Kernel - So... should remember to initialise structures
[tpg/acess2.git] / Kernel / threads.c
index feae49a..73c3f3c 100644 (file)
@@ -17,7 +17,7 @@
 #define SCHED_RR_SIM   2       // Single Queue Round Robin
 #define SCHED_RR_PRI   3       // Multi Queue Round Robin
 // Set scheduler type
-#define SCHEDULER_TYPE SCHED_RR_PRI
+#define SCHEDULER_TYPE SCHED_LOTTERY
 
 // === CONSTANTS ===
 #define        DEFAULT_QUANTUM 10
@@ -35,12 +35,13 @@ extern void Proc_Start(void);
 extern tThread *Proc_GetCurThread(void);
 extern int     Proc_Clone(Uint *Err, Uint Flags);
 extern void    Proc_CallFaultHandler(tThread *Thread);
+extern int     GetCPUNum(void);
 
 // === PROTOTYPES ===
 void   Threads_Init(void);
- int   Threads_SetName(char *NewName);
+ int   Threads_SetName(const char *NewName);
 char   *Threads_GetName(int ID);
-void   Threads_SetTickets(tThread *Thread, int Num);
+void   Threads_SetPriority(tThread *Thread, int Pri);
 tThread        *Threads_CloneTCB(Uint *Err, Uint Flags);
  int   Threads_WaitTID(int TID, int *status);
 tThread        *Threads_GetThread(Uint TID);
@@ -123,12 +124,12 @@ void Threads_Init(void)
 }
 
 /**
- * \fn void Threads_SetName(char *NewName)
+ * \fn void Threads_SetName(const char *NewName)
  * \brief Sets the current thread's name
  * \param NewName      New name for the thread
  * \return Boolean Failure
  */
-int Threads_SetName(char *NewName)
+int Threads_SetName(const char *NewName)
 {
        tThread *cur = Proc_GetCurThread();
        char    *oldname = cur->ThreadName;
@@ -662,6 +663,12 @@ void Threads_AddActive(tThread *Thread)
 {
        SHORTLOCK( &glThreadListLock );
        
+       if( Thread->Status == THREAD_STAT_ACTIVE ) {
+               tThread *cur = Proc_GetCurThread();
+               Warning("WTF, CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
+                       GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
+       }
+       
        // Set state
        Thread->Status = THREAD_STAT_ACTIVE;
        Thread->CurCPU = -1;
@@ -680,8 +687,8 @@ void Threads_AddActive(tThread *Thread)
        #if SCHEDULER_TYPE == SCHED_LOTTERY
        giFreeTickets += caiTICKET_COUNTS[ Thread->Priority ];
        # if DEBUG_TRACE_TICKETS
-       Log("Threads_AddActive: %p %i (%s) added, new giFreeTickets = %i",
-               Thread, Thread->TID, Thread->ThreadName, giFreeTickets);
+       Log("Threads_AddActive: CPU%i %p %i (%s) added, new giFreeTickets = %i",
+               GetCPUNum(), Thread, Thread->TID, Thread->ThreadName, giFreeTickets);
        # endif
        #endif
        
@@ -710,6 +717,7 @@ tThread *Threads_RemActive(void)
                return NULL;
        }
        
+       ret->Next = NULL;
        ret->Remaining = 0;
        ret->CurCPU = -1;
        
@@ -717,8 +725,8 @@ tThread *Threads_RemActive(void)
        // no need to decrement tickets, scheduler did it for us
        
        #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
-       Log("Threads_RemActive: %p %i (%s) removed, giFreeTickets = %i",
-               ret, ret->TID, ret->ThreadName, giFreeTickets);
+       Log("Threads_RemActive: CPU%i %p %i (%s) removed, giFreeTickets = %i",
+               GetCPUNum(), ret, ret->TID, ret->ThreadName, giFreeTickets);
        #endif
        
        SHORTREL( &glThreadListLock );
@@ -835,8 +843,8 @@ void Threads_DumpActive(void)
                for(thread=gActiveThreads;thread;thread=thread->Next)
        #endif
                {
-                       Log(" %i (%i) - %s (CPU %i)",
-                               thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+                       Log(" %p %i (%i) - %s (CPU %i)",
+                               thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
                        if(thread->Status != THREAD_STAT_ACTIVE)
                                Log("  ERROR State (%i) != THREAD_STAT_ACTIVE (%i)", thread->Status, THREAD_STAT_ACTIVE);
                        Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
@@ -862,9 +870,19 @@ void Threads_Dump(void)
        Log("All Threads:");
        for(thread=gAllThreads;thread;thread=thread->GlobalNext)
        {
-               Log(" %i (%i) - %s (CPU %i)",
-                       thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
-               Log("  State %i", thread->Status);
+               Log(" %p %i (%i) - %s (CPU %i)",
+                       thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+               Log("  State %i (%s)", thread->Status, casTHREAD_STAT[thread->Status]);
+               switch(thread->Status)
+               {
+               case THREAD_STAT_MUTEXSLEEP:
+                       Log("  Mutex Pointer: %p", thread->WaitPointer);
+                       break;
+               case THREAD_STAT_ZOMBIE:
+                       Log("  Return Status: %i", thread->RetStatus);
+                       break;
+               default:        break;
+               }
                Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
                Log("  KStack 0x%x", thread->KernelStack);
        }
@@ -898,7 +916,7 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
                thread = gDeleteThreads->Next;
                if( IS_LOCKED(&gDeleteThreads->IsLocked) ) {    // Only free if structure is unused
                        // Set to dead
-                       gDeleteThreads->Status = THREAD_STAT_DEAD;
+                       gDeleteThreads->Status = THREAD_STAT_BURIED;
                        // Free name
                        if( IsHeap(gDeleteThreads->ThreadName) )
                                free(gDeleteThreads->ThreadName);
@@ -1121,8 +1139,10 @@ void Mutex_Acquire(tMutex *Mutex)
                SHORTLOCK( &glThreadListLock );
                // - Remove from active list
                us = Threads_RemActive();
+               us->Next = NULL;
                // - Mark as sleeping
-               us->Status = THREAD_STAT_OFFSLEEP;
+               us->Status = THREAD_STAT_MUTEXSLEEP;
+               us->WaitPointer = Mutex;
                
                // - Add to waiting
                if(Mutex->LastWaiting) {
@@ -1133,16 +1153,33 @@ void Mutex_Acquire(tMutex *Mutex)
                        Mutex->Waiting = us;
                        Mutex->LastWaiting = us;
                }
+               #if 0
+               {
+                        int    i = 0;
+                       tThread *t;
+                       for( t = Mutex->Waiting; t; t = t->Next, i++ )
+                               Log("[%i] (tMutex)%p->Waiting[%i] = %p (%i %s)", us->TID, Mutex, i,
+                                       t, t->TID, t->ThreadName);
+               }
+               #endif
+               
                SHORTREL( &glThreadListLock );
                SHORTREL( &Mutex->Protector );
-               while(us->Status == THREAD_STAT_OFFSLEEP)       Threads_Yield();
+               while(us->Status == THREAD_STAT_MUTEXSLEEP)     Threads_Yield();
                // We're only woken when we get the lock
+               us->WaitPointer = NULL;
        }
        // Ooh, let's take it!
        else {
                Mutex->Owner = us;
                SHORTREL( &Mutex->Protector );
        }
+       
+       #if 0
+       extern tMutex   glPhysAlloc;
+       if( Mutex != &glPhysAlloc )
+               LogF("Mutex %p taken by %i %p\n", Mutex, us->TID, __builtin_return_address(0));
+       #endif
 }
 
 /**
@@ -1173,6 +1210,12 @@ void Mutex_Release(tMutex *Mutex)
                Mutex->Owner = NULL;
        }
        SHORTREL( &Mutex->Protector );
+       
+       #if 0
+       extern tMutex   glPhysAlloc;
+       if( Mutex != &glPhysAlloc )
+               LogF("Mutex %p released by %i %p\n", Mutex, Threads_GetTID(), __builtin_return_address(0));
+       #endif
 }
 
 /**

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