void Threads_AddActive(tThread *Thread);
tThread *Threads_RemActive(void);
#endif
+void Threads_ToggleTrace(int TID);
void Threads_Fault(int Num);
void Threads_SegFault(tVAddr Addr);
#if 0
#endif
void Threads_Dump(void);
void Threads_DumpActive(void);
-
#if 0
int Mutex_Acquire(tMutex *Mutex);
void Mutex_Release(tMutex *Mutex);
{
ArchThreads_Init();
+ Log_Debug("Threads", "Offsets of tThread");
+ Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
+
// Create Initial Task
#if SCHEDULER_TYPE == SCHED_RR_PRI
gaActiveThreads[gThreadZero.Priority] = &gThreadZero;
if(Thread == NULL) Thread = Proc_GetCurThread();
// Bounds checking
// - If < 0, set to lowest priority
+ // - Minumum priority is actualy a high number, 0 is highest
if(Pri < 0) Pri = MIN_PRIORITY;
if(Pri > MIN_PRIORITY) Pri = MIN_PRIORITY;
#if SCHEDULER_TYPE == SCHED_LOTTERY
giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
# if DEBUG_TRACE_TICKETS
- Log("Threads_SetTickets: new giFreeTickets = %i", giFreeTickets);
+ Log("Threads_SetTickets: new giFreeTickets = %i [-%i+%i]",
+ giFreeTickets,
+ caiTICKET_COUNTS[Thread->Priority], caiTICKET_COUNTS[Pri]);
# endif
#endif
Thread->Priority = Pri;
else
Thread->Priority = Pri;
#endif
+
+ #if DEBUG_TRACE_STATE
+ Log("Threads_SetPriority: %p(%i %s) pri set %i",
+ Thread, Thread->TID, Thread->ThreadName,
+ Pri);
+ #endif
}
/**
// Allocate and duplicate
new = malloc(sizeof(tThread));
- if(new == NULL) {
- *Err = -ENOMEM;
- return NULL;
- }
+ if(new == NULL) { *Err = -ENOMEM; return NULL; }
memcpy(new, cur, sizeof(tThread));
new->CurCPU = -1;
// Get Thread ID
new->TID = giNextTID++;
new->Parent = cur;
+ new->bInstrTrace = 0;
// Clone Name
new->ThreadName = strdup(cur->ThreadName);
// Set State
new->Remaining = new->Quantum = cur->Quantum;
new->Priority = cur->Priority;
+ new->bInstrTrace = 0;
// Set Signal Handlers
new->CurFaultNum = 0;
return ret;
}
+void Threads_ToggleTrace(int TID)
+{
+ tThread *thread = Threads_GetThread(TID);
+ if(!thread) return ;
+ thread->bInstrTrace = !thread->bInstrTrace;
+}
+
/**
* \brief Adds a thread to the active queue
*/
Log(" ERROR State (%i) != THREAD_STAT_ACTIVE (%i)", thread->Status, THREAD_STAT_ACTIVE);
Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
Log(" KStack 0x%x", thread->KernelStack);
+ if( thread->bInstrTrace )
+ Log(" Tracing Enabled");
Proc_DumpThreadCPUState(thread);
}
}
Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
Log(" KStack 0x%x", thread->KernelStack);
+ if( thread->bInstrTrace )
+ Log(" Tracing Enabled");
+ Proc_DumpThreadCPUState(thread);
}
}
}
#if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
else
- LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released)\n",
+ LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released,not in pool)\n",
CPU, Last, Last->TID, Last->ThreadName, Last->Status);
#endif
Last->CurCPU = -1;
return thread;
}
-/**
- * \brief Acquire a heavy mutex
- * \param Mutex Mutex to acquire
- *
- * This type of mutex checks if the mutex is avaliable, and acquires it
- * if it is. Otherwise, the current thread is added to the mutex's wait
- * queue and the thread suspends. When the holder of the mutex completes,
- * the oldest thread (top thread) on the queue is given the lock and
- * restarted.
- */
+// Acquire mutex (see mutex.h for documentation)
int Mutex_Acquire(tMutex *Mutex)
{
tThread *us = Proc_GetCurThread();
Mutex->Waiting = us;
Mutex->LastWaiting = us;
}
+
+ #if DEBUG_TRACE_STATE
+ Log("%p (%i %s) waiting on mutex %p",
+ us, us->TID, us->ThreadName, Mutex);
+ #endif
+
#if 0
{
int i = 0;
return 0;
}
-/**
- * \brief Release a held mutex
- * \param Mutex Mutex to release
- * \note Releasing a non-held mutex has no effect
- */
+// Release a mutex
void Mutex_Release(tMutex *Mutex)
{
SHORTLOCK( &Mutex->Protector );
#endif
}
-/**
- * \brief Is this mutex locked?
- * \param Mutex Mutex pointer
- */
+// Check if a mutex is locked
int Mutex_IsLocked(tMutex *Mutex)
{
return Mutex->Owner != NULL;
Sem->LastWaiting = us;
}
+ #if DEBUG_TRACE_STATE
+ Log("%p (%i %s) waiting on semaphore %p %s:%s",
+ us, us->TID, us->ThreadName,
+ Sem, Sem->ModName, Sem->Name);
+ #endif
+
SHORTREL( &glThreadListLock );
SHORTREL( &Sem->Protector );
while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
given = Sem->MaxValue - Sem->Value;
Sem->Value -= given;
+
+ #if DEBUG_TRACE_STATE
+ Log("%p (%i %s) woken by wait on %p %s:%s",
+ toWake, toWake->TID, toWake->ThreadName,
+ Sem, Sem->ModName, Sem->Name);
+ #endif
+
// Save the number we gave to the thread's status
toWake->RetStatus = given;
Sem->LastSignaling = us;
}
+ #if DEBUG_TRACE_STATE
+ Log("%p (%i %s) signaling semaphore %p %s:%s",
+ us, us->TID, us->ThreadName,
+ Sem, Sem->ModName, Sem->Name);
+ #endif
+
SHORTREL( &glThreadListLock );
SHORTREL( &Sem->Protector );
while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
{
tThread *toWake = Sem->Waiting;
+ // Remove thread from list (double ended, so clear LastWaiting if needed)
Sem->Waiting = Sem->Waiting->Next;
- // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
if( Sem->Waiting == NULL )
Sem->LastWaiting = NULL;
- // Figure out how much to give
+ // Figure out how much to give to woken thread
+ // - Requested count is stored in ->RetStatus
if( toWake->RetStatus && Sem->Value > toWake->RetStatus )
given = toWake->RetStatus;
else
// Save the number we gave to the thread's status
toWake->RetStatus = given;
+ if(toWake->bInstrTrace)
+ Log("%s(%i) given %i from %p", toWake->ThreadName, toWake->TID, given, Sem);
+ #if DEBUG_TRACE_STATE
+ Log("%p (%i %s) woken by signal on %p %s:%s",
+ toWake, toWake->TID, toWake->ThreadName,
+ Sem, Sem->ModName, Sem->Name);
+ #endif
+
// Wake the sleeper
SHORTLOCK( &glThreadListLock );
if( toWake->Status != THREAD_STAT_ACTIVE )