safety here
-       // A thread could read the current name pointer before it is zeroed
-       
-       cur->ThreadName = NULL;
-       
-       if( IsHeap(oldname) )   free( oldname );        
-       cur->ThreadName = strdup(NewName);
-
-       Log_Debug("Threads", "Thread renamed to '%s'", NewName);        
-
-       return 0;
-}
-
-/**
- * \fn char *Threads_GetName(int ID)
- * \brief Gets a thread's name
- * \param ID   Thread ID (-1 indicates current thread)
- * \return Pointer to name
- * \retval NULL        Failure
- */
-char *Threads_GetName(tTID ID)
-{
-       if(ID == -1) {
-               return Proc_GetCurThread()->ThreadName;
-       }
-       return Threads_GetThread(ID)->ThreadName;
-}
-
-/**
- * \fn void Threads_SetPriority(tThread *Thread, int Pri)
- * \brief Sets the priority of a task
- * \param Thread       Thread to update ticket count (NULL means current thread)
- * \param Pri  New priority
- */
-void Threads_SetPriority(tThread *Thread, int Pri)
-{
-       // Get current thread
-       if(Thread == NULL)      Thread = Proc_GetCurThread();
-       // Bounds checking
-       // - If < 0, set to lowest priority
-       // - Minumum priority is actualy a high number, 0 is highest
-       if(Pri < 0)     Pri = MIN_PRIORITY;
-       if(Pri > MIN_PRIORITY)  Pri = MIN_PRIORITY;
-       
-       // Do we actually have to do anything?
-       if( Pri == Thread->Priority )   return;
-       
-       #if SCHEDULER_TYPE == SCHED_RR_PRI
-       if( Thread != Proc_GetCurThread() )
-       {
-               SHORTLOCK( &glThreadListLock );
-               // Remove from old priority
-               Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
-               // And add to new
-               Threads_int_AddToList( &gaActiveThreads[Pri], Thread );
-               Thread->Priority = Pri;
-               SHORTREL( &glThreadListLock );
-       }
-       else
-               Thread->Priority = Pri;
-       #else
-       // If this isn't the current thread, we need to lock
-       if( Thread != Proc_GetCurThread() )
-       {
-               SHORTLOCK( &glThreadListLock );
-               
-               #if SCHEDULER_TYPE == SCHED_LOTTERY
-               giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
-               # if DEBUG_TRACE_TICKETS
-               Log("Threads_SetTickets: new giFreeTickets = %i [-%i+%i]",
-                       giFreeTickets,
-                       caiTICKET_COUNTS[Thread->Priority], caiTICKET_COUNTS[Pri]);
-               # endif
-               #endif
-               Thread->Priority = Pri;
-               SHORTREL( &glThreadListLock );
-       }
-       else
-               Thread->Priority = Pri;
-       #endif
-       
-       #if DEBUG_TRACE_STATE
-       Log("Threads_SetPriority: %p(%i %s) pri set %i",
-               Thread, Thread->TID, Thread->ThreadName,
-               Pri);
-       #endif
-}
-
-/**
- * \brief Clone the TCB of the current thread
- * \param Flags        Flags for something... (What is this for?)
- */
-tThread *Threads_CloneTCB(Uint Flags)
-{
-       tThread *cur, *new;
-       cur = Proc_GetCurThread();
-       
-       // Allocate and duplicate
-       new = malloc(sizeof(tThread));
-       if(new == NULL) { errno = -ENOMEM; return NULL; }
-       memcpy(new, cur, sizeof(tThread));
-       
-       new->CurCPU = -1;
-       new->Next = NULL;
-       memset( &new->IsLocked, 0, sizeof(new->IsLocked));
-       new->Status = THREAD_STAT_PREINIT;
-       new->RetStatus = 0;
-       
-       // Get Thread ID
-       new->TID = giNextTID++;
-       new->Parent = cur;
-       new->bInstrTrace = 0;
-       
-       // Clone Name
-       new->ThreadName = strdup(cur->ThreadName);
-       
-       // Set Thread Group ID (PID)
-       if(Flags & CLONE_VM) {
-               tProcess        *newproc, *oldproc;
-               oldproc = cur->Process;
-               new->Process = malloc( sizeof(struct sProcess) );
-               newproc = new->Process;
-               newproc->PID = new->TID;
-               newproc->UID = oldproc->UID;
-               newproc->GID = oldproc->GID;
-               newproc->MaxFD = oldproc->MaxFD;
-               if( oldproc->CurrentWorkingDir )
-                       newproc->CurrentWorkingDir = strdup( oldproc->CurrentWorkingDir );
-               else
-                       newproc->CurrentWorkingDir = NULL;
-               if( oldproc->RootDir )
-                       newproc->RootDir = strdup( oldproc->RootDir );
-               else
-                       newproc->RootDir = NULL;
-               newproc->nThreads = 1;
-               // Reference all handles in the VFS
-               VFS_ReferenceUserHandles();
-       }
-       else {
-               new->Process->nThreads ++;
-       }
-       
-       // Messages are not inherited
-       new->Messages = NULL;
-       new->LastMessage = NULL;
-       
-       // Set State
-       new->Remaining = new->Quantum = cur->Quantum;
-       new->Priority = cur->Priority;
-       new->_errno = 0;
-       
-       // Set Signal Handlers
-       new->CurFaultNum = 0;
-       new->FaultHandler = cur->FaultHandler;
-       
-       // Maintain a global list of threads
-       SHORTLOCK( &glThreadListLock );
-       new->GlobalPrev = NULL; // Protect against bugs
-       new->GlobalNext = gAllThreads;
-       gAllThreads->GlobalPrev = new;
-       gAllThreads = new;
-       SHORTREL( &glThreadListLock );
-       
-       return new;
-}
-
-/**
- * \brief Clone the TCB of the kernel thread
- */
-tThread *Threads_CloneThreadZero(void)
-{
-       tThread *new;
-       
-       // Allocate and duplicate
-       new = malloc(sizeof(tThread));
-       if(new == NULL) {
-               return NULL;
-       }
-       memcpy(new, &gThreadZero, sizeof(tThread));
-
-       new->Process->nThreads ++;
-       
-       new->CurCPU = -1;
-       new->Next = NULL;
-       memset( &new->IsLocked, 0, sizeof(new->IsLocked));
-       new->Status = THREAD_STAT_PREINIT;
-       new->RetStatus = 0;
-       
-       // Get Thread ID
-       new->TID = giNextTID++;
-       new->Parent = 0;
-       
-       // Clone Name
-       new->ThreadName = NULL;
-       
-       // Messages are not inherited
-       new->Messages = NULL;
-       new->LastMessage = NULL;
-       
-       // Set State
-       new->Remaining = new->Quantum = DEFAULT_QUANTUM;
-       new->Priority = DEFAULT_PRIORITY;
-       new->bInstrTrace = 0;
-       
-       // Set Signal Handlers
-       new->CurFaultNum = 0;
-       new->FaultHandler = 0;
-       
-       // Maintain a global list of threads
-       SHORTLOCK( &glThreadListLock );
-       new->GlobalPrev = NULL; // Protect against bugs
-       new->GlobalNext = gAllThreads;
-       gAllThreads->GlobalPrev = new;
-       gAllThreads = new;
-       SHORTREL( &glThreadListLock );
-       
-       return new;
-}
-
-/**
- * \brief Wait for a task to change state
- * \param TID  Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID)
- * \param Status       Thread return status
- * \return TID of child that changed state
- */
-tTID Threads_WaitTID(int TID, int *Status)
-{      
-       // Any Child
-       if(TID == -1) {
-               Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
-               return -1;
-       }
-       
-       // Any peer/child thread
-       if(TID == 0) {
-               Log_Error("Threads", "TODO: Threads_WaitTID(TID=0) - Any Child/Sibling");
-               return -1;
-       }
-       
-       // TGID = abs(TID)
-       if(TID < -1) {
-               Log_Error("Threads", "TODO: Threads_WaitTID(TID<0) - TGID");
-               return -1;
-       }
-       
-       // Specific Thread
-       if(TID > 0) {
-               tThread *t = Threads_GetThread(TID);
-               tTID    ret;
-               
-               // Wait for the thread to die!
-               // TODO: Handle child also being suspended if wanted
-               while(t->Status != THREAD_STAT_ZOMBIE) {
-                       Threads_Sleep();
-                       Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
-                               Threads_GetTID(), t->TID, t->Status);
-               }
-               
-               // Set return status
-               ret = t->TID;
-               switch(t->Status)
-               {
-               case THREAD_STAT_ZOMBIE:
-                       // Kill the thread
-                       t->Status = THREAD_STAT_DEAD;
-                       // TODO: Child return value?
-                       if(Status)      *Status = t->RetStatus;
-                       // add to delete queue
-                       Threads_Delete( t );
-                       break;
-               default:
-                       if(Status)      *Status = -1;
-                       break;
-               }
-               return ret;
-       }
-       
-       return -1;
-}
-
-/**
- * \brief Gets a thread given its TID
- * \param TID  Thread ID
- * \return Thread pointer
- */
-tThread *Threads_GetThread(Uint TID)
-{
-       tThread *thread;
-       
-       // Search global list
-       for(thread = gAllThreads;
-               thread;
-               thread = thread->GlobalNext)
-       {
-               if(thread->TID == TID)
-                       return thread;
-       }
-
-       Log("Unable to find TID %i on main list\n", TID);
-       
-       return NULL;
-}
-
-/**
- * \brief Deletes an entry from a list
- * \param List Pointer to the list head
- * \param Thread       Thread to find
- * \return \a Thread
- */
-tThread *Threads_int_DelFromQueue(tThreadList *List, tThread *Thread)
-{
-       tThread *ret, *prev = NULL;
-       
-       for(ret = List->Head;
-               ret && ret != Thread;
-               prev = ret, ret = ret->Next
-               );
-       
-       // Is the thread on the list
-       if(!ret) {
-               //LogF("%p(%s) is not on list %p\n", Thread, Thread->ThreadName, List);
-               return NULL;
-       }
-       
-       if( !prev ) {
-               List->Head = Thread->Next;
-               //LogF("%p(%s) removed from head of %p\n", Thread, Thread->ThreadName, List);
-       }
-       else {
-               prev->Next = Thread->Next;
-               //LogF("%p(%s) removed from %p (prev=%p)\n", Thread, Thread->ThreadName, List, prev);
-       }
-       if( Thread->Next == NULL )
-               List->Tail = prev;
-       
-       return Thread;
-}
-
-void Threads_int_AddToList(tThreadList *List, tThread *Thread)
-{
-       if( List->Head )
-               List->Tail->Next = Thread;
-       else
-               List->Head = Thread;
-       List->Tail = Thread;
-       Thread->Next = NULL;
-}
-
-/**
- * \brief Exit the current process (or another?)
- * \param TID  Thread ID to kill
- * \param Status       Exit status
- */
-void Threads_Exit(int TID, int Status)
-{
-       if( TID == 0 )
-               Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
-       else
-               Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
-       
-       // Halt forever, just in case
-       for(;;) HALT();
-}
-
-/**
- * \fn void Threads_Kill(tThread *Thread, int Status)
- * \brief Kill a thread
- * \param Thread       Thread to kill
- * \param Status       Status code to return to the parent
- */
-void Threads_Kill(tThread *Thread, int Status)
-{
-       tMsg    *msg;
-        int    isCurThread = Thread == Proc_GetCurThread();
-       
-       // TODO: Disown all children?
-       #if 1
-       {
-               tThread *child;
-               // TODO: I should keep a .Children list
-               for(child = gAllThreads;
-                       child;
-                       child = child->GlobalNext)
-               {
-                       if(child->Parent == Thread)
-                               child->Parent = &gThreadZero;
-               }
-       }
-       #endif
-       
-       ///\note Double lock is needed due to overlap of lock areas
-       
-       // Lock thread (stop us recieving messages)
-       SHORTLOCK( &Thread->IsLocked );
-       
-       // Clear Message Queue
-       while( Thread->Messages )
-       {
-               msg = Thread->Messages->Next;
-               free( Thread->Messages );
-               Thread->Messages = msg;
-       }
-       
-       // Lock thread list
-       SHORTLOCK( &glThreadListLock );
-       
-       switch(Thread->Status)
-       {
-       case THREAD_STAT_PREINIT:       // Only on main list
-               break;
-       
-       // Currently active thread
-       case THREAD_STAT_ACTIVE:
-               if( Thread != Proc_GetCurThread() )
-               {
-                       #if SCHEDULER_TYPE == SCHED_RR_PRI
-                       tThreadList     *list = &gaActiveThreads[Thread->Priority];
-                       #else
-                       tThreadList     *list = &gActiveThreads;
-                       #endif
-                       if( Threads_int_DelFromQueue( list, Thread ) )
-                       {
-                       }
-                       else
-                       {
-                               Log_Warning("Threads",
-                                       "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
-                                       Thread, Thread->TID, Thread->ThreadName
-                                       );
-                       }
-                       #if SCHEDULER_TYPE == SCHED_LOTTERY
-                       giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
-                       #endif
-               }
-               // Ensure that we are not rescheduled
-               Thread->Remaining = 0;  // Clear Remaining Quantum
-               Thread->Quantum = 0;    // Clear Quantum to indicate dead thread
-                       
-               // Update bookkeeping
-               giNumActiveThreads --;
-               break;
-       // Kill it while it sleeps!
-       case THREAD_STAT_SLEEPING:
-               if( !Threads_int_DelFromQueue( &gSleepingThreads, Thread ) )
-               {
-                       Log_Warning("Threads",
-                               "Threads_Kill - Thread %p(%i,%s) marked as sleeping, but not on list",
-                               Thread, Thread->TID, Thread->ThreadName
-                               );
-               }
-               break;
-       
-       // Brains!... You cannot kill something that is already dead
-       case THREAD_STAT_ZOMBIE:
-               Log_Warning("Threads", "Threads_Kill - Thread %p(%i,%s) is undead, you cannot kill it",
-                       Thread, Thread->TID, Thread->ThreadName);
-               SHORTREL( &glThreadListLock );
-               SHORTREL( &Thread->IsLocked );
-               return ;
-       
-       default:
-               Log_Warning("Threads", "Threads_Kill - BUG Un-checked status (%i)",
-                       Thread->Status);
-               break;
-       }
-       
-       // Save exit status
-       Thread->RetStatus = Status;
-
-       SHORTREL( &Thread->IsLocked );
-
-       Thread->Status = THREAD_STAT_ZOMBIE;
-       SHORTREL( &glThreadListLock );
-       // TODO: Send something like SIGCHLD
-       Threads_Wake( Thread->Parent );
-       
-       Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
-       
-       // And, reschedule
-       if(isCurThread)
-       {
-               for( ;; )
-                       Proc_Reschedule();
-       }
-}
-
-/**
- * \brief Yield remainder of the current thread's timeslice
- */
-void Threads_Yield(void)
-{
-//     Log("Threads_Yield: by %p", __builtin_return_address(0));
-       Proc_Reschedule();
-}
-
-/**
- * \fn void Threads_Sleep(void)
- * \brief Take the current process off the run queue
- */
-void Threads_Sleep(void)
-{
-       tThread *cur = Proc_GetCurThread();
-       
-       // Acquire Spinlock
-       SHORTLOCK( &glThreadListLock );
-       
-       // Don't sleep if there is a message waiting
-       if( cur->Messages ) {
-               SHORTREL( &glThreadListLock );
-               return;
-       }
-       
-       // Remove us from running queue
-       Threads_RemActive();
-       // Mark thread as sleeping
-       cur->Status = THREAD_STAT_SLEEPING;
-       
-       // Add to Sleeping List (at the top)
-       Threads_int_AddToList( &gSleepingThreads, cur );
-       
-       #if DEBUG_TRACE_STATE
-       Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
-       #endif
-       
-       // Release Spinlock
-       SHORTREL( &glThreadListLock );
-
-       while(cur->Status != THREAD_STAT_ACTIVE) {
-               Proc_Reschedule();
-               if( cur->Status != THREAD_STAT_ACTIVE )
-                       Log("%i - Huh? why am I up? zzzz...", cur->TID);
-       }
-}
-
-
-/**
- * \brief Wakes a sleeping/waiting thread up
- * \param Thread       Thread to wake
- * \return Boolean Failure (Returns ERRNO)
- * \warning This should ONLY be called with task switches disabled
- */
-int Threads_Wake(tThread *Thread)
-{
-       if(!Thread)
-               return -EINVAL;
-       
-       switch(Thread->Status)
-       {
-       case THREAD_STAT_ACTIVE:
-               Log("Threads_Wake - Waking awake thread (%i)", Thread->TID);
-               return -EALREADY;
-       
-       case THREAD_STAT_SLEEPING:
-               SHORTLOCK( &glThreadListLock );
-               // Remove from sleeping queue
-               Threads_int_DelFromQueue(&gSleepingThreads, Thread);
-               
-               SHORTREL( &glThreadListLock );
-               Threads_AddActive( Thread );
-               
-               #if DEBUG_TRACE_STATE
-               Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
-               #endif
-               return -EOK;
-       
-       case THREAD_STAT_SEMAPHORESLEEP: {
-               tSemaphore      *sem;
-               tThread *th, *prev=NULL;
-               
-               sem = Thread->WaitPointer;
-               
-               SHORTLOCK( &sem->Protector );
-               
-               // Remove from sleeping queue
-               for( th = sem->Waiting; th; prev = th, th = th->Next )
-                       if( th == Thread )      break;
-               if( th )
-               {
-                       if(prev)
-                               prev->Next = Thread->Next;
-                       else
-                               sem->Waiting = Thread->Next;
-                       if(sem->LastWaiting == Thread)
-                               sem->LastWaiting = prev;
-               }
-               else
-               {
-                       prev = NULL;
-                       for( th = sem->Signaling; th; prev = th, th = th->Next )
-                               if( th == Thread )      break;
-                       if( !th ) {
-                               Log_Warning("Threads", "Thread %p(%i %s) is not on semaphore %p(%s:%s)",
-                                       Thread, Thread->TID, Thread->ThreadName,
-                                       sem, sem->ModName, sem->Name);
-                               return -EINTERNAL;
-                       }
-                       
-                       if(prev)
-                               prev->Next = Thread->Next;
-                       else
-                               sem->Signaling = Thread->Next;
-                       if(sem->LastSignaling == Thread)
-                               sem->LastSignaling = prev;
-               }
-               
-               Thread->RetStatus = 0;  // It didn't get anything
-               Threads_AddActive( Thread );
-               
-               #if DEBUG_TRACE_STATE
-               Log("Threads_Sleep: %p(%i %s) woken from semaphore", Thread, Thread->TID, Thread->ThreadName);
-               #endif
-               SHORTREL( &sem->Protector );
-               } return -EOK;
-       
-       case THREAD_STAT_WAITING:
-               Warning("Threads_Wake - Waiting threads are not currently supported");
-               return -ENOTIMPL;
-       
-       case THREAD_STAT_DEAD:
-               Warning("Threads_Wake - Attempt to wake dead thread (%i)", Thread->TID);
-               return -ENOTIMPL;
-       
-       default:
-               Warning("Threads_Wake - Unknown process status (%i)\n", Thread->Status);
-               return -EINTERNAL;
-       }
-}
-
-/**
- * \brief Wake a thread given the TID
- * \param TID  Thread ID to wake
- * \return Boolean Faulure (errno)
- */
-int Threads_WakeTID(tTID TID)
-{
-       tThread *thread = Threads_GetThread(TID);
-        int    ret;
-       if(!thread)
-               return -ENOENT;
-       ret = Threads_Wake( thread );
-       //Log_Debug("Threads", "TID %i woke %i (%p)", Threads_GetTID(), TID, thread);
-       return ret;
-}
-
-void Threads_ToggleTrace(int TID)
-{
-       tThread *thread = Threads_GetThread(TID);
-       if(!thread)     return ;
-       thread->bInstrTrace = !thread->bInstrTrace;
-}
-
-/**
- * \brief Adds a thread to the active queue
- */
-void Threads_AddActive(tThread *Thread)
-{
-       SHORTLOCK( &glThreadListLock );
-       
-       if( Thread->Status == THREAD_STAT_ACTIVE ) {
-               tThread *cur = Proc_GetCurThread();
-               Log_Warning("Threads", "WTF, %p CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
-                       __builtin_return_address(0),
-                       GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
-               SHORTREL( &glThreadListLock );
-               return ;
-       }
-       
-       // Set state
-       Thread->Status = THREAD_STAT_ACTIVE;
-//     Thread->CurCPU = -1;
-       // Add to active list
-       {
-               #if SCHEDULER_TYPE == SCHED_RR_PRI
-               tThreadList     *list = &gaActiveThreads[Thread->Priority];
-               #else
-               tThreadList     *list = &gActiveThreads;
-               #endif
-               Threads_int_AddToList( list, Thread );
-       }
-       
-       // Update bookkeeping
-       giNumActiveThreads ++;
-       
-       #if SCHEDULER_TYPE == SCHED_LOTTERY
-       {
-                int    delta;
-               // Only change the ticket count if the thread is un-scheduled
-               if(Thread->CurCPU != -1)
-                       delta = 0;
-               else
-                       delta = caiTICKET_COUNTS[ Thread->Priority ];
-               
-               giFreeTickets += delta;
-               # if DEBUG_TRACE_TICKETS
-               Log("CPU%i %p (%i %s) added, new giFreeTickets = %i [+%i]",
-                       GetCPUNum(), Thread, Thread->TID, Thread->ThreadName,
-                       giFreeTickets, delta
-                       );
-               # endif
-       }
-       #endif
-       
-       SHORTREL( &glThreadListLock );
-}
-
-/**
- * \brief Removes the current thread from the active queue
- * \warning This should ONLY be called with the lock held
- * \return Current thread pointer
- */
-tThread *Threads_RemActive(void)
-{
-       #if 0
-       tThread *ret = Proc_GetCurThread();
-
-       if( !IS_LOCKED(&glThreadListLock) ) {
-               Log_KernelPanic("Threads", "Threads_RemActive called without lock held");
-               return NULL;
-       }
-       
-       // Delete from active queue
-       #if SCHEDULER_TYPE == SCHED_RR_PRI
-       if( !Threads_int_DelFromQueue(&gaActiveThreads[ret->Priority], ret) )
-       #else
-       if( !Threads_int_DelFromQueue(&gActiveThreads, ret) )
-       #endif
-       {
-               Log_Warning("Threads", "Current thread %p(%i %s) is not on active queue",
-                       ret, ret->TID, ret->ThreadName
-                       );
-               return NULL;
-       }
-       
-       ret->Next = NULL;
-       ret->Remaining = 0;
-       
-       giNumActiveThreads --;
-       // no need to decrement tickets, scheduler did it for us
-       
-       #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
-       Log("CPU%i %p (%i %s) removed, giFreeTickets = %i [nc]",
-               GetCPUNum(), ret, ret->TID, ret->ThreadName, giFreeTickets);
-       #endif
-       
-       return ret;
-       #else
-       return Proc_GetCurThread();
-       #endif
-}
-
-/**
- * \fn void Threads_SetFaultHandler(Uint Handler)
- * \brief Sets the signal handler for a signal
- */
-void Threads_SetFaultHandler(Uint Handler)
-{      
-       //Log_Debug("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
-       Proc_GetCurThread()->FaultHandler = Handler;
-}
-
-/**
- * \fn void Threads_Fault(int Num)
- * \brief Calls a fault handler
- */
-void Threads_Fault(int Num)
-{
-       tThread *thread = Proc_GetCurThread();
-       
-       if(!thread)     return ;
-       
-       Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
-       
-       switch(thread->FaultHandler)
-       {
-       case 0: // Panic?
-               Threads_Kill(thread, -1);
-               HALT();
-               return ;
-       case 1: // Dump Core?
-               Threads_Kill(thread, -1);
-               HALT();
-               return ;
-       }
-       
-       // Double Fault? Oh, F**k
-       if(thread->CurFaultNum != 0) {
-               Log_Warning("Threads", "Threads_Fault: Double fault on %i", thread->TID);
-               Threads_Kill(thread, -1);       // For now, just kill
-               HALT();
-       }
-       
-       thread->CurFaultNum = Num;
-       
-       Proc_CallFaultHandler(thread);
-}
-
-/**
- * \fn void Threads_SegFault(tVAddr Addr)
- * \brief Called when a Segment Fault occurs
- */
-void Threads_SegFault(tVAddr Addr)
-{
-       tThread *cur = Proc_GetCurThread();
-       cur->bInstrTrace = 0;
-       Log_Warning("Threads", "Thread #%i committed a segfault at address %p", cur->TID, Addr);
-       MM_DumpTables(0, USER_MAX);
-       Threads_Fault( 1 );
-       //Threads_Exit( 0, -1 );
-}
-
-// --- Process Structure Access Functions ---
-tPID Threads_GetPID(void)
-{
-       return Proc_GetCurThread()->Process->PID;
-}
-tTID Threads_GetTID(void)
-{
-       return Proc_GetCurThread()->TID;
-}
-tUID Threads_GetUID(void)
-{
-       return Proc_GetCurThread()->Process->UID;
-}
-tGID Threads_GetGID(void)
-{
-       return Proc_GetCurThread()->Process->GID;
-}
-
-int Threads_SetUID(tUID ID)
-{
-       tThread *t = Proc_GetCurThread();
-       if( t->Process->UID != 0 ) {
-               errno = -EACCES;
-               return -1;
-       }
-       Log_Debug("Threads", "PID %i's UID set to %i", t->Process->PID, ID);
-       t->Process->UID = ID;
-       return 0;
-}
-
-int Threads_SetGID(tGID ID)
-{
-       tThread *t = Proc_GetCurThread();
-       if( t->Process->UID != 0 ) {
-               errno = -EACCES;
-               return -1;
-       }
-       Log_Debug("Threads", "PID %i's GID set to %i", t->Process->PID, ID);
-       t->Process->GID = ID;
-       return 0;
-}
-
-// --- Per-thread storage ---
-int *Threads_GetErrno(void)
-{
-       return &Proc_GetCurThread()->_errno;
-}
-
-// --- Configuration ---
-int *Threads_GetMaxFD(void)
-{
-       return &Proc_GetCurThread()->Process->MaxFD;
-}
-char **Threads_GetChroot(void)
-{
-       return &Proc_GetCurThread()->Process->RootDir;
-}
-char **Threads_GetCWD(void)
-{
-       return &Proc_GetCurThread()->Process->CurrentWorkingDir;
-}
-// ---
-
-/**
- * \fn void Threads_Dump(void)
- */
-void Threads_DumpActive(void)
-{
-       tThread *thread;
-       tThreadList     *list;
-       #if SCHEDULER_TYPE == SCHED_RR_PRI
-        int    i;
-       #endif
-       
-       Log("Active Threads: (%i reported)", giNumActiveThreads);
-       
-       #if SCHEDULER_TYPE == SCHED_RR_PRI
-       for( i = 0; i < MIN_PRIORITY+1; i++ )
-       {
-               list = &gaActiveThreads[i];
-       #else
-               list = &gActiveThreads;
-       #endif
-               for(thread=list->Head;thread;thread=thread->Next)
-               {
-                       Log(" %p %i (%i) - %s (CPU %i)",
-                               thread, thread->TID, thread->Process->PID, thread->ThreadName, thread->CurCPU);
-                       if(thread->Status != THREAD_STAT_ACTIVE)
-                               Log("  ERROR State (%i) != THREAD_STAT_ACTIVE (%i)",
-                                       thread->Status, THREAD_STAT_ACTIVE);
-                       Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
-                       Log("  KStack 0x%x", thread->KernelStack);
-                       if( thread->bInstrTrace )
-                               Log("  Tracing Enabled");
-                       Proc_DumpThreadCPUState(thread);
-               }
-       
-       #if SCHEDULER_TYPE == SCHED_RR_PRI
-       }
-       #endif
-}
-
-/**
- * \fn void Threads_Dump(void)
- * \brief Dumps a list of currently running threads
- */
-void Threads_Dump(void)
-{
-       tThread *thread;
-       
-       Log("--- Thread Dump ---");
-       Threads_DumpActive();
-       
-       Log("All Threads:");
-       for(thread=gAllThreads;thread;thread=thread->GlobalNext)
-       {
-               Log(" %p %i (%i) - %s (CPU %i)",
-                       thread, thread->TID, thread->Process->PID, thread->ThreadName, thread->CurCPU);
-               Log("  State %i (%s)", thread->Status, casTHREAD_STAT[thread->Status]);
-               switch(thread->Status)
-               {
-               case THREAD_STAT_MUTEXSLEEP:
-                       Log("  Mutex Pointer: %p", thread->WaitPointer);
-                       break;
-               case THREAD_STAT_SEMAPHORESLEEP:
-                       Log("  Semaphore Pointer: %p", thread->WaitPointer);
-                       Log("  Semaphore Name: %s:%s", 
-                               ((tSemaphore*)thread->WaitPointer)->ModName,
-                               ((tSemaphore*)thread->WaitPointer)->Name
-                               );
-                       break;
-               case THREAD_STAT_ZOMBIE:
-                       Log("  Return Status: %i", thread->RetStatus);
-                       break;
-               default:        break;
-               }
-               Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
-               Log("  KStack 0x%x", thread->KernelStack);
-               if( thread->bInstrTrace )
-                       Log("  Tracing Enabled");
-               Proc_DumpThreadCPUState(thread);
-       }
-}
-
-/**
- * \brief Gets the next thread to run
- * \param CPU  Current CPU
- * \param Last The thread the CPU was running
- */
-tThread *Threads_GetNextToRun(int CPU, tThread *Last)
-{
-       tThread *thread;
-       
-       // If this CPU has the lock, we must let it complete
-       if( CPU_HAS_LOCK( &glThreadListLock ) )
-               return Last;
-       
-       // Don't change threads if the current CPU has switches disabled
-       if( gaThreads_NoTaskSwitch[CPU] )
-               return Last;
-
-       // Lock thread list
-       SHORTLOCK( &glThreadListLock );
-       
-       // Make sure the current (well, old) thread is marked as de-scheduled   
-       if(Last)        Last->CurCPU = -1;
-
-       // No active threads, just take a nap
-       if(giNumActiveThreads == 0) {
-               SHORTREL( &glThreadListLock );
-               #if DEBUG_TRACE_TICKETS
-               Log("No active threads");
-               #endif
-               return NULL;
-       }
-
-       #if 0   
-       #if SCHEDULER_TYPE != SCHED_RR_PRI
-       // Special case: 1 thread
-       if(giNumActiveThreads == 1) {
-               if( gActiveThreads.Head->CurCPU == -1 )
-                       gActiveThreads.Head->CurCPU = CPU;
-               
-               SHORTREL( &glThreadListLock );
-               
-               if( gActiveThreads.Head->CurCPU == CPU )
-                       return gActiveThreads.Head;
-               
-               return NULL;    // CPU has nothing to do
-       }
-       #endif
-       #endif  
-
-       // Allow the old thread to be scheduled again
-       if( Last ) {
-               if( Last->Status == THREAD_STAT_ACTIVE ) {
-                       tThreadList     *list;
-                       #if SCHEDULER_TYPE == SCHED_LOTTERY
-                       giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
-                       # if DEBUG_TRACE_TICKETS
-                       LogF("Log: CPU%i released %p (%i %s) into the pool (%i [+%i] tickets in pool)\n",
-                               CPU, Last, Last->TID, Last->ThreadName, giFreeTickets,
-                               caiTICKET_COUNTS[ Last->Priority ]);
-                       # endif
-                       #endif
-                       
-                       #if SCHEDULER_TYPE == SCHED_RR_PRI
-                       list = &gaActiveThreads[ Last->Priority ];
-                       #else
-                       list = &gActiveThreads;
-                       #endif
-                       // Add to end of list
-                       Threads_int_AddToList( list, Last );
-               }
-               #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
-               else
-                       LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released,not in pool)\n",
-                               CPU, Last, Last->TID, Last->ThreadName, Last->Status);
-               #endif
-               Last->CurCPU = -1;
-       }
-       
-       // ---
-       // Lottery Scheduler
-       // ---
-       #if SCHEDULER_TYPE == SCHED_LOTTERY
-       {
-                int    ticket, number;
-               # if 1
-               number = 0;
-               for(thread = gActiveThreads.Head; thread; thread = thread->Next)
-               {
-                       if(thread->Status != THREAD_STAT_ACTIVE)
-                               Panic("Bookkeeping fail - %p %i(%s) is on the active queue with a status of %i",
-                                       thread, thread->TID, thread->ThreadName, thread->Status);
-                       if(thread->Next == thread) {
-                               Panic("Bookkeeping fail - %p %i(%s) loops back on itself",
-                                       thread, thread->TID, thread->ThreadName, thread->Status);
-                       }
-                       number += caiTICKET_COUNTS[ thread->Priority ];
-               }
-               if(number != giFreeTickets) {
-                       Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
-                               giFreeTickets, number, CPU);
-               }
-               # endif
-               
-               // No free tickets (all tasks delegated to cores)
-               if( giFreeTickets == 0 ) {
-                       SHORTREL(&glThreadListLock);
-                       return NULL;
-               }
-               
-               // Get the ticket number
-               ticket = number = rand() % giFreeTickets;
-               
-               // Find the next thread
-               for(thread = gActiveThreads.Head; thread; prev = thread, thread = thread->Next )
-               {
-                       if( caiTICKET_COUNTS[ thread->Priority ] > number)      break;
-                       number -= caiTICKET_COUNTS[ thread->Priority ];
-               }
-               
-               // If we didn't find a thread, something went wrong
-               if(thread == NULL)
-               {
-                       number = 0;
-                       for(thread=gActiveThreads;thread;thread=thread->Next) {
-                               if(thread->CurCPU >= 0) continue;
-                               number += caiTICKET_COUNTS[ thread->Priority ];
-                       }
-                       Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
-                               giFreeTickets, number);
-               }
-
-               // Remove
-               if(prev)
-                       prev->Next = thread->Next;
-               else
-                       gActiveThreads.Head = thread->Next;
-               if(!thread->Next)
-                       gActiveThreads.Tail = prev;             
-
-               giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
-               # if DEBUG_TRACE_TICKETS
-               LogF("Log: CPU%i allocated %p (%i %s), (%i [-%i] tickets in pool), \n",
-                       CPU, thread, thread->TID, thread->ThreadName,
-                       giFreeTickets, caiTICKET_COUNTS[ thread->Priority ]);
-               # endif
-       }
-       
-       // ---
-       // Priority based round robin scheduler
-       // ---
-       #elif SCHEDULER_TYPE == SCHED_RR_PRI
-       {
-                int    i;
-               thread = NULL;
-               for( i = 0; i < MIN_PRIORITY + 1; i ++ )
-               {
-                       if( !gaActiveThreads[i].Head )
-                               continue ;
-       
-                       thread = gaActiveThreads[i].Head;
-                       
-                       // Remove from head
-                       gaActiveThreads[i].Head = thread->Next;
-                       if(!thread->Next)
-                               gaActiveThreads[i].Tail = NULL;
-                       thread->Next = NULL;
-                       break;
-               }
-               
-               // Anything to do?
-               if( !thread ) {
-                       SHORTREL(&glThreadListLock);
-                       return NULL;
-               }
-               if( thread->Status != THREAD_STAT_ACTIVE ) {
-                       LogF("Oops, Thread %i (%s) is not active\n", thread->TID, thread->ThreadName);
-               }
-       }
-       #elif SCHEDULER_TYPE == SCHED_RR_SIM
-       {
-               // Get the next thread off the list
-               thread = gActiveThreads.Head;   
-               gActiveThreads.Head = thread->Next;
-               if(!thread->Next)
-                       gaActiveThreads.Tail = NULL;
-               thread->Next = NULL;
-               
-               // Anything to do?
-               if( !thread ) {
-                       SHORTREL(&glThreadListLock);
-                       return NULL;
-               }
-       }
-       #else
-       # error "Unimplemented scheduling algorithm"
-       #endif
-       
-       // Make the new thread non-schedulable
-       thread->CurCPU = CPU;
-       thread->Remaining = thread->Quantum;
-       
-       SHORTREL( &glThreadListLock );
-       
-       return thread;
-}
-
-// === EXPORTS ===
-EXPORT(Threads_GetUID);
-EXPORT(Threads_GetGID);

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