*/
#include <acess.h>
#include <threads.h>
+#include <threads_int.h>
#include <errno.h>
+#include <hal_proc.h>
+#include <semaphore.h>
// Configuration
#define DEBUG_TRACE_TICKETS 0 // Trace ticket counts
#define SCHEDULER_TYPE SCHED_RR_PRI
// === CONSTANTS ===
-#define DEFAULT_QUANTUM 10
+#define DEFAULT_QUANTUM 5
#define DEFAULT_PRIORITY 5
#define MIN_PRIORITY 10
-const enum eConfigTypes cCONFIG_TYPES[] = {
+const enum eConfigTypes cCONFIG_TYPES[NUM_CFG_ENTRIES] = {
CFGT_HEAPSTR, // e.g. CFG_VFS_CWD
CFGT_INT, // e.g. CFG_VFS_MAXFILES
CFGT_NULL
};
// === IMPORTS ===
-extern void ArchThreads_Init(void);
-extern void Proc_Start(void);
-extern tThread *Proc_GetCurThread(void);
-extern int Proc_Clone(Uint *Err, Uint Flags);
-extern void Proc_CallFaultHandler(tThread *Thread);
// === PROTOTYPES ===
void Threads_Init(void);
- int Threads_SetName(char *NewName);
+#if 0
+void Threads_Delete(tThread *Thread);
+ int Threads_SetName(const char *NewName);
+#endif
char *Threads_GetName(int ID);
-void Threads_SetTickets(tThread *Thread, int Num);
+#if 0
+void Threads_SetPriority(tThread *Thread, int Pri);
tThread *Threads_CloneTCB(Uint *Err, Uint Flags);
int Threads_WaitTID(int TID, int *status);
tThread *Threads_GetThread(Uint TID);
-void Threads_AddToDelete(tThread *Thread);
+#endif
tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread);
+#if 0
void Threads_Exit(int TID, int Status);
void Threads_Kill(tThread *Thread, int Status);
void Threads_Yield(void);
int Threads_Wake(tThread *Thread);
void Threads_AddActive(tThread *Thread);
tThread *Threads_RemActive(void);
+#endif
+void Threads_ToggleTrace(int TID);
+void Threads_Fault(int Num);
+void Threads_SegFault(tVAddr Addr);
+#if 0
int Threads_GetPID(void);
int Threads_GetTID(void);
tUID Threads_GetUID(void);
- int Threads_SetUID(Uint *Errno, tUID ID);
tGID Threads_GetGID(void);
+ int Threads_SetUID(Uint *Errno, tUID ID);
int Threads_SetGID(Uint *Errno, tUID ID);
+#endif
void Threads_Dump(void);
void Threads_DumpActive(void);
-void Mutex_Acquire(tMutex *Mutex);
-void Mutex_Release(tMutex *Mutex);
- int Mutex_IsLocked(tMutex *Mutex);
// === GLOBALS ===
// -- Core Thread --
// Only used for the core kernel
tThread gThreadZero = {
- Status: THREAD_STAT_ACTIVE, // Status
- ThreadName: "ThreadZero", // Name
- Quantum: DEFAULT_QUANTUM, // Default Quantum
- Remaining: DEFAULT_QUANTUM, // Current Quantum
- Priority: DEFAULT_PRIORITY // Number of tickets
+ .Status = THREAD_STAT_ACTIVE, // Status
+ .ThreadName = (char*)"ThreadZero", // Name
+ .Quantum = DEFAULT_QUANTUM, // Default Quantum
+ .Remaining = DEFAULT_QUANTUM, // Current Quantum
+ .Priority = DEFAULT_PRIORITY // Number of tickets
};
// -- Processes --
// --- Locks ---
// --- Thread Lists ---
tThread *gAllThreads = NULL; // All allocated threads
tThread *gSleepingThreads = NULL; // Sleeping Threads
-tThread *gDeleteThreads = NULL; // Threads to delete
int giNumCPUs = 1; // Number of CPUs
BOOL gaThreads_NoTaskSwitch[MAX_CPUS]; // Disables task switches for each core (Pseudo-IF)
// --- Scheduler Types ---
{
ArchThreads_Init();
+ Log_Debug("Threads", "Offsets of tThread");
+ Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
+ Log_Debug("Threads", ".KernelStack = %i", offsetof(tThread, KernelStack));
+
// Create Initial Task
#if SCHEDULER_TYPE == SCHED_RR_PRI
gaActiveThreads[gThreadZero.Priority] = &gThreadZero;
Proc_Start();
}
+void Threads_Delete(tThread *Thread)
+{
+ // Set to dead
+ Thread->Status = THREAD_STAT_BURIED;
+
+ // Free name
+ if( IsHeap(Thread->ThreadName) )
+ free(Thread->ThreadName);
+
+ // Remove from global list
+ // TODO: Lock this too
+ if( Thread == gAllThreads )
+ gAllThreads = Thread->GlobalNext;
+ else
+ Thread->GlobalPrev->GlobalNext = Thread->GlobalNext;
+
+ free(Thread);
+}
+
/**
- * \fn void Threads_SetName(char *NewName)
+ * \fn void Threads_SetName(const char *NewName)
* \brief Sets the current thread's name
* \param NewName New name for the thread
* \return Boolean Failure
*/
-int Threads_SetName(char *NewName)
+int Threads_SetName(const char *NewName)
{
tThread *cur = Proc_GetCurThread();
char *oldname = cur->ThreadName;
if(Thread == NULL) Thread = Proc_GetCurThread();
// Bounds checking
// - If < 0, set to lowest priority
+ // - Minumum priority is actualy a high number, 0 is highest
if(Pri < 0) Pri = MIN_PRIORITY;
if(Pri > MIN_PRIORITY) Pri = MIN_PRIORITY;
#if SCHEDULER_TYPE == SCHED_LOTTERY
giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
# if DEBUG_TRACE_TICKETS
- Log("Threads_SetTickets: new giFreeTickets = %i", giFreeTickets);
+ Log("Threads_SetTickets: new giFreeTickets = %i [-%i+%i]",
+ giFreeTickets,
+ caiTICKET_COUNTS[Thread->Priority], caiTICKET_COUNTS[Pri]);
# endif
#endif
Thread->Priority = Pri;
else
Thread->Priority = Pri;
#endif
+
+ #if DEBUG_TRACE_STATE
+ Log("Threads_SetPriority: %p(%i %s) pri set %i",
+ Thread, Thread->TID, Thread->ThreadName,
+ Pri);
+ #endif
}
/**
- * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
* \brief Clone the TCB of the current thread
- * \param Err Error pointer
* \param Flags Flags for something... (What is this for?)
*/
-tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
+tThread *Threads_CloneTCB(Uint Flags)
{
tThread *cur, *new;
int i;
// Allocate and duplicate
new = malloc(sizeof(tThread));
- if(new == NULL) {
- *Err = -ENOMEM;
- return NULL;
- }
+ if(new == NULL) { errno = -ENOMEM; return NULL; }
memcpy(new, cur, sizeof(tThread));
new->CurCPU = -1;
// Get Thread ID
new->TID = giNextTID++;
new->Parent = cur;
+ new->bInstrTrace = 0;
// Clone Name
new->ThreadName = strdup(cur->ThreadName);
SHORTLOCK( &glThreadListLock );
new->GlobalPrev = NULL; // Protect against bugs
new->GlobalNext = gAllThreads;
+ gAllThreads->GlobalPrev = new;
+ gAllThreads = new;
+ SHORTREL( &glThreadListLock );
+
+ return new;
+}
+
+/**
+ * \brief Clone the TCB of the kernel thread
+ */
+tThread *Threads_CloneThreadZero(void)
+{
+ tThread *new;
+ int i;
+
+ // Allocate and duplicate
+ new = malloc(sizeof(tThread));
+ if(new == NULL) {
+ return NULL;
+ }
+ memcpy(new, &gThreadZero, sizeof(tThread));
+
+ new->CurCPU = -1;
+ new->Next = NULL;
+ memset( &new->IsLocked, 0, sizeof(new->IsLocked));
+ new->Status = THREAD_STAT_PREINIT;
+ new->RetStatus = 0;
+
+ // Get Thread ID
+ new->TID = giNextTID++;
+ new->Parent = 0;
+
+ // Clone Name
+ new->ThreadName = NULL;
+
+ // Messages are not inherited
+ new->Messages = NULL;
+ new->LastMessage = NULL;
+
+ // Set State
+ new->Remaining = new->Quantum = DEFAULT_QUANTUM;
+ new->Priority = DEFAULT_PRIORITY;
+ new->bInstrTrace = 0;
+
+ // Set Signal Handlers
+ new->CurFaultNum = 0;
+ new->FaultHandler = 0;
+
+ for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
+ {
+ new->Config[i] = 0;
+ }
+
+ // Maintain a global list of threads
+ SHORTLOCK( &glThreadListLock );
+ new->GlobalPrev = NULL; // Protect against bugs
+ new->GlobalNext = gAllThreads;
+ gAllThreads->GlobalPrev = new;
gAllThreads = new;
SHORTREL( &glThreadListLock );
// TODO: Child return value?
if(Status) *Status = t->RetStatus;
// add to delete queue
- Threads_AddToDelete( t );
+ Threads_Delete( t );
break;
default:
if(Status) *Status = -1;
return NULL;
}
-/**
- * \brief Adds a thread to the delete queue
- * \param Thread Thread to delete
- */
-void Threads_AddToDelete(tThread *Thread)
-{
- // Add to delete queue
- // TODO: Is locking needed?
- if(gDeleteThreads) {
- Thread->Next = gDeleteThreads;
- gDeleteThreads = Thread;
- } else {
- Thread->Next = NULL;
- gDeleteThreads = Thread;
- }
-}
-
/**
* \brief Deletes an entry from a list
* \param List Pointer to the list head
void Threads_Kill(tThread *Thread, int Status)
{
tMsg *msg;
+ int isCurThread = Thread == Proc_GetCurThread();
- // TODO: Kill all children
- #if 0
+ // TODO: Disown all children?
+ #if 1
{
tThread *child;
- // TODO: I should keep a .Parent pointer, and a .Children list
- for(child = gActiveThreads;
+ // TODO: I should keep a .Children list
+ for(child = gAllThreads;
child;
- child = child->Next)
+ child = child->GlobalNext)
{
- if(child->PTID == Thread->TID)
- Threads_Kill(child, -1);
+ if(child->Parent == Thread)
+ child->Parent = &gThreadZero;
}
}
#endif
// Lock thread list
SHORTLOCK( &glThreadListLock );
- // Delete from active list
- #if SCHEDULER_TYPE == SCHED_RR_PRI
- if( !Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread ) )
- #else
- if( !Threads_int_DelFromQueue( &gActiveThreads, Thread ) )
- #endif
+ switch(Thread->Status)
{
- Warning("Proc_Exit - Current thread is not on the active queue");
+ case THREAD_STAT_PREINIT: // Only on main list
+ break;
+
+ // Currently active thread
+ case THREAD_STAT_ACTIVE:
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ if( Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread ) )
+ #else
+ if( Threads_int_DelFromQueue( &gActiveThreads, Thread ) )
+ #endif
+ {
+ // Ensure that we are not rescheduled
+ Thread->Remaining = 0; // Clear Remaining Quantum
+ Thread->Quantum = 0; // Clear Quantum to indicate dead thread
+
+ // Update bookkeeping
+ giNumActiveThreads --;
+ #if SCHEDULER_TYPE == SCHED_LOTTERY
+ if( Thread != Proc_GetCurThread() )
+ giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
+ #endif
+ }
+ else
+ {
+ Log_Warning("Threads",
+ "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
+ Thread, Thread->TID, Thread->ThreadName
+ );
+ }
+ break;
+ // Kill it while it sleeps!
+ case THREAD_STAT_SLEEPING:
+ if( !Threads_int_DelFromQueue( &gSleepingThreads, Thread ) )
+ {
+ Log_Warning("Threads",
+ "Threads_Kill - Thread %p(%i,%s) marked as sleeping, but not on list",
+ Thread, Thread->TID, Thread->ThreadName
+ );
+ }
+ break;
+
+ // Brains!... You cannot kill something that is already dead
+ case THREAD_STAT_ZOMBIE:
+ Log_Warning("Threads", "Threads_Kill - Thread %p(%i,%s) is undead, you cannot kill it",
+ Thread, Thread->TID, Thread->ThreadName);
SHORTREL( &glThreadListLock );
SHORTREL( &Thread->IsLocked );
- return;
- }
-
- // Ensure that we are not rescheduled
- Thread->Remaining = 0; // Clear Remaining Quantum
- Thread->Quantum = 0; // Clear Quantum to indicate dead thread
+ return ;
- // Update bookkeeping
- giNumActiveThreads --;
- #if SCHEDULER_TYPE == SCHED_LOTTERY
- if( Thread != Proc_GetCurThread() )
- giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
- #endif
+ default:
+ Log_Warning("Threads", "Threads_Kill - BUG Un-checked status (%i)",
+ Thread->Status);
+ break;
+ }
// Save exit status
Thread->RetStatus = Status;
-
- // Don't Zombie if we are being killed because our parent is
- if(Status == -1)
- {
- Thread->Status = THREAD_STAT_DEAD;
- Threads_AddToDelete( Thread );
- } else {
- Thread->Status = THREAD_STAT_ZOMBIE;
- // Wake parent
- Threads_Wake( Thread->Parent );
- }
-
- Log("Thread %i went *hurk* (%i)", Thread->TID, Thread->Status);
-
- // Release spinlocks
+
+ SHORTREL( &Thread->IsLocked );
+ // Clear out process state
+ Proc_ClearThread(Thread);
+
+ Thread->Status = THREAD_STAT_ZOMBIE;
SHORTREL( &glThreadListLock );
- SHORTREL( &Thread->IsLocked ); // TODO: We may not actually be released...
+ // TODO: Send something like SIGCHLD
+ Threads_Wake( Thread->Parent );
+
+ Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
// And, reschedule
- if(Status != -1) {
+ if(isCurThread)
+ {
for( ;; )
- HALT();
+ Proc_Reschedule();
}
}
*/
void Threads_Yield(void)
{
- tThread *thread = Proc_GetCurThread();
- thread->Remaining = 0;
- //while(thread->Remaining == 0)
- HALT();
+// Log("Threads_Yield: by %p", __builtin_return_address(0));
+ Proc_Reschedule();
}
/**
// Release Spinlock
SHORTREL( &glThreadListLock );
-
- while(cur->Status != THREAD_STAT_ACTIVE) HALT();
+
+ while(cur->Status != THREAD_STAT_ACTIVE) {
+ Proc_Reschedule();
+ if( cur->Status != THREAD_STAT_ACTIVE )
+ Log("%i - Huh? why am I up? zzzz...", cur->TID);
+ }
}
/**
- * \fn int Threads_Wake( tThread *Thread )
* \brief Wakes a sleeping/waiting thread up
* \param Thread Thread to wake
* \return Boolean Failure (Returns ERRNO)
switch(Thread->Status)
{
case THREAD_STAT_ACTIVE:
- Log("Thread_Wake: Waking awake thread (%i)", Thread->TID);
+ Log("Threads_Wake - Waking awake thread (%i)", Thread->TID);
return -EALREADY;
case THREAD_STAT_SLEEPING:
// Remove from sleeping queue
Threads_int_DelFromQueue(&gSleepingThreads, Thread);
+ SHORTREL( &glThreadListLock );
Threads_AddActive( Thread );
#if DEBUG_TRACE_STATE
Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
#endif
- SHORTREL( &glThreadListLock );
return -EOK;
+ case THREAD_STAT_SEMAPHORESLEEP: {
+ tSemaphore *sem;
+ tThread *th, *prev=NULL;
+
+ sem = Thread->WaitPointer;
+
+ SHORTLOCK( &sem->Protector );
+
+ // Remove from sleeping queue
+ for( th = sem->Waiting; th; prev = th, th = th->Next )
+ if( th == Thread ) break;
+ if( th )
+ {
+ if(prev)
+ prev->Next = Thread->Next;
+ else
+ sem->Waiting = Thread->Next;
+ if(sem->LastWaiting == Thread)
+ sem->LastWaiting = prev;
+ }
+ else
+ {
+ prev = NULL;
+ for( th = sem->Signaling; th; prev = th, th = th->Next )
+ if( th == Thread ) break;
+ if( !th ) {
+ Log_Warning("Threads", "Thread %p(%i %s) is not on semaphore %p(%s:%s)",
+ Thread, Thread->TID, Thread->ThreadName,
+ sem, sem->ModName, sem->Name);
+ return -EINTERNAL;
+ }
+
+ if(prev)
+ prev->Next = Thread->Next;
+ else
+ sem->Signaling = Thread->Next;
+ if(sem->LastSignaling == Thread)
+ sem->LastSignaling = prev;
+ }
+
+ Thread->RetStatus = 0; // It didn't get anything
+ Threads_AddActive( Thread );
+
+ #if DEBUG_TRACE_STATE
+ Log("Threads_Sleep: %p(%i %s) woken from semaphore", Thread, Thread->TID, Thread->ThreadName);
+ #endif
+ SHORTREL( &sem->Protector );
+ } return -EOK;
+
case THREAD_STAT_WAITING:
- Warning("Thread_Wake - Waiting threads are not currently supported");
+ Warning("Threads_Wake - Waiting threads are not currently supported");
return -ENOTIMPL;
case THREAD_STAT_DEAD:
- Warning("Thread_Wake - Attempt to wake dead thread (%i)", Thread->TID);
+ Warning("Threads_Wake - Attempt to wake dead thread (%i)", Thread->TID);
return -ENOTIMPL;
default:
- Warning("Thread_Wake - Unknown process status (%i)\n", Thread->Status);
+ Warning("Threads_Wake - Unknown process status (%i)\n", Thread->Status);
return -EINTERNAL;
}
}
return ret;
}
+void Threads_ToggleTrace(int TID)
+{
+ tThread *thread = Threads_GetThread(TID);
+ if(!thread) return ;
+ thread->bInstrTrace = !thread->bInstrTrace;
+}
+
/**
* \brief Adds a thread to the active queue
*/
{
SHORTLOCK( &glThreadListLock );
+ if( Thread->Status == THREAD_STAT_ACTIVE ) {
+ tThread *cur = Proc_GetCurThread();
+ Log_Warning("Threads", "WTF, %p CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
+ __builtin_return_address(0),
+ GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
+ SHORTREL( &glThreadListLock );
+ return ;
+ }
+
// Set state
Thread->Status = THREAD_STAT_ACTIVE;
- Thread->CurCPU = -1;
+// Thread->CurCPU = -1;
// Add to active list
- #if SCHEDULER_TYPE == SCHED_RR_PRI
- Thread->Next = gaActiveThreads[Thread->Priority];
- gaActiveThreads[Thread->Priority] = Thread;
- #else
- Thread->Next = gActiveThreads;
- gActiveThreads = Thread;
- #endif
+ {
+ tThread *tmp, *prev = NULL;
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ for( tmp = gaActiveThreads[Thread->Priority]; tmp; prev = tmp, tmp = tmp->Next );
+ if(prev)
+ prev->Next = Thread;
+ else
+ gaActiveThreads[Thread->Priority] = Thread;
+ #else
+ for( tmp = gActiveThreads; tmp; prev = tmp, tmp = tmp->Next );
+ if(prev)
+ prev->Next = Thread;
+ else
+ gActiveThreads = Thread;
+ #endif
+ Thread->Next = NULL;
+ }
// Update bookkeeping
giNumActiveThreads ++;
#if SCHEDULER_TYPE == SCHED_LOTTERY
- giFreeTickets += caiTICKET_COUNTS[ Thread->Priority ];
- # if DEBUG_TRACE_TICKETS
- Log("Threads_AddActive: %p %i (%s) added, new giFreeTickets = %i",
- Thread, Thread->TID, Thread->ThreadName, giFreeTickets);
- # endif
+ {
+ int delta;
+ // Only change the ticket count if the thread is un-scheduled
+ if(Thread->CurCPU != -1)
+ delta = 0;
+ else
+ delta = caiTICKET_COUNTS[ Thread->Priority ];
+
+ giFreeTickets += delta;
+ # if DEBUG_TRACE_TICKETS
+ Log("CPU%i %p (%i %s) added, new giFreeTickets = %i [+%i]",
+ GetCPUNum(), Thread, Thread->TID, Thread->ThreadName,
+ giFreeTickets, delta
+ );
+ # endif
+ }
#endif
SHORTREL( &glThreadListLock );
/**
* \brief Removes the current thread from the active queue
- * \warning This should ONLY be called with task switches disabled
+ * \warning This should ONLY be called with the lock held
* \return Current thread pointer
*/
tThread *Threads_RemActive(void)
{
tThread *ret = Proc_GetCurThread();
-
- SHORTLOCK( &glThreadListLock );
+
+ if( !IS_LOCKED(&glThreadListLock) ) {
+ Log_KernelPanic("Threads", "Threads_RemActive called without lock held");
+ return NULL;
+ }
// Delete from active queue
#if SCHEDULER_TYPE == SCHED_RR_PRI
#endif
{
SHORTREL( &glThreadListLock );
+ Log_Warning("Threads", "Current thread %p(%i %s) is not on active queue",
+ ret, ret->TID, ret->ThreadName
+ );
return NULL;
}
+ ret->Next = NULL;
ret->Remaining = 0;
- ret->CurCPU = -1;
giNumActiveThreads --;
// no need to decrement tickets, scheduler did it for us
#if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
- Log("Threads_RemActive: %p %i (%s) removed, giFreeTickets = %i",
- ret, ret->TID, ret->ThreadName, giFreeTickets);
+ Log("CPU%i %p (%i %s) removed, giFreeTickets = %i [nc]",
+ GetCPUNum(), ret, ret->TID, ret->ThreadName, giFreeTickets);
#endif
- SHORTREL( &glThreadListLock );
-
return ret;
}
{
tThread *thread = Proc_GetCurThread();
- Log_Log("Threads", "Threads_Fault: thread = %p", thread);
-
if(!thread) return ;
Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
// Double Fault? Oh, F**k
if(thread->CurFaultNum != 0) {
+ Log_Warning("Threads", "Threads_Fault: Double fault on %i", thread->TID);
Threads_Kill(thread, -1); // For now, just kill
HALT();
}
Proc_CallFaultHandler(thread);
}
+/**
+ * \fn void Threads_SegFault(tVAddr Addr)
+ * \brief Called when a Segment Fault occurs
+ */
+void Threads_SegFault(tVAddr Addr)
+{
+ tThread *cur = Proc_GetCurThread();
+ cur->bInstrTrace = 0;
+ Log_Warning("Threads", "Thread #%i committed a segfault at address %p", cur->TID, Addr);
+ MM_DumpTables(0, USER_MAX);
+ Threads_Fault( 1 );
+ //Threads_Exit( 0, -1 );
+}
+
// --- Process Structure Access Functions ---
tPID Threads_GetPID(void)
{
for(thread=gActiveThreads;thread;thread=thread->Next)
#endif
{
- Log(" %i (%i) - %s (CPU %i)",
- thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+ Log(" %p %i (%i) - %s (CPU %i)",
+ thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
if(thread->Status != THREAD_STAT_ACTIVE)
Log(" ERROR State (%i) != THREAD_STAT_ACTIVE (%i)", thread->Status, THREAD_STAT_ACTIVE);
Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
Log(" KStack 0x%x", thread->KernelStack);
+ if( thread->bInstrTrace )
+ Log(" Tracing Enabled");
+ Proc_DumpThreadCPUState(thread);
}
#if SCHEDULER_TYPE == SCHED_RR_PRI
Log("All Threads:");
for(thread=gAllThreads;thread;thread=thread->GlobalNext)
{
- Log(" %i (%i) - %s (CPU %i)",
- thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
- Log(" State %i", thread->Status);
+ Log(" %p %i (%i) - %s (CPU %i)",
+ thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+ Log(" State %i (%s)", thread->Status, casTHREAD_STAT[thread->Status]);
+ switch(thread->Status)
+ {
+ case THREAD_STAT_MUTEXSLEEP:
+ Log(" Mutex Pointer: %p", thread->WaitPointer);
+ break;
+ case THREAD_STAT_SEMAPHORESLEEP:
+ Log(" Semaphore Pointer: %p", thread->WaitPointer);
+ Log(" Semaphore Name: %s:%s",
+ ((tSemaphore*)thread->WaitPointer)->ModName,
+ ((tSemaphore*)thread->WaitPointer)->Name
+ );
+ break;
+ case THREAD_STAT_ZOMBIE:
+ Log(" Return Status: %i", thread->RetStatus);
+ break;
+ default: break;
+ }
Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
Log(" KStack 0x%x", thread->KernelStack);
+ if( thread->bInstrTrace )
+ Log(" Tracing Enabled");
+ Proc_DumpThreadCPUState(thread);
}
}
if( gaThreads_NoTaskSwitch[CPU] )
return Last;
-
// Lock thread list
SHORTLOCK( &glThreadListLock );
- // Clear Delete Queue
- // - I should probably put this in a worker thread to avoid calling free() in the scheduler
- while(gDeleteThreads)
- {
- thread = gDeleteThreads->Next;
- if( IS_LOCKED(&gDeleteThreads->IsLocked) ) { // Only free if structure is unused
- // Set to dead
- gDeleteThreads->Status = THREAD_STAT_DEAD;
- // Free name
- if( IsHeap(gDeleteThreads->ThreadName) )
- free(gDeleteThreads->ThreadName);
- // Remove from global list
- if( gDeleteThreads == gAllThreads )
- gAllThreads = gDeleteThreads->GlobalNext;
- else
- gDeleteThreads->GlobalPrev->GlobalNext = gDeleteThreads->GlobalNext;
- free( gDeleteThreads );
- }
- gDeleteThreads = thread;
- }
-
+ // Make sure the current (well, old) thread is marked as de-scheduled
+ if(Last) Last->CurCPU = -1;
+
// No active threads, just take a nap
if(giNumActiveThreads == 0) {
SHORTREL( &glThreadListLock );
#if SCHEDULER_TYPE == SCHED_LOTTERY
giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
# if DEBUG_TRACE_TICKETS
- LogF(" CPU %i released %p (%i %s) into the pool (%i tickets in pool)\n",
- CPU, Last, Last->TID, Last->ThreadName, giFreeTickets);
+ LogF("Log: CPU%i released %p (%i %s) into the pool (%i [+%i] tickets in pool)\n",
+ CPU, Last, Last->TID, Last->ThreadName, giFreeTickets,
+ caiTICKET_COUNTS[ Last->Priority ]);
# endif
#endif
}
#if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
else
- LogF(" CPU %i released %p (%i %s)->Status = %i (Released)\n",
+ LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released,not in pool)\n",
CPU, Last, Last->TID, Last->ThreadName, Last->Status);
#endif
Last->CurCPU = -1;
Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
giFreeTickets, number);
}
- # if DEBUG_TRACE_TICKETS
- LogF(" CPU%i giFreeTickets = %i, running %p (%i %s CPU=%i)\n",
- CPU, giFreeTickets, thread, thread->TID, thread->ThreadName, thread->CurCPU);
- # endif
giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
+ # if DEBUG_TRACE_TICKETS
+ LogF("Log: CPU%i allocated %p (%i %s), (%i [-%i] tickets in pool), \n",
+ CPU, thread, thread->TID, thread->ThreadName,
+ giFreeTickets, caiTICKET_COUNTS[ thread->Priority ]);
+ # endif
}
// ---
}
// If we fall onto the same queue again, special handling is
// needed
- if( i == Last->Priority ) {
+ if( Last && Last->Status == THREAD_STAT_ACTIVE && i == Last->Priority ) {
tThread *savedThread = thread;
// Find the next unscheduled thread in the list
SHORTREL(&glThreadListLock);
return NULL;
}
+ if( thread->Status != THREAD_STAT_ACTIVE ) {
+ LogF("Oops, Thread %i (%s) is not active\n", thread->TID, thread->ThreadName);
+ }
}
#elif SCHEDULER_TYPE == SCHED_RR_SIM
{
// Make the new thread non-schedulable
thread->CurCPU = CPU;
+ thread->Remaining = thread->Quantum;
SHORTREL( &glThreadListLock );
return thread;
}
-/**
- * \fn void Threads_SegFault(tVAddr Addr)
- * \brief Called when a Segment Fault occurs
- */
-void Threads_SegFault(tVAddr Addr)
-{
- Warning("Thread #%i committed a segfault at address %p", Proc_GetCurThread()->TID, Addr);
- Threads_Fault( 1 );
- //Threads_Exit( 0, -1 );
-}
-
-/**
- * \brief Acquire a heavy mutex
- * \param Mutex Mutex to acquire
- *
- * This type of mutex checks if the mutex is avaliable, and acquires it
- * if it is. Otherwise, the current thread is added to the mutex's wait
- * queue and the thread suspends. When the holder of the mutex completes,
- * the oldest thread (top thread) on the queue is given the lock and
- * restarted.
- */
-void Mutex_Acquire(tMutex *Mutex)
-{
- tThread *us = Proc_GetCurThread();
-
- // Get protector
- SHORTLOCK( &Mutex->Protector );
-
- //Log("Mutex_Acquire: (%p)", Mutex);
-
- // Check if the lock is already held
- if( Mutex->Owner ) {
- SHORTLOCK( &glThreadListLock );
- // - Remove from active list
- us = Threads_RemActive();
- // - Mark as sleeping
- us->Status = THREAD_STAT_OFFSLEEP;
-
- // - Add to waiting
- if(Mutex->LastWaiting) {
- Mutex->LastWaiting->Next = us;
- Mutex->LastWaiting = us;
- }
- else {
- Mutex->Waiting = us;
- Mutex->LastWaiting = us;
- }
- SHORTREL( &glThreadListLock );
- SHORTREL( &Mutex->Protector );
- while(us->Status == THREAD_STAT_OFFSLEEP) Threads_Yield();
- // We're only woken when we get the lock
- }
- // Ooh, let's take it!
- else {
- Mutex->Owner = us;
- SHORTREL( &Mutex->Protector );
- }
-}
-
-/**
- * \brief Release a held mutex
- * \param Mutex Mutex to release
- */
-void Mutex_Release(tMutex *Mutex)
-{
- SHORTLOCK( &Mutex->Protector );
- //Log("Mutex_Release: (%p)", Mutex);
- if( Mutex->Waiting ) {
- Mutex->Owner = Mutex->Waiting; // Set owner
- Mutex->Waiting = Mutex->Waiting->Next; // Next!
- // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
- // 2010-10-02 21:50 - Comemerating the death of the longest single
- // blocker in the Acess2 history. REMEMBER TO
- // FUCKING MAINTAIN YOUR FUCKING LISTS DIPWIT
- if( Mutex->LastWaiting == Mutex->Owner )
- Mutex->LastWaiting = NULL;
-
- // Wake new owner
- SHORTLOCK( &glThreadListLock );
- if( Mutex->Owner->Status != THREAD_STAT_ACTIVE )
- Threads_AddActive(Mutex->Owner);
- SHORTREL( &glThreadListLock );
- }
- else {
- Mutex->Owner = NULL;
- }
- SHORTREL( &Mutex->Protector );
-}
-
-/**
- * \brief Is this mutex locked?
- * \param Mutex Mutex pointer
- */
-int Mutex_IsLocked(tMutex *Mutex)
-{
- return Mutex->Owner != NULL;
-}
-
// === EXPORTS ===
EXPORT(Threads_GetUID);
EXPORT(Threads_GetGID);
-EXPORT(Mutex_Acquire);
-EXPORT(Mutex_Release);
-EXPORT(Mutex_IsLocked);