* threads.c
* - Common Thread Control
*/
-#include <common.h>
+#include <acess.h>
#include <threads.h>
+#include <errno.h>
// === CONSTANTS ===
#define DEFAULT_QUANTUM 10
#define DEFAULT_TICKETS 5
#define MAX_TICKETS 10
+const enum eConfigTypes cCONFIG_TYPES[] = {
+ CFGT_HEAPSTR, // CFG_VFS_CWD
+ CFGT_INT, // CFG_VFS_MAXFILES
+ CFGT_NULL
+};
// === IMPORTS ===
extern void ArchThreads_Init();
extern void Proc_Start();
extern tThread *Proc_GetCurThread();
extern int Proc_Clone(Uint *Err, Uint Flags);
+extern void Proc_CallFaultHandler(tThread *Thread);
// === PROTOTYPES ===
void Threads_Init();
-void Threads_SetName(char *NewName);
+ int Threads_SetName(char *NewName);
+char *Threads_GetName(int ID);
void Threads_SetTickets(int Num);
+tThread *Threads_CloneTCB(Uint *Err, Uint Flags);
int Threads_WaitTID(int TID, int *status);
tThread *Threads_GetThread(Uint TID);
void Threads_AddToDelete(tThread *Thread);
void Threads_Yield();
void Threads_Sleep();
void Threads_Wake(tThread *Thread);
+void Threads_AddActive(tThread *Thread);
int Threads_GetPID();
int Threads_GetTID();
- int Threads_GetUID();
- int Threads_GetGID();
+tUID Threads_GetUID();
+ int Threads_SetUID(Uint *Errno, tUID ID);
+tGID Threads_GetGID();
+ int Threads_SetGID(Uint *Errno, tUID ID);
void Threads_Dump();
// === GLOBALS ===
{0}, // Saved State
{0}, // VM State
- 0, {0}, {0}, // Signal State
+ 0, 0, // Current Fault, Fault Handler
NULL, NULL, // Messages, Last Message
DEFAULT_QUANTUM, DEFAULT_QUANTUM, // Quantum, Remaining
};
// -- Processes --
// --- Locks ---
-volatile int giThreadListLock = 0; ///\note NEVER use a heap function while locked
+tSpinlock glThreadListLock = 0; ///\note NEVER use a heap function while locked
// --- Current State ---
volatile int giNumActiveThreads = 0;
volatile int giTotalTickets = 0;
cur->ThreadName = "Idle Thread";
Threads_SetTickets(0); // Never called randomly
cur->Quantum = 1; // 1 slice quantum
- for(;;) __asm__ __volatile__ ("hlt"); // Just yeilds
+ HALT();
+ for(;;) {
+ HALT(); // Just yeilds
+ }
}
#endif
* \fn void Threads_SetName(char *NewName)
* \brief Sets the current thread's name
*/
-void Threads_SetName(char *NewName)
+int Threads_SetName(char *NewName)
{
tThread *cur = Proc_GetCurThread();
if( IsHeap(cur->ThreadName) )
free( cur->ThreadName );
cur->ThreadName = malloc(strlen(NewName)+1);
strcpy(cur->ThreadName, NewName);
+ return 0;
+}
+
+/**
+ * \fn char *Threads_GetName(int ID)
+ * \brief Gets a thread's name
+ */
+char *Threads_GetName(int ID)
+{
+ if(ID == -1) {
+ return Proc_GetCurThread()->ThreadName;
+ }
+ return NULL;
}
/**
if(Num < 0) return;
if(Num > MAX_TICKETS) Num = MAX_TICKETS;
- LOCK( &giThreadListLock );
+ LOCK( &glThreadListLock );
giTotalTickets -= cur->NumTickets;
cur->NumTickets = Num;
giTotalTickets += Num;
//LOG("giTotalTickets = %i", giTotalTickets);
- RELEASE( &giThreadListLock );
+ RELEASE( &glThreadListLock );
+}
+
+/**
+ * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
+ */
+tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
+{
+ tThread *cur, *new;
+ int i;
+ cur = Proc_GetCurThread();
+
+ new = malloc(sizeof(tThread));
+ if(new == NULL) {
+ *Err = -ENOMEM;
+ return NULL;
+ }
+
+ new->Next = NULL;
+ new->IsLocked = 0;
+ new->Status = THREAD_STAT_ACTIVE;
+ new->RetStatus = 0;
+
+ // Get Thread ID
+ new->TID = giNextTID++;
+ new->PTID = cur->TID;
+
+ // Clone Name
+ new->ThreadName = malloc(strlen(cur->ThreadName)+1);
+ strcpy(new->ThreadName, cur->ThreadName);
+
+ // Set Thread Group ID (PID)
+ if(Flags & CLONE_VM)
+ new->TGID = new->TID;
+ else
+ new->TGID = cur->TGID;
+
+ // Messages are not inherited
+ new->Messages = NULL;
+ new->LastMessage = NULL;
+
+ // Set State
+ new->Remaining = new->Quantum = cur->Quantum;
+ new->NumTickets = cur->NumTickets;
+
+ // Set Signal Handlers
+ new->CurFaultNum = 0;
+ new->FaultHandler = cur->FaultHandler;
+
+ for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
+ {
+ switch(cCONFIG_TYPES[i])
+ {
+ default:
+ new->Config[i] = cur->Config[i];
+ break;
+ case CFGT_HEAPSTR:
+ if(cur->Config[i])
+ new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
+ else
+ new->Config[i] = 0;
+ break;
+ }
+ }
+
+ return new;
+}
+
+/**
+ * \fn Uint *Threads_GetCfgPtr(int Id)
+ */
+Uint *Threads_GetCfgPtr(int Id)
+{
+ if(Id < 0 || Id >= NUM_CFG_ENTRIES) {
+ Warning("Threads_GetCfgPtr: Index %i is out of bounds", Id);
+ return NULL;
+ }
+
+ return &Proc_GetCurThread()->Config[Id];
}
/**
* \brief Wait for a task to change state
*/
int Threads_WaitTID(int TID, int *status)
-{
+{
// Any Child
if(TID == -1) {
tThread *t = Threads_GetThread(TID);
int initStatus = t->Status;
int ret;
- while(t->Status == initStatus) Threads_Yield();
+
+ if(initStatus != THREAD_STAT_ZOMBIE) {
+ while(t->Status == initStatus) {
+ Threads_Yield();
+ }
+ }
+
ret = t->RetStatus;
switch(t->Status)
{
}
/**
- * \fn tThread *Threads_int_GetPrev(tThread *List, tThread *Thread)
+ * \fn tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
* \brief Gets the previous entry in a thead linked list
*/
tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
*/
void Threads_Exit(int TID, int Status)
{
- Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
+ if( TID == 0 )
+ Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
+ else
+ Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
+ for(;;) HALT(); // Just in case
}
/**
* \fn void Threads_Kill(tThread *Thread, int Status)
* \brief Kill a thread
- * \param TID Thread ID (0 for current)
+ * \param Thread Thread to kill
+ * \param Status Status code to return to the parent
*/
void Threads_Kill(tThread *Thread, int Status)
{
child;
child = child->Next)
{
- if(child->PTID == gCurrentThread->TID)
+ if(child->PTID == Thread->TID)
Threads_Kill(child, -1);
}
}
LOCK( &Thread->IsLocked );
// Lock thread list
- LOCK( &giThreadListLock );
+ LOCK( &glThreadListLock );
// Get previous thread on list
prev = Threads_int_GetPrev( &gActiveThreads, Thread );
// Release spinlocks
RELEASE( &Thread->IsLocked ); // Released first so that it IS released
- RELEASE( &giThreadListLock );
+ RELEASE( &glThreadListLock );
+
+ //Log("Thread %i went *hurk*", Thread->TID);
+
if(Status != -1) HALT();
}
*/
void Threads_Yield()
{
- Proc_GetCurThread()->Quantum = 0;
+ Proc_GetCurThread()->Remaining = 0;
HALT();
}
tThread *cur = Proc_GetCurThread();
tThread *thread;
- //Log("Proc_Sleep: %i going to sleep", gCurrentThread->TID);
+ //Log_Log("Threads", "%i going to sleep", cur->TID);
// Acquire Spinlock
- LOCK( &giThreadListLock );
+ LOCK( &glThreadListLock );
// Get thread before current thread
thread = Threads_int_GetPrev( &gActiveThreads, cur );
if(!thread) {
- Warning("Proc_Sleep - Current thread is not on the active queue");
+ Warning("Threads_Sleep - Current thread is not on the active queue");
+ Threads_Dump();
return;
}
// Don't sleep if there is a message waiting
if( cur->Messages ) {
- RELEASE( &giThreadListLock );
+ RELEASE( &glThreadListLock );
return;
}
cur->Status = THREAD_STAT_SLEEPING;
// Release Spinlock
- RELEASE( &giThreadListLock );
+ RELEASE( &glThreadListLock );
- HALT();
+ while(cur->Status != THREAD_STAT_ACTIVE) HALT();
}
{
case THREAD_STAT_ACTIVE: break;
case THREAD_STAT_SLEEPING:
- LOCK( &giThreadListLock );
+ //Log_Log("Threads", "Waking %i (%p) from sleeping", Thread->TID, Thread);
+ LOCK( &glThreadListLock );
prev = Threads_int_GetPrev(&gSleepingThreads, Thread);
prev->Next = Thread->Next; // Remove from sleeping queue
Thread->Next = gActiveThreads; // Add to active queue
gActiveThreads = Thread;
+ giNumActiveThreads ++;
+ giTotalTickets += Thread->NumTickets;
Thread->Status = THREAD_STAT_ACTIVE;
- RELEASE( &giThreadListLock );
+ RELEASE( &glThreadListLock );
break;
case THREAD_STAT_WAITING:
Warning("Thread_Wake - Waiting threads are not currently supported");
}
}
-#if 0
+void Threads_WakeTID(tTID Thread)
+{
+ Threads_Wake( Threads_GetThread(Thread) );
+}
+
/**
- * \fn void Threads_SetSignalHandler(int Num, void *Handler)
- * \brief Sets the signal handler for a signal
+ * \fn void Threads_AddActive(tThread *Thread)
+ * \brief Adds a thread to the active queue
*/
-void Threads_SetSignalHandler(int Num, void *Handler)
+void Threads_AddActive(tThread *Thread)
{
- if(Num < 0 || Num >= NSIG) return;
-
- gCurrentThread->SignalHandlers[Num] = Handler;
+ LOCK( &glThreadListLock );
+ Thread->Next = gActiveThreads;
+ gActiveThreads = Thread;
+ giNumActiveThreads ++;
+ giTotalTickets += Thread->NumTickets;
+ //Log("Threads_AddActive: giNumActiveThreads = %i, giTotalTickets = %i",
+ // giNumActiveThreads, giTotalTickets);
+ RELEASE( &glThreadListLock );
+}
+
+/**
+ * \fn void Threads_SetFaultHandler(Uint Handler)
+ * \brief Sets the signal handler for a signal
+ */
+void Threads_SetFaultHandler(Uint Handler)
+{
+ Log_Log("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
+ Proc_GetCurThread()->FaultHandler = Handler;
}
/**
- * \fn void Threads_SendSignal(int TID, int Num)
+ * \fn void Threads_Fault(int Num)
+ * \brief Calls a fault handler
*/
-void Threads_SendSignal(int TID, int Num)
+void Threads_Fault(int Num)
{
- tThread *thread = Proc_GetThread(TID);
- void *handler;
+ tThread *thread = Proc_GetCurThread();
+
+ Log_Log("Threads", "Threads_Fault: thread = %p", thread);
if(!thread) return ;
- handler = thread->SignalHandlers[Num];
+ Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
- // Panic?
- if(handler == SIG_ERR) {
- Proc_Kill(TID);
+ switch(thread->FaultHandler)
+ {
+ case 0: // Panic?
+ Threads_Kill(thread, -1);
+ HALT();
return ;
- }
- // Dump Core?
- if(handler == -2) {
- Proc_Kill(TID);
+ case 1: // Dump Core?
+ Threads_Kill(thread, -1);
+ HALT();
return ;
}
- // Ignore?
- if(handler == -2) return;
-
- // Check the type and handle if the thread is already in a signal
- if(thread->CurSignal != 0) {
- if(Num < _SIGTYPE_FATAL)
- Proc_Kill(TID);
- } else {
- while(thread->CurSignal != 0)
- Proc_Yield();
- }
+
+ // Double Fault? Oh, F**k
+ if(thread->CurFaultNum != 0) {
+ Threads_Kill(thread, -1); // For now, just kill
+ HALT();
}
- //TODO:
+ thread->CurFaultNum = Num;
+
+ Proc_CallFaultHandler(thread);
}
-#endif
// --- Process Structure Access Functions ---
-int Threads_GetPID()
+tPID Threads_GetPID()
{
return Proc_GetCurThread()->TGID;
}
-int Threads_GetTID()
+tTID Threads_GetTID()
{
return Proc_GetCurThread()->TID;
}
-int Threads_GetUID()
+tUID Threads_GetUID()
{
return Proc_GetCurThread()->UID;
}
-int Threads_GetGID()
+tGID Threads_GetGID()
{
return Proc_GetCurThread()->GID;
}
+int Threads_SetUID(Uint *Errno, tUID ID)
+{
+ tThread *t = Proc_GetCurThread();
+ if( t->UID != 0 ) {
+ *Errno = -EACCES;
+ return -1;
+ }
+ Log("Threads_SetUID - Setting User ID to %i", ID);
+ t->UID = ID;
+ return 0;
+}
+
+int Threads_SetGID(Uint *Errno, tGID ID)
+{
+ tThread *t = Proc_GetCurThread();
+ if( t->UID != 0 ) {
+ *Errno = -EACCES;
+ return -1;
+ }
+ Log("Threads_SetGID - Setting Group ID to %i", ID);
+ t->GID = ID;
+ return 0;
+}
+
/**
* \fn void Threads_Dump()
* \brief Dums a list of currently running threads
void Threads_Dump()
{
tThread *thread;
+ tThread *cur = Proc_GetCurThread();
Log("Active Threads:");
for(thread=gActiveThreads;thread;thread=thread->Next)
{
- Log(" %i (%i) - %s", thread->TID, thread->TGID, thread->ThreadName);
+ Log("%c%i (%i) - %s",
+ (thread==cur?'*':' '),
+ thread->TID, thread->TGID, thread->ThreadName);
Log(" %i Tickets, Quantum %i", thread->NumTickets, thread->Quantum);
Log(" KStack 0x%x", thread->KernelStack);
}
Log("Sleeping Threads:");
for(thread=gSleepingThreads;thread;thread=thread->Next)
{
- Log(" %i (%i) - %s", thread->TID, thread->TGID, thread->ThreadName);
+ Log("%c%i (%i) - %s",
+ (thread==cur?'*':' '),
+ thread->TID, thread->TGID, thread->ThreadName);
Log(" %i Tickets, Quantum %i", thread->NumTickets, thread->Quantum);
Log(" KStack 0x%x", thread->KernelStack);
}
int ticket;
int number;
+ if(giNumActiveThreads == 0) {
+ return NULL;
+ }
+
// Special case: 1 thread
- if(giNumActiveThreads == 1)
- {
+ if(giNumActiveThreads == 1) {
return gActiveThreads;
}
return thread;
}
+
+/**
+ * \fn void Threads_SegFault(tVAddr Addr)
+ * \brief Called when a Segment Fault occurs
+ */
+void Threads_SegFault(tVAddr Addr)
+{
+ Warning("Thread #%i committed a segfault at address %p", Proc_GetCurThread()->TID, Addr);
+ Threads_Fault( 1 );
+ //Threads_Exit( 0, -1 );
+}
+
+// === EXPORTS ===
+EXPORT(Threads_GetUID);