Changed back to lottery scheduler, disabled debug
[tpg/acess2.git] / Kernel / threads.c
index 297470c..325fa74 100644 (file)
@@ -7,12 +7,22 @@
 #include <threads.h>
 #include <errno.h>
 
-#define DEBUG_TRACE_TICKETS    0
+// Configuration
+#define DEBUG_TRACE_TICKETS    0       // Trace ticket counts
+#define DEBUG_TRACE_STATE      0       // Trace state changes (sleep/wake)
+
+// --- Schedulers ---
+#define SCHED_UNDEF    0
+#define SCHED_LOTTERY  1       // Lottery scheduler
+#define SCHED_RR_SIM   2       // Single Queue Round Robin
+#define SCHED_RR_PRI   3       // Multi Queue Round Robin
+// Set scheduler type
+#define SCHEDULER_TYPE SCHED_LOTTERY
 
 // === CONSTANTS ===
 #define        DEFAULT_QUANTUM 10
-#define        DEFAULT_TICKETS 5
-#define MAX_TICKETS            10
+#define        DEFAULT_PRIORITY        5
+#define MIN_PRIORITY           10
 const enum eConfigTypes        cCONFIG_TYPES[] = {
        CFGT_HEAPSTR,   // e.g. CFG_VFS_CWD
        CFGT_INT,       // e.g. CFG_VFS_MAXFILES
@@ -35,13 +45,14 @@ tThread     *Threads_CloneTCB(Uint *Err, Uint Flags);
  int   Threads_WaitTID(int TID, int *status);
 tThread        *Threads_GetThread(Uint TID);
 void   Threads_AddToDelete(tThread *Thread);
-tThread        *Threads_int_GetPrev(tThread **List, tThread *Thread);
+tThread        *Threads_int_DelFromQueue(tThread **List, tThread *Thread);
 void   Threads_Exit(int TID, int Status);
 void   Threads_Kill(tThread *Thread, int Status);
 void   Threads_Yield(void);
 void   Threads_Sleep(void);
  int   Threads_Wake(tThread *Thread);
 void   Threads_AddActive(tThread *Thread);
+tThread        *Threads_RemActive(void);
  int   Threads_GetPID(void);
  int   Threads_GetTID(void);
 tUID   Threads_GetUID(void);
@@ -49,6 +60,10 @@ tUID Threads_GetUID(void);
 tGID   Threads_GetGID(void);
  int   Threads_SetGID(Uint *Errno, tUID ID);
 void   Threads_Dump(void);
+void   Threads_DumpActive(void);
+void   Mutex_Acquire(tMutex *Mutex);
+void   Mutex_Release(tMutex *Mutex);
+ int   Mutex_IsLocked(tMutex *Mutex);
 
 // === GLOBALS ===
 // -- Core Thread --
@@ -58,21 +73,32 @@ tThread     gThreadZero = {
        ThreadName:     "ThreadZero",   // Name
        Quantum: DEFAULT_QUANTUM,       // Default Quantum
        Remaining:      DEFAULT_QUANTUM,        // Current Quantum
-       NumTickets:     DEFAULT_TICKETS // Number of tickets
+       Priority:       DEFAULT_PRIORITY        // Number of tickets
        };
 // -- Processes --
 // --- Locks ---
-tSpinlock      glThreadListLock = 0;   ///\note NEVER use a heap function while locked
+tShortSpinlock glThreadListLock;       ///\note NEVER use a heap function while locked
 // --- Current State ---
-volatile int   giNumActiveThreads = 0;
-//volatile int giTotalTickets = 0;
-volatile int   giFreeTickets = 0;
-volatile Uint  giNextTID = 1;
+volatile int   giNumActiveThreads = 0; // Number of threads on the active queue
+volatile Uint  giNextTID = 1;  // Next TID to allocate
 // --- Thread Lists ---
-tThread        *gActiveThreads = NULL;         // Currently Running Threads
+tThread        *gAllThreads = NULL;            // All allocated threads
 tThread        *gSleepingThreads = NULL;       // Sleeping Threads
 tThread        *gDeleteThreads = NULL;         // Threads to delete
- int   giNumCPUs = 1;
+ int   giNumCPUs = 1;  // Number of CPUs
+BOOL     gaThreads_NoTaskSwitch[MAX_CPUS];     // Disables task switches for each core (Pseudo-IF)
+// --- Scheduler Types ---
+#if SCHEDULER_TYPE == SCHED_LOTTERY
+const int      caiTICKET_COUNTS[MIN_PRIORITY+1] = {100,81,64,49,36,25,16,9,4,1,0};
+volatile int   giFreeTickets = 0;      // Number of tickets held by non-scheduled threads
+tThread        *gActiveThreads = NULL;         // Currently Running Threads
+#elif SCHEDULER_TYPE == SCHED_RR_SIM
+tThread        *gActiveThreads = NULL;         // Currently Running Threads
+#elif SCHEDULER_TYPE == SCHED_RR_PRI
+tThread        *gaActiveThreads[MIN_PRIORITY+1];       // Active threads for each priority level
+#else
+# error "Unkown scheduler type"
+#endif
 
 // === CODE ===
 /**
@@ -84,8 +110,13 @@ void Threads_Init(void)
        ArchThreads_Init();
        
        // Create Initial Task
+       #if SCHEDULER_TYPE == SCHED_RR_PRI
+       gaActiveThreads[gThreadZero.Priority] = &gThreadZero;
+       #else
        gActiveThreads = &gThreadZero;
-       //giFreeTickets = gThreadZero.NumTickets;
+       #endif
+       
+       gAllThreads = &gThreadZero;
        giNumActiveThreads = 1;
                
        Proc_Start();
@@ -94,12 +125,17 @@ void Threads_Init(void)
 /**
  * \fn void Threads_SetName(char *NewName)
  * \brief Sets the current thread's name
+ * \param NewName      New name for the thread
+ * \return Boolean Failure
  */
 int Threads_SetName(char *NewName)
 {
        tThread *cur = Proc_GetCurThread();
        char    *oldname = cur->ThreadName;
        
+       // NOTE: There is a possibility of non-thread safety here
+       // A thread could read the current name pointer before it is zeroed
+       
        cur->ThreadName = NULL;
        
        if( IsHeap(oldname) )   free( oldname );
@@ -111,39 +147,70 @@ int Threads_SetName(char *NewName)
 /**
  * \fn char *Threads_GetName(int ID)
  * \brief Gets a thread's name
+ * \param ID   Thread ID (-1 indicates current thread)
+ * \return Pointer to name
+ * \retval NULL        Failure
  */
-char *Threads_GetName(int ID)
+char *Threads_GetName(tTID ID)
 {
        if(ID == -1) {
                return Proc_GetCurThread()->ThreadName;
        }
-       // TODO: Find a thread and get its name
-       return NULL;
+       return Threads_GetThread(ID)->ThreadName;
 }
 
 /**
- * \fn void Threads_SetTickets(tThread *Thread, int Num)
- * \brief Sets the 'priority' of a task
+ * \fn void Threads_SetPriority(tThread *Thread, int Pri)
+ * \brief Sets the priority of a task
+ * \param Thread       Thread to update ticket count (NULL means current thread)
+ * \param Pri  New priority
  */
-void Threads_SetTickets(tThread *Thread, int Num)
+void Threads_SetPriority(tThread *Thread, int Pri)
 {
-       if(Thread == NULL)
-               Thread = Proc_GetCurThread();
-       if(Num < 0)     return;
-       if(Num > MAX_TICKETS)   Num = MAX_TICKETS;
-       
-       if( Thread != Proc_GetCurThread() ) {
-               LOCK( &glThreadListLock );
-               giFreeTickets -= Thread->NumTickets - Num;
-               Thread->NumTickets = Num;
-               RELEASE( &glThreadListLock );
+       // Get current thread
+       if(Thread == NULL)      Thread = Proc_GetCurThread();
+       // Bounds checking
+       // - If < 0, set to lowest priority
+       if(Pri < 0)     Pri = MIN_PRIORITY;
+       if(Pri > MIN_PRIORITY)  Pri = MIN_PRIORITY;
+       
+       // Do we actually have to do anything?
+       if( Pri == Thread->Priority )   return;
+       
+       #if SCHEDULER_TYPE == SCHED_RR_PRI
+       SHORTLOCK( &glThreadListLock );
+       // Remove from old priority
+       Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
+       // And add to new
+       Thread->Next = gaActiveThreads[Pri];
+       gaActiveThreads[Pri] = Thread;
+       Thread->Priority = Pri;
+       SHORTREL( &glThreadListLock );
+       #else
+       // If this isn't the current thread, we need to lock
+       if( Thread != Proc_GetCurThread() )
+       {
+               SHORTLOCK( &glThreadListLock );
+               
+               #if SCHEDULER_TYPE == SCHED_LOTTERY
+               giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
+               # if DEBUG_TRACE_TICKETS
+               Log("Threads_SetTickets: new giFreeTickets = %i", giFreeTickets);
+               # endif
+               #endif
+               Thread->Priority = Pri;
+               SHORTREL( &glThreadListLock );
        }
        else
-               Thread->NumTickets = Num;
+               Thread->Priority = Pri;
+       #endif
 }
 
 /**
  * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
+ * \brief Clone the TCB of the current thread
+ * \param Err  Error pointer
+ * \param Flags        Flags for something... (What is this for?)
  */
 tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
 {
@@ -151,6 +218,7 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
         int    i;
        cur = Proc_GetCurThread();
        
+       // Allocate and duplicate
        new = malloc(sizeof(tThread));
        if(new == NULL) {
                *Err = -ENOMEM;
@@ -160,13 +228,13 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
        
        new->CurCPU = -1;
        new->Next = NULL;
-       new->IsLocked = 0;
-       new->Status = THREAD_STAT_ACTIVE;
+       memset( &new->IsLocked, 0, sizeof(new->IsLocked));
+       new->Status = THREAD_STAT_PREINIT;
        new->RetStatus = 0;
        
        // Get Thread ID
        new->TID = giNextTID++;
-       new->PTID = cur->TID;
+       new->Parent = cur;
        
        // Clone Name
        new->ThreadName = strdup(cur->ThreadName);
@@ -183,7 +251,7 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
        
        // Set State
        new->Remaining = new->Quantum = cur->Quantum;
-       new->NumTickets = cur->NumTickets;
+       new->Priority = cur->Priority;
        
        // Set Signal Handlers
        new->CurFaultNum = 0;
@@ -205,42 +273,54 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
                }
        }
        
+       // Maintain a global list of threads
+       SHORTLOCK( &glThreadListLock );
+       new->GlobalPrev = NULL; // Protect against bugs
+       new->GlobalNext = gAllThreads;
+       gAllThreads = new;
+       SHORTREL( &glThreadListLock );
+       
        return new;
 }
 
 /**
- * \fn Uint *Threads_GetCfgPtr(int Id)
+ * \brief Get a configuration pointer from the Per-Thread data area
+ * \param ID   Config slot ID
+ * \return Pointer at ID
  */
-Uint *Threads_GetCfgPtr(int Id)
+Uint *Threads_GetCfgPtr(int ID)
 {
-       if(Id < 0 || Id >= NUM_CFG_ENTRIES) {
-               Warning("Threads_GetCfgPtr: Index %i is out of bounds", Id);
+       if(ID < 0 || ID >= NUM_CFG_ENTRIES) {
+               Warning("Threads_GetCfgPtr: Index %i is out of bounds", ID);
                return NULL;
        }
        
-       return &Proc_GetCurThread()->Config[Id];
+       return &Proc_GetCurThread()->Config[ID];
 }
 
 /**
- * \fn void Threads_WaitTID(int TID, int *status)
  * \brief Wait for a task to change state
+ * \param TID  Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID)
+ * \param Status       Thread return status
+ * \return TID of child that changed state
  */
-int Threads_WaitTID(int TID, int *status)
+tTID Threads_WaitTID(int TID, int *Status)
 {      
        // Any Child
        if(TID == -1) {
-               
+               Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
                return -1;
        }
        
        // Any peer/child thread
        if(TID == 0) {
-               
+               Log_Error("Threads", "TODO: Threads_WaitTID(TID=0) - Any Child/Sibling");
                return -1;
        }
        
        // TGID = abs(TID)
        if(TID < -1) {
+               Log_Error("Threads", "TODO: Threads_WaitTID(TID<0) - TGID");
                return -1;
        }
        
@@ -248,24 +328,34 @@ int Threads_WaitTID(int TID, int *status)
        if(TID > 0) {
                tThread *t = Threads_GetThread(TID);
                 int    initStatus = t->Status;
-                int    ret;
+               tTID    ret;
                
+               // Wait for the thread to die!
                if(initStatus != THREAD_STAT_ZOMBIE) {
-                       while(t->Status == initStatus) {
-                               Threads_Yield();
+                       // TODO: Handle child also being suspended if wanted
+                       while(t->Status != THREAD_STAT_ZOMBIE) {
+                               Threads_Sleep();
+                               Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
+                                       Threads_GetTID(), t->TID, t->Status);
                        }
                }
                
-               ret = t->RetStatus;
+               // Set return status
+               Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
+                       Threads_GetTID(), t->TID, t->Status);
+               ret = t->TID;
                switch(t->Status)
                {
                case THREAD_STAT_ZOMBIE:
+                       // Kill the thread
                        t->Status = THREAD_STAT_DEAD;
-                       if(status)      *status = 0;
+                       // TODO: Child return value?
+                       if(Status)      *Status = t->RetStatus;
+                       // add to delete queue
                        Threads_AddToDelete( t );
                        break;
                default:
-                       if(status)      *status = -1;
+                       if(Status)      *Status = -1;
                        break;
                }
                return ret;
@@ -275,42 +365,36 @@ int Threads_WaitTID(int TID, int *status)
 }
 
 /**
- * \fn tThread *Threads_GetThread(Uint TID)
  * \brief Gets a thread given its TID
  * \param TID  Thread ID
+ * \return Thread pointer
  */
 tThread *Threads_GetThread(Uint TID)
 {
        tThread *thread;
        
-       // Search Active List
-       for(thread = gActiveThreads;
+       // Search global list
+       for(thread = gAllThreads;
                thread;
-               thread = thread->Next)
-       {
-               if(thread->TID == TID)
-                       return thread;
-       }
-       
-       // Search Sleeping List
-       for(thread = gSleepingThreads;
-               thread;
-               thread = thread->Next)
+               thread = thread->GlobalNext)
        {
                if(thread->TID == TID)
                        return thread;
        }
+
+       Log("Unable to find TID %i on main list\n", TID);
        
        return NULL;
 }
 
 /**
- * \fn void Threads_AddToDelete(tThread *Thread)
  * \brief Adds a thread to the delete queue
+ * \param Thread       Thread to delete
  */
 void Threads_AddToDelete(tThread *Thread)
 {
        // Add to delete queue
+       // TODO: Is locking needed?
        if(gDeleteThreads) {
                Thread->Next = gDeleteThreads;
                gDeleteThreads = Thread;
@@ -321,31 +405,42 @@ void Threads_AddToDelete(tThread *Thread)
 }
 
 /**
- * \fn tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
- * \brief Gets the previous entry in a thead linked list
+ * \brief Deletes an entry from a list
+ * \param List Pointer to the list head
+ * \param Thread       Thread to find
+ * \return \a Thread
  */
-tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
+tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread)
 {
-       tThread *ret;
-       // First Entry
-       if(*List == Thread) {
-               return (tThread*)List;
-       } else {
-               for(ret = *List;
-                       ret->Next && ret->Next != Thread;
-                       ret = ret->Next
-                       );
-               // Error if the thread is not on the list
-               if(!ret->Next || ret->Next != Thread) {
-                       return NULL;
-               }
+       tThread *ret, *prev = NULL;
+       
+       for(ret = *List;
+               ret && ret != Thread;
+               prev = ret, ret = ret->Next
+               );
+       
+       // Is the thread on the list
+       if(!ret) {
+               //LogF("%p(%s) is not on list %p\n", Thread, Thread->ThreadName, List);
+               return NULL;
        }
-       return ret;
+       
+       if( !prev ) {
+               *List = Thread->Next;
+               //LogF("%p(%s) removed from head of %p\n", Thread, Thread->ThreadName, List);
+       }
+       else {
+               prev->Next = Thread->Next;
+               //LogF("%p(%s) removed from %p (prev=%p)\n", Thread, Thread->ThreadName, List, prev);
+       }
+       
+       return Thread;
 }
 
 /**
- * \fn void Threads_Exit(int TID, int Status)
- * \brief Exit the current process
+ * \brief Exit the current process (or another?)
+ * \param TID  Thread ID to kill
+ * \param Status       Exit status
  */
 void Threads_Exit(int TID, int Status)
 {
@@ -353,9 +448,9 @@ void Threads_Exit(int TID, int Status)
                Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
        else
                Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
+       
        // Halt forever, just in case
-       for(;;)
-               HALT();
+       for(;;) HALT();
 }
 
 /**
@@ -366,13 +461,13 @@ void Threads_Exit(int TID, int Status)
  */
 void Threads_Kill(tThread *Thread, int Status)
 {
-       tThread *prev;
        tMsg    *msg;
        
-       // Kill all children
+       // TODO: Kill all children
        #if 0
        {
                tThread *child;
+               // TODO: I should keep a .Parent pointer, and a .Children list
                for(child = gActiveThreads;
                        child;
                        child = child->Next)
@@ -386,17 +481,7 @@ void Threads_Kill(tThread *Thread, int Status)
        ///\note Double lock is needed due to overlap of lock areas
        
        // Lock thread (stop us recieving messages)
-       LOCK( &Thread->IsLocked );
-       
-       // Lock thread list
-       LOCK( &glThreadListLock );
-       
-       // Get previous thread on list
-       prev = Threads_int_GetPrev( &gActiveThreads, Thread );
-       if(!prev) {
-               Warning("Proc_Exit - Current thread is not on the active queue");
-               return;
-       }
+       SHORTLOCK( &Thread->IsLocked );
        
        // Clear Message Queue
        while( Thread->Messages )
@@ -406,44 +491,69 @@ void Threads_Kill(tThread *Thread, int Status)
                Thread->Messages = msg;
        }
        
+       // Lock thread list
+       SHORTLOCK( &glThreadListLock );
+       
+       // Delete from active list
+       #if SCHEDULER_TYPE == SCHED_RR_PRI
+       if( !Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread ) )
+       #else
+       if( !Threads_int_DelFromQueue( &gActiveThreads, Thread ) )
+       #endif
+       {
+               Warning("Proc_Exit - Current thread is not on the active queue");
+               SHORTREL( &glThreadListLock );
+               SHORTREL( &Thread->IsLocked );
+               return;
+       }
+       
+       // Ensure that we are not rescheduled
        Thread->Remaining = 0;  // Clear Remaining Quantum
        Thread->Quantum = 0;    // Clear Quantum to indicate dead thread
-       prev->Next = Thread->Next;      // Remove from active
        
+       // Update bookkeeping
        giNumActiveThreads --;
+       #if SCHEDULER_TYPE == SCHED_LOTTERY
        if( Thread != Proc_GetCurThread() )
-               giFreeTickets -= Thread->NumTickets;
-       //Log("Threads_Kill: giFreeTickets = %i", giFreeTickets);
+               giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
+       #endif
        
-       // Mark thread as a zombie
+       // Save exit status
        Thread->RetStatus = Status;
        
-       // Don't Zombie if we are being killed as part of a tree
+       // Don't Zombie if we are being killed because our parent is
        if(Status == -1)
        {
                Thread->Status = THREAD_STAT_DEAD;
                Threads_AddToDelete( Thread );
        } else {
                Thread->Status = THREAD_STAT_ZOMBIE;
+               // Wake parent
+               Threads_Wake( Thread->Parent );
        }
        
-       // Release spinlocks
-       RELEASE( &Thread->IsLocked );   // Released first so that it IS released
-       RELEASE( &glThreadListLock );
+       Log("Thread %i went *hurk* (%i)", Thread->TID, Thread->Status);
        
-       //Log("Thread %i went *hurk*", Thread->TID);
+       // Release spinlocks
+       SHORTREL( &glThreadListLock );
+       SHORTREL( &Thread->IsLocked );  // TODO: We may not actually be released...
        
-       if(Status != -1)        HALT();
+       // And, reschedule
+       if(Status != -1) {
+               for( ;; )
+                       HALT();
+       }
 }
 
 /**
- * \fn void Threads_Yield(void)
- * \brief Yield remainder of timeslice
+ * \brief Yield remainder of the current thread's timeslice
  */
 void Threads_Yield(void)
 {
-       Proc_GetCurThread()->Remaining = 0;
-       HALT();
+       tThread *thread = Proc_GetCurThread();
+       thread->Remaining = 0;
+       //while(thread->Remaining == 0)
+               HALT();
 }
 
 /**
@@ -453,46 +563,32 @@ void Threads_Yield(void)
 void Threads_Sleep(void)
 {
        tThread *cur = Proc_GetCurThread();
-       tThread *thread;
-       
-       //Log_Log("Threads", "%i going to sleep", cur->TID);
        
        // Acquire Spinlock
-       LOCK( &glThreadListLock );
-       
-       // Get thread before current thread
-       thread = Threads_int_GetPrev( &gActiveThreads, cur );
-       if(!thread) {
-               Warning("Threads_Sleep - Current thread is not on the active queue");
-               Threads_Dump();
-               RELEASE( &glThreadListLock );
-               return;
-       }
+       SHORTLOCK( &glThreadListLock );
        
        // Don't sleep if there is a message waiting
        if( cur->Messages ) {
-               RELEASE( &glThreadListLock );
+               SHORTREL( &glThreadListLock );
                return;
        }
        
-       // Unset remaining timeslices (force a task switch on timer fire)
-       cur->Remaining = 0;
-       
-       // Remove from active list
-       thread->Next = cur->Next;
+       // Remove us from running queue
+       Threads_RemActive();
+       // Mark thread as sleeping
+       cur->Status = THREAD_STAT_SLEEPING;
        
        // Add to Sleeping List (at the top)
        cur->Next = gSleepingThreads;
        gSleepingThreads = cur;
        
-       // Reduce the active count & ticket count
-       giNumActiveThreads --;
        
-       // Mark thread as sleeping
-       cur->Status = THREAD_STAT_SLEEPING;
+       #if DEBUG_TRACE_STATE
+       Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
+       #endif
        
        // Release Spinlock
-       RELEASE( &glThreadListLock );
+       SHORTREL( &glThreadListLock );
        
        while(cur->Status != THREAD_STAT_ACTIVE)        HALT();
 }
@@ -503,11 +599,10 @@ void Threads_Sleep(void)
  * \brief Wakes a sleeping/waiting thread up
  * \param Thread       Thread to wake
  * \return Boolean Failure (Returns ERRNO)
+ * \warning This should ONLY be called with task switches disabled
  */
 int Threads_Wake(tThread *Thread)
 {
-       tThread *prev;
-       
        if(!Thread)
                return -EINVAL;
        
@@ -516,30 +611,28 @@ int Threads_Wake(tThread *Thread)
        case THREAD_STAT_ACTIVE:
                Log("Thread_Wake: Waking awake thread (%i)", Thread->TID);
                return -EALREADY;
+       
        case THREAD_STAT_SLEEPING:
-               //Log_Log("Threads", "Waking %i (%p) from sleeping (CPU=%i)",
-               //      Thread->TID, Thread, Thread->CurCPU);
-               LOCK( &glThreadListLock );
-               prev = Threads_int_GetPrev(&gSleepingThreads, Thread);
-               prev->Next = Thread->Next;      // Remove from sleeping queue
-               Thread->Next = gActiveThreads;  // Add to active queue
-               gActiveThreads = Thread;
-               giNumActiveThreads ++;
-               // Thread can't be the current, so no need to check
-               Thread->CurCPU = -1;
-               giFreeTickets += Thread->NumTickets;
-               #if DEBUG_TRACE_TICKETS
-               Log("Threads_Wake: giFreeTickets = %i", giFreeTickets);
+               SHORTLOCK( &glThreadListLock );
+               // Remove from sleeping queue
+               Threads_int_DelFromQueue(&gSleepingThreads, Thread);
+               
+               Threads_AddActive( Thread );
+               
+               #if DEBUG_TRACE_STATE
+               Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
                #endif
-               Thread->Status = THREAD_STAT_ACTIVE;
-               RELEASE( &glThreadListLock );
+               SHORTREL( &glThreadListLock );
                return -EOK;
+       
        case THREAD_STAT_WAITING:
                Warning("Thread_Wake - Waiting threads are not currently supported");
                return -ENOTIMPL;
+       
        case THREAD_STAT_DEAD:
                Warning("Thread_Wake - Attempt to wake dead thread (%i)", Thread->TID);
                return -ENOTIMPL;
+       
        default:
                Warning("Thread_Wake - Unknown process status (%i)\n", Thread->Status);
                return -EINTERNAL;
@@ -554,27 +647,83 @@ int Threads_Wake(tThread *Thread)
 int Threads_WakeTID(tTID TID)
 {
        tThread *thread = Threads_GetThread(TID);
+        int    ret;
        if(!thread)
                return -ENOENT;
-       return Threads_Wake( thread );
+       ret = Threads_Wake( thread );
+       //Log_Debug("Threads", "TID %i woke %i (%p)", Threads_GetTID(), TID, thread);
+       return ret;
 }
 
 /**
- * \fn void Threads_AddActive(tThread *Thread)
  * \brief Adds a thread to the active queue
  */
 void Threads_AddActive(tThread *Thread)
 {
-       LOCK( &glThreadListLock );
+       SHORTLOCK( &glThreadListLock );
+       
+       // Set state
+       Thread->Status = THREAD_STAT_ACTIVE;
+       Thread->CurCPU = -1;
+       // Add to active list
+       #if SCHEDULER_TYPE == SCHED_RR_PRI
+       Thread->Next = gaActiveThreads[Thread->Priority];
+       gaActiveThreads[Thread->Priority] = Thread;
+       #else
        Thread->Next = gActiveThreads;
        gActiveThreads = Thread;
+       #endif
+       
+       // Update bookkeeping
        giNumActiveThreads ++;
-       // Thread can't be the current, so no need to check
-       giFreeTickets += Thread->NumTickets;
-       #if DEBUG_TRACE_TICKETS
-       Log("Threads_AddActive: giFreeTickets = %i", giFreeTickets);
+       
+       #if SCHEDULER_TYPE == SCHED_LOTTERY
+       giFreeTickets += caiTICKET_COUNTS[ Thread->Priority ];
+       # if DEBUG_TRACE_TICKETS
+       Log("Threads_AddActive: %p %i (%s) added, new giFreeTickets = %i",
+               Thread, Thread->TID, Thread->ThreadName, giFreeTickets);
+       # endif
        #endif
-       RELEASE( &glThreadListLock );
+       
+       SHORTREL( &glThreadListLock );
+}
+
+/**
+ * \brief Removes the current thread from the active queue
+ * \warning This should ONLY be called with task switches disabled
+ * \return Current thread pointer
+ */
+tThread *Threads_RemActive(void)
+{
+       tThread *ret = Proc_GetCurThread();
+       
+       SHORTLOCK( &glThreadListLock );
+       
+       // Delete from active queue
+       #if SCHEDULER_TYPE == SCHED_RR_PRI
+       if( !Threads_int_DelFromQueue(&gaActiveThreads[ret->Priority], ret) )
+       #else
+       if( !Threads_int_DelFromQueue(&gActiveThreads, ret) )
+       #endif
+       {
+               SHORTREL( &glThreadListLock );
+               return NULL;
+       }
+       
+       ret->Remaining = 0;
+       ret->CurCPU = -1;
+       
+       giNumActiveThreads --;
+       // no need to decrement tickets, scheduler did it for us
+       
+       #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
+       Log("Threads_RemActive: %p %i (%s) removed, giFreeTickets = %i",
+               ret, ret->TID, ret->ThreadName, giFreeTickets);
+       #endif
+       
+       SHORTREL( &glThreadListLock );
+       
+       return ret;
 }
 
 /**
@@ -583,7 +732,7 @@ void Threads_AddActive(tThread *Thread)
  */
 void Threads_SetFaultHandler(Uint Handler)
 {      
-       Log_Log("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
+       //Log_Debug("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
        Proc_GetCurThread()->FaultHandler = Handler;
 }
 
@@ -649,7 +798,7 @@ int Threads_SetUID(Uint *Errno, tUID ID)
                *Errno = -EACCES;
                return -1;
        }
-       Log("Threads_SetUID - Setting User ID to %i", ID);
+       Log_Debug("Threads", "TID %i's UID set to %i", t->TID, ID);
        t->UID = ID;
        return 0;
 }
@@ -661,39 +810,67 @@ int Threads_SetGID(Uint *Errno, tGID ID)
                *Errno = -EACCES;
                return -1;
        }
-       Log("Threads_SetGID - Setting Group ID to %i", ID);
+       Log_Debug("Threads", "TID %i's GID set to %i", t->TID, ID);
        t->GID = ID;
        return 0;
 }
 
 /**
  * \fn void Threads_Dump(void)
- * \brief Dums a list of currently running threads
+ */
+void Threads_DumpActive(void)
+{
+       tThread *thread;
+       #if SCHEDULER_TYPE == SCHED_RR_PRI
+        int    i;
+       #endif
+       
+       Log("Active Threads: (%i reported)", giNumActiveThreads);
+       
+       #if SCHEDULER_TYPE == SCHED_RR_PRI
+       for( i = 0; i < MIN_PRIORITY+1; i++ )
+       {
+               for(thread=gaActiveThreads[i];thread;thread=thread->Next)
+       #else
+               for(thread=gActiveThreads;thread;thread=thread->Next)
+       #endif
+               {
+                       Log(" %i (%i) - %s (CPU %i)",
+                               thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+                       if(thread->Status != THREAD_STAT_ACTIVE)
+                               Log("  ERROR State (%i) != THREAD_STAT_ACTIVE (%i)", thread->Status, THREAD_STAT_ACTIVE);
+                       Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
+                       Log("  KStack 0x%x", thread->KernelStack);
+               }
+       
+       #if SCHEDULER_TYPE == SCHED_RR_PRI
+       }
+       #endif
+}
+
+/**
+ * \fn void Threads_Dump(void)
+ * \brief Dumps a list of currently running threads
  */
 void Threads_Dump(void)
 {
        tThread *thread;
        
-       Log("Active Threads:");
-       for(thread=gActiveThreads;thread;thread=thread->Next)
+       Log("--- Thread Dump ---");
+       Threads_DumpActive();
+       
+       Log("All Threads:");
+       for(thread=gAllThreads;thread;thread=thread->GlobalNext)
        {
                Log(" %i (%i) - %s (CPU %i)",
                        thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
-               Log("  %i Tickets, Quantum %i", thread->NumTickets, thread->Quantum);
-               Log("  KStack 0x%x", thread->KernelStack);
-       }
-       Log("Sleeping Threads:");
-       for(thread=gSleepingThreads;thread;thread=thread->Next)
-       {
-               Log(" %i (%i) - %s",
-                       thread->TID, thread->TGID, thread->ThreadName);
-               Log("  %i Tickets, Quantum %i", thread->NumTickets, thread->Quantum);
+               Log("  State %i", thread->Status);
+               Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
                Log("  KStack 0x%x", thread->KernelStack);
        }
 }
 
 /**
- * \fn tThread *Threads_GetNextToRun(int CPU, tThread *Last)
  * \brief Gets the next thread to run
  * \param CPU  Current CPU
  * \param Last The thread the CPU was running
@@ -701,23 +878,35 @@ void Threads_Dump(void)
 tThread *Threads_GetNextToRun(int CPU, tThread *Last)
 {
        tThread *thread;
-        int    ticket;
-        int    number;
        
-       // TODO: Enable the code to tell if the current CPU has the lock or
-       //       another does.
+       // If this CPU has the lock, we must let it complete
+       if( CPU_HAS_LOCK( &glThreadListLock ) )
+               return Last;
        
-       // Check if the thread list is locked by other code
-       // - If so, don't switch (give it a chance to complete)
-       if( IS_LOCKED(&glThreadListLock) )
+       // Don't change threads if the current CPU has switches disabled
+       if( gaThreads_NoTaskSwitch[CPU] )
                return Last;
+
+
+       // Lock thread list
+       SHORTLOCK( &glThreadListLock );
        
        // Clear Delete Queue
+       // - I should probably put this in a worker thread to avoid calling free() in the scheduler
        while(gDeleteThreads)
        {
                thread = gDeleteThreads->Next;
-               if(gDeleteThreads->IsLocked) {  // Only free if structure is unused
-                       gDeleteThreads->Status = THREAD_STAT_NULL;
+               if( IS_LOCKED(&gDeleteThreads->IsLocked) ) {    // Only free if structure is unused
+                       // Set to dead
+                       gDeleteThreads->Status = THREAD_STAT_DEAD;
+                       // Free name
+                       if( IsHeap(gDeleteThreads->ThreadName) )
+                               free(gDeleteThreads->ThreadName);
+                       // Remove from global list
+                       if( gDeleteThreads == gAllThreads )
+                               gAllThreads = gDeleteThreads->GlobalNext;
+                       else
+                               gDeleteThreads->GlobalPrev->GlobalNext = gDeleteThreads->GlobalNext;
                        free( gDeleteThreads );
                }
                gDeleteThreads = thread;
@@ -725,99 +914,174 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
        
        // No active threads, just take a nap
        if(giNumActiveThreads == 0) {
+               SHORTREL( &glThreadListLock );
                #if DEBUG_TRACE_TICKETS
                Log("No active threads");
                #endif
                return NULL;
        }
        
-       // Lock thread list
-       // - HLT lock (Used because only another CPU can obtain the lock,
-       //   but it has a potentially long lock period)
-       // - Well, this CPU can obtain the lock, but that is aliveviated by
-       //   the above.
-       TIGHTLOCK( &glThreadListLock );
-       
+       #if SCHEDULER_TYPE != SCHED_RR_PRI
        // Special case: 1 thread
        if(giNumActiveThreads == 1) {
                if( gActiveThreads->CurCPU == -1 )
                        gActiveThreads->CurCPU = CPU;
-               RELEASE( &glThreadListLock );
+               
+               SHORTREL( &glThreadListLock );
+               
                if( gActiveThreads->CurCPU == CPU )
                        return gActiveThreads;
+               
                return NULL;    // CPU has nothing to do
        }
+       #endif
        
        // Allow the old thread to be scheduled again
        if( Last ) {
                if( Last->Status == THREAD_STAT_ACTIVE ) {
-                       giFreeTickets += Last->NumTickets;
-                       #if DEBUG_TRACE_TICKETS
-                       LogF(" CPU %i released %p (%s) into the pool (%i tickets in pool)\n",
-                               CPU, Last, Last->ThreadName, Last->NumTickets);
+                       #if SCHEDULER_TYPE == SCHED_LOTTERY
+                       giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
+                       # if DEBUG_TRACE_TICKETS
+                       LogF(" CPU %i released %p (%i %s) into the pool (%i tickets in pool)\n",
+                               CPU, Last, Last->TID, Last->ThreadName, giFreeTickets);
+                       # endif
                        #endif
                }
-               #if DEBUG_TRACE_TICKETS
+               #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
                else
-                       LogF(" %p (%s)->Status = %i\n", Last, Last->ThreadName, Last->Status);
+                       LogF(" CPU %i released %p (%i %s)->Status = %i (Released)\n",
+                               CPU, Last, Last->TID, Last->ThreadName, Last->Status);
                #endif
                Last->CurCPU = -1;
        }
        
-       #if 1
-       number = 0;
-       for(thread=gActiveThreads;thread;thread=thread->Next) {
-               if(thread->CurCPU >= 0) continue;
-               number += thread->NumTickets;
-       }
-       if(number != giFreeTickets) {
-               Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
-                       giFreeTickets, number, CPU);
-       }
-       #endif
-       
-       // No free tickets (all tasks delegated to cores)
-       if( giFreeTickets == 0 ) {
-               RELEASE(&glThreadListLock);
-               return NULL;
+       // ---
+       // Lottery Scheduler
+       // ---
+       #if SCHEDULER_TYPE == SCHED_LOTTERY
+       {
+                int    ticket, number;
+               # if 1
+               number = 0;
+               for(thread = gActiveThreads; thread; thread = thread->Next) {
+                       if(thread->CurCPU >= 0) continue;
+                       if(thread->Status != THREAD_STAT_ACTIVE)
+                               Panic("Bookkeeping fail - %p %i(%s) is on the active queue with a status of %i",
+                                       thread, thread->TID, thread->ThreadName, thread->Status);
+                       if(thread->Next == thread) {
+                               Panic("Bookkeeping fail - %p %i(%s) loops back on itself",
+                                       thread, thread->TID, thread->ThreadName, thread->Status);
+                       }
+                       number += caiTICKET_COUNTS[ thread->Priority ];
+               }
+               if(number != giFreeTickets) {
+                       Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
+                               giFreeTickets, number, CPU);
+               }
+               # endif
+               
+               // No free tickets (all tasks delegated to cores)
+               if( giFreeTickets == 0 ) {
+                       SHORTREL(&glThreadListLock);
+                       return NULL;
+               }
+               
+               // Get the ticket number
+               ticket = number = rand() % giFreeTickets;
+               
+               // Find the next thread
+               for(thread=gActiveThreads;thread;thread=thread->Next)
+               {
+                       if(thread->CurCPU >= 0) continue;
+                       if( caiTICKET_COUNTS[ thread->Priority ] > number)      break;
+                       number -= caiTICKET_COUNTS[ thread->Priority ];
+               }
+               
+               // If we didn't find a thread, something went wrong
+               if(thread == NULL)
+               {
+                       number = 0;
+                       for(thread=gActiveThreads;thread;thread=thread->Next) {
+                               if(thread->CurCPU >= 0) continue;
+                               number += caiTICKET_COUNTS[ thread->Priority ];
+                       }
+                       Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
+                               giFreeTickets, number);
+               }
+               # if DEBUG_TRACE_TICKETS
+               LogF(" CPU%i giFreeTickets = %i, running %p (%i %s CPU=%i)\n",
+                       CPU, giFreeTickets, thread, thread->TID, thread->ThreadName, thread->CurCPU);
+               # endif
+               
+               giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
        }
        
-       // Get the ticket number
-       ticket = number = rand() % giFreeTickets;
-       
-       // Find the next thread
-       for(thread=gActiveThreads;thread;thread=thread->Next)
+       // ---
+       // Priority based round robin scheduler
+       // ---
+       #elif SCHEDULER_TYPE == SCHED_RR_PRI
        {
-               if(thread->CurCPU >= 0) continue;
-               if(thread->NumTickets > number) break;
-               number -= thread->NumTickets;
+                int    i;
+               for( i = 0; i < MIN_PRIORITY + 1; i ++ )
+               {
+                       for(thread = gaActiveThreads[i]; thread; thread = thread->Next)
+                       {
+                               if( thread->CurCPU == -1 )      break;
+                       }
+                       // If we fall onto the same queue again, special handling is
+                       // needed
+                       if( i == Last->Priority ) {
+                               tThread *savedThread = thread;
+                               
+                               // Find the next unscheduled thread in the list
+                               for( thread = Last->Next; thread; thread = thread->Next )
+                               {
+                                       if( thread->CurCPU == -1 )      break;
+                               }
+                               // If we don't find anything after, just use the one 
+                               // found above.
+                               if( !thread )   thread = savedThread;
+                       }
+                       // Found a thread? Schedule it!
+                       if( thread )    break;
+               }
+               
+               // Anything to do?
+               if( !thread ) {
+                       SHORTREL(&glThreadListLock);
+                       return NULL;
+               }
        }
-       // Error Check
-       if(thread == NULL)
-       {
-               number = 0;
-               for(thread=gActiveThreads;thread;thread=thread->Next) {
-                       if(thread->CurCPU >= 0) continue;
-                       number += thread->NumTickets;
+       #elif SCHEDULER_TYPE == SCHED_RR_SIM
+       {               
+               // Find the next unscheduled thread in the list
+               for( thread = Last->Next; thread; thread = thread->Next )
+               {
+                       if( thread->CurCPU == -1 )      break;
+               }
+               // If we don't find anything after, search from the beginning
+               if( !thread )
+               {
+                       for(thread = gActiveThreads; thread; thread = thread->Next)
+                       {
+                               if( thread->CurCPU == -1 )      break;
+                       }       
+               }
+               
+               // Anything to do?
+               if( !thread ) {
+                       SHORTREL(&glThreadListLock);
+                       return NULL;
                }
-               Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
-                       giFreeTickets, number);
        }
-       #if DEBUG_TRACE_TICKETS
-       LogF(" CPU%i giFreeTickets = %i\n", CPU, giFreeTickets);
+       #else
+       # error "Unimplemented scheduling algorithm"
        #endif
        
        // Make the new thread non-schedulable
-       giFreeTickets -= thread->NumTickets;    
        thread->CurCPU = CPU;
        
-       //Threads_Dump();
-       #if DEBUG_TRACE_TICKETS
-       LogF(" CPU%i giFreeTickets = %i, giving %p (%s CPU=%i)\n",
-               CPU, giFreeTickets, thread, thread->ThreadName, thread->CurCPU);
-       #endif
-       
-       RELEASE( &glThreadListLock );
+       SHORTREL( &glThreadListLock );
        
        return thread;
 }
@@ -833,5 +1097,96 @@ void Threads_SegFault(tVAddr Addr)
        //Threads_Exit( 0, -1 );
 }
 
+/**
+ * \brief Acquire a heavy mutex
+ * \param Mutex        Mutex to acquire
+ * 
+ * This type of mutex checks if the mutex is avaliable, and acquires it
+ * if it is. Otherwise, the current thread is added to the mutex's wait
+ * queue and the thread suspends. When the holder of the mutex completes,
+ * the oldest thread (top thread) on the queue is given the lock and
+ * restarted.
+ */
+void Mutex_Acquire(tMutex *Mutex)
+{
+       tThread *us = Proc_GetCurThread();
+       
+       // Get protector
+       SHORTLOCK( &Mutex->Protector );
+       
+       //Log("Mutex_Acquire: (%p)", Mutex);
+       
+       // Check if the lock is already held
+       if( Mutex->Owner ) {
+               SHORTLOCK( &glThreadListLock );
+               // - Remove from active list
+               us = Threads_RemActive();
+               // - Mark as sleeping
+               us->Status = THREAD_STAT_OFFSLEEP;
+               
+               // - Add to waiting
+               if(Mutex->LastWaiting) {
+                       Mutex->LastWaiting->Next = us;
+                       Mutex->LastWaiting = us;
+               }
+               else {
+                       Mutex->Waiting = us;
+                       Mutex->LastWaiting = us;
+               }
+               SHORTREL( &glThreadListLock );
+               SHORTREL( &Mutex->Protector );
+               while(us->Status == THREAD_STAT_OFFSLEEP)       Threads_Yield();
+               // We're only woken when we get the lock
+       }
+       // Ooh, let's take it!
+       else {
+               Mutex->Owner = us;
+               SHORTREL( &Mutex->Protector );
+       }
+}
+
+/**
+ * \brief Release a held mutex
+ * \param Mutex        Mutex to release
+ */
+void Mutex_Release(tMutex *Mutex)
+{
+       SHORTLOCK( &Mutex->Protector );
+       //Log("Mutex_Release: (%p)", Mutex);
+       if( Mutex->Waiting ) {
+               Mutex->Owner = Mutex->Waiting;  // Set owner
+               Mutex->Waiting = Mutex->Waiting->Next;  // Next!
+               // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
+               // 2010-10-02 21:50 - Comemerating the death of the longest single
+               //                    blocker in the Acess2 history. REMEMBER TO
+               //                    FUCKING MAINTAIN YOUR FUCKING LISTS DIPWIT
+               if( Mutex->LastWaiting == Mutex->Owner )
+                       Mutex->LastWaiting = NULL;
+               
+               // Wake new owner
+               SHORTLOCK( &glThreadListLock );
+               if( Mutex->Owner->Status != THREAD_STAT_ACTIVE )
+                       Threads_AddActive(Mutex->Owner);
+               SHORTREL( &glThreadListLock );
+       }
+       else {
+               Mutex->Owner = NULL;
+       }
+       SHORTREL( &Mutex->Protector );
+}
+
+/**
+ * \brief Is this mutex locked?
+ * \param Mutex        Mutex pointer
+ */
+int Mutex_IsLocked(tMutex *Mutex)
+{
+       return Mutex->Owner != NULL;
+}
+
 // === EXPORTS ===
 EXPORT(Threads_GetUID);
+EXPORT(Threads_GetGID);
+EXPORT(Mutex_Acquire);
+EXPORT(Mutex_Release);
+EXPORT(Mutex_IsLocked);

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