Merge branch 'master' of git://git.ucc.asn.au/tpg/acess2
[tpg/acess2.git] / Kernel / threads.c
index 40e1729..956eede 100644 (file)
@@ -7,12 +7,13 @@
 #include <threads.h>
 #include <threads_int.h>
 #include <errno.h>
+#include <hal_proc.h>
 #include <semaphore.h>
+#include <vfs_threads.h>       // VFS Handle maintainence
 
 // Configuration
 #define DEBUG_TRACE_TICKETS    0       // Trace ticket counts
 #define DEBUG_TRACE_STATE      0       // Trace state changes (sleep/wake)
-#define SEMAPHORE_DEBUG        0
 
 // --- Schedulers ---
 #define SCHED_UNDEF    0
 #define SCHED_RR_SIM   2       // Single Queue Round Robin
 #define SCHED_RR_PRI   3       // Multi Queue Round Robin
 // Set scheduler type
-#define SCHEDULER_TYPE SCHED_LOTTERY
+#define SCHEDULER_TYPE SCHED_RR_PRI
 
 // === CONSTANTS ===
-#define        DEFAULT_QUANTUM 10
+#define        DEFAULT_QUANTUM 5
 #define        DEFAULT_PRIORITY        5
 #define MIN_PRIORITY           10
-const enum eConfigTypes        cCONFIG_TYPES[] = {
-       CFGT_HEAPSTR,   // e.g. CFG_VFS_CWD
-       CFGT_INT,       // e.g. CFG_VFS_MAXFILES
-       CFGT_NULL
-};
 
 // === IMPORTS ===
-extern void    ArchThreads_Init(void);
-extern void    Proc_CallFaultHandler(tThread *Thread);
-extern void    Proc_DumpThreadCPUState(tThread *Thread);
-extern int     GetCPUNum(void);
+
+// === TYPE ===
+typedef struct
+{
+       tThread *Head;
+       tThread *Tail;
+} tThreadList;
 
 // === PROTOTYPES ===
 void   Threads_Init(void);
 #if 0
+void   Threads_Delete(tThread *Thread);
  int   Threads_SetName(const char *NewName);
 #endif
-char   *Threads_GetName(int ID);
+char   *Threads_GetName(tTID ID);
 #if 0
 void   Threads_SetPriority(tThread *Thread, int Pri);
 tThread        *Threads_CloneTCB(Uint *Err, Uint Flags);
  int   Threads_WaitTID(int TID, int *status);
 tThread        *Threads_GetThread(Uint TID);
 #endif
-void   Threads_AddToDelete(tThread *Thread);
-tThread        *Threads_int_DelFromQueue(tThread **List, tThread *Thread);
+tThread        *Threads_int_DelFromQueue(tThreadList *List, tThread *Thread);
+void   Threads_int_AddToList(tThreadList *List, tThread *Thread);
 #if 0
 void   Threads_Exit(int TID, int Status);
 void   Threads_Kill(tThread *Thread, int Status);
@@ -74,14 +74,11 @@ tGID        Threads_GetGID(void);
 #endif
 void   Threads_Dump(void);
 void   Threads_DumpActive(void);
-#if 0
- int   Mutex_Acquire(tMutex *Mutex);
-void   Mutex_Release(tMutex *Mutex);
- int   Mutex_IsLocked(tMutex *Mutex);
-#endif
 
 // === GLOBALS ===
 // -- Core Thread --
+struct sProcess        gProcessZero = {
+       };
 // Only used for the core kernel
 tThread        gThreadZero = {
        .Status         = THREAD_STAT_ACTIVE,   // Status
@@ -98,19 +95,18 @@ volatile int        giNumActiveThreads = 0; // Number of threads on the active queue
 volatile Uint  giNextTID = 1;  // Next TID to allocate
 // --- Thread Lists ---
 tThread        *gAllThreads = NULL;            // All allocated threads
-tThread        *gSleepingThreads = NULL;       // Sleeping Threads
-tThread        *gDeleteThreads = NULL;         // Threads to delete
+tThreadList    gSleepingThreads;       // Sleeping Threads
  int   giNumCPUs = 1;  // Number of CPUs
 BOOL     gaThreads_NoTaskSwitch[MAX_CPUS];     // Disables task switches for each core (Pseudo-IF)
 // --- Scheduler Types ---
 #if SCHEDULER_TYPE == SCHED_LOTTERY
 const int      caiTICKET_COUNTS[MIN_PRIORITY+1] = {100,81,64,49,36,25,16,9,4,1,0};
 volatile int   giFreeTickets = 0;      // Number of tickets held by non-scheduled threads
-tThread        *gActiveThreads = NULL;         // Currently Running Threads
+tThreadList    gActiveThreads;         // Currently Running Threads
 #elif SCHEDULER_TYPE == SCHED_RR_SIM
-tThread        *gActiveThreads = NULL;         // Currently Running Threads
+tThreadList    gActiveThreads;         // Currently Running Threads
 #elif SCHEDULER_TYPE == SCHED_RR_PRI
-tThread        *gaActiveThreads[MIN_PRIORITY+1];       // Active threads for each priority level
+tThreadList    gaActiveThreads[MIN_PRIORITY+1];        // Active threads for each priority level
 #else
 # error "Unkown scheduler type"
 #endif
@@ -126,20 +122,63 @@ void Threads_Init(void)
        
        Log_Debug("Threads", "Offsets of tThread");
        Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
+       Log_Debug("Threads", ".KernelStack = %i", offsetof(tThread, KernelStack));
        
        // Create Initial Task
-       #if SCHEDULER_TYPE == SCHED_RR_PRI
-       gaActiveThreads[gThreadZero.Priority] = &gThreadZero;
-       #else
-       gActiveThreads = &gThreadZero;
-       #endif
+//     #if SCHEDULER_TYPE == SCHED_RR_PRI
+//     gaActiveThreads[gThreadZero.Priority].Head = &gThreadZero;
+//     gaActiveThreads[gThreadZero.Priority].Tail = &gThreadZero;
+//     #else
+//     gActiveThreads.Head = &gThreadZero;
+//     gActiveThreads.Tail = &gThreadZero;
+//     #endif
        
        gAllThreads = &gThreadZero;
        giNumActiveThreads = 1;
+       gThreadZero.Process = &gProcessZero;
                
        Proc_Start();
 }
 
+void Threads_Delete(tThread *Thread)
+{
+       // Set to dead
+       Thread->Status = THREAD_STAT_BURIED;
+
+       // Clear out process state
+       Proc_ClearThread(Thread);                       
+
+       Thread->Process->nThreads --;
+       if( Thread->Process->nThreads == 0 )
+       {
+               tProcess        *proc = Thread->Process;
+               // VFS Cleanup
+               VFS_CloseAllUserHandles();
+               // Architecture cleanup
+               Proc_ClearProcess( proc );
+               // VFS Configuration strings
+               if( proc->CurrentWorkingDir)
+                       free( proc->CurrentWorkingDir );
+               if( proc->RootDir )
+                       free( proc->RootDir );
+               // Process descriptor
+               free( proc );
+       }
+       
+       // Free name
+       if( IsHeap(Thread->ThreadName) )
+               free(Thread->ThreadName);
+       
+       // Remove from global list
+       // TODO: Lock this too
+       if( Thread == gAllThreads )
+               gAllThreads = Thread->GlobalNext;
+       else
+               Thread->GlobalPrev->GlobalNext = Thread->GlobalNext;
+       
+       free(Thread);
+}
+
 /**
  * \fn void Threads_SetName(const char *NewName)
  * \brief Sets the current thread's name
@@ -156,9 +195,11 @@ int Threads_SetName(const char *NewName)
        
        cur->ThreadName = NULL;
        
-       if( IsHeap(oldname) )   free( oldname );
-       
+       if( IsHeap(oldname) )   free( oldname );        
        cur->ThreadName = strdup(NewName);
+
+       Log_Debug("Threads", "Thread renamed to '%s'", NewName);        
+
        return 0;
 }
 
@@ -197,14 +238,18 @@ void Threads_SetPriority(tThread *Thread, int Pri)
        if( Pri == Thread->Priority )   return;
        
        #if SCHEDULER_TYPE == SCHED_RR_PRI
-       SHORTLOCK( &glThreadListLock );
-       // Remove from old priority
-       Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
-       // And add to new
-       Thread->Next = gaActiveThreads[Pri];
-       gaActiveThreads[Pri] = Thread;
-       Thread->Priority = Pri;
-       SHORTREL( &glThreadListLock );
+       if( Thread != Proc_GetCurThread() )
+       {
+               SHORTLOCK( &glThreadListLock );
+               // Remove from old priority
+               Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
+               // And add to new
+               Threads_int_AddToList( &gaActiveThreads[Pri], Thread );
+               Thread->Priority = Pri;
+               SHORTREL( &glThreadListLock );
+       }
+       else
+               Thread->Priority = Pri;
        #else
        // If this isn't the current thread, we need to lock
        if( Thread != Proc_GetCurThread() )
@@ -234,20 +279,17 @@ void Threads_SetPriority(tThread *Thread, int Pri)
 }
 
 /**
- * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
  * \brief Clone the TCB of the current thread
- * \param Err  Error pointer
  * \param Flags        Flags for something... (What is this for?)
  */
-tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
+tThread *Threads_CloneTCB(Uint Flags)
 {
        tThread *cur, *new;
-        int    i;
        cur = Proc_GetCurThread();
        
        // Allocate and duplicate
        new = malloc(sizeof(tThread));
-       if(new == NULL) { *Err = -ENOMEM; return NULL; }
+       if(new == NULL) { errno = -ENOMEM; return NULL; }
        memcpy(new, cur, sizeof(tThread));
        
        new->CurCPU = -1;
@@ -265,10 +307,30 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
        new->ThreadName = strdup(cur->ThreadName);
        
        // Set Thread Group ID (PID)
-       if(Flags & CLONE_VM)
-               new->TGID = new->TID;
-       else
-               new->TGID = cur->TGID;
+       if(Flags & CLONE_VM) {
+               tProcess        *newproc, *oldproc;
+               oldproc = cur->Process;
+               new->Process = malloc( sizeof(struct sProcess) );
+               newproc = new->Process;
+               newproc->PID = new->TID;
+               newproc->UID = oldproc->UID;
+               newproc->GID = oldproc->GID;
+               newproc->MaxFD = oldproc->MaxFD;
+               if( oldproc->CurrentWorkingDir )
+                       newproc->CurrentWorkingDir = strdup( oldproc->CurrentWorkingDir );
+               else
+                       newproc->CurrentWorkingDir = NULL;
+               if( oldproc->RootDir )
+                       newproc->RootDir = strdup( oldproc->RootDir );
+               else
+                       newproc->RootDir = NULL;
+               newproc->nThreads = 1;
+               // Reference all handles in the VFS
+               VFS_ReferenceUserHandles();
+       }
+       else {
+               new->Process->nThreads ++;
+       }
        
        // Messages are not inherited
        new->Messages = NULL;
@@ -277,27 +339,12 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
        // Set State
        new->Remaining = new->Quantum = cur->Quantum;
        new->Priority = cur->Priority;
+       new->_errno = 0;
        
        // Set Signal Handlers
        new->CurFaultNum = 0;
        new->FaultHandler = cur->FaultHandler;
        
-       for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
-       {
-               switch(cCONFIG_TYPES[i])
-               {
-               default:
-                       new->Config[i] = cur->Config[i];
-                       break;
-               case CFGT_HEAPSTR:
-                       if(cur->Config[i])
-                               new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
-                       else
-                               new->Config[i] = 0;
-                       break;
-               }
-       }
-       
        // Maintain a global list of threads
        SHORTLOCK( &glThreadListLock );
        new->GlobalPrev = NULL; // Protect against bugs
@@ -310,14 +357,11 @@ tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
 }
 
 /**
- * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
- * \brief Clone the TCB of the current thread
+ * \brief Clone the TCB of the kernel thread
  */
 tThread *Threads_CloneThreadZero(void)
 {
-       tThread *cur, *new;
-        int    i;
-       cur = Proc_GetCurThread();
+       tThread *new;
        
        // Allocate and duplicate
        new = malloc(sizeof(tThread));
@@ -325,6 +369,8 @@ tThread *Threads_CloneThreadZero(void)
                return NULL;
        }
        memcpy(new, &gThreadZero, sizeof(tThread));
+
+       new->Process->nThreads ++;
        
        new->CurCPU = -1;
        new->Next = NULL;
@@ -344,29 +390,13 @@ tThread *Threads_CloneThreadZero(void)
        new->LastMessage = NULL;
        
        // Set State
-       new->Remaining = new->Quantum = cur->Quantum;
-       new->Priority = cur->Priority;
+       new->Remaining = new->Quantum = DEFAULT_QUANTUM;
+       new->Priority = DEFAULT_PRIORITY;
        new->bInstrTrace = 0;
        
        // Set Signal Handlers
        new->CurFaultNum = 0;
-       new->FaultHandler = cur->FaultHandler;
-       
-       for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
-       {
-               switch(cCONFIG_TYPES[i])
-               {
-               default:
-                       new->Config[i] = cur->Config[i];
-                       break;
-               case CFGT_HEAPSTR:
-                       if(cur->Config[i])
-                               new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
-                       else
-                               new->Config[i] = 0;
-                       break;
-               }
-       }
+       new->FaultHandler = 0;
        
        // Maintain a global list of threads
        SHORTLOCK( &glThreadListLock );
@@ -379,21 +409,6 @@ tThread *Threads_CloneThreadZero(void)
        return new;
 }
 
-/**
- * \brief Get a configuration pointer from the Per-Thread data area
- * \param ID   Config slot ID
- * \return Pointer at ID
- */
-Uint *Threads_GetCfgPtr(int ID)
-{
-       if(ID < 0 || ID >= NUM_CFG_ENTRIES) {
-               Warning("Threads_GetCfgPtr: Index %i is out of bounds", ID);
-               return NULL;
-       }
-       
-       return &Proc_GetCurThread()->Config[ID];
-}
-
 /**
  * \brief Wait for a task to change state
  * \param TID  Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID)
@@ -423,22 +438,17 @@ tTID Threads_WaitTID(int TID, int *Status)
        // Specific Thread
        if(TID > 0) {
                tThread *t = Threads_GetThread(TID);
-                int    initStatus = t->Status;
                tTID    ret;
                
                // Wait for the thread to die!
-               if(initStatus != THREAD_STAT_ZOMBIE) {
-                       // TODO: Handle child also being suspended if wanted
-                       while(t->Status != THREAD_STAT_ZOMBIE) {
-                               Threads_Sleep();
-                               Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
-                                       Threads_GetTID(), t->TID, t->Status);
-                       }
+               // TODO: Handle child also being suspended if wanted
+               while(t->Status != THREAD_STAT_ZOMBIE) {
+                       Threads_Sleep();
+                       Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
+                               Threads_GetTID(), t->TID, t->Status);
                }
                
                // Set return status
-               Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
-                       Threads_GetTID(), t->TID, t->Status);
                ret = t->TID;
                switch(t->Status)
                {
@@ -448,7 +458,7 @@ tTID Threads_WaitTID(int TID, int *Status)
                        // TODO: Child return value?
                        if(Status)      *Status = t->RetStatus;
                        // add to delete queue
-                       Threads_AddToDelete( t );
+                       Threads_Delete( t );
                        break;
                default:
                        if(Status)      *Status = -1;
@@ -483,34 +493,17 @@ tThread *Threads_GetThread(Uint TID)
        return NULL;
 }
 
-/**
- * \brief Adds a thread to the delete queue
- * \param Thread       Thread to delete
- */
-void Threads_AddToDelete(tThread *Thread)
-{
-       // Add to delete queue
-       // TODO: Is locking needed?
-       if(gDeleteThreads) {
-               Thread->Next = gDeleteThreads;
-               gDeleteThreads = Thread;
-       } else {
-               Thread->Next = NULL;
-               gDeleteThreads = Thread;
-       }
-}
-
 /**
  * \brief Deletes an entry from a list
  * \param List Pointer to the list head
  * \param Thread       Thread to find
  * \return \a Thread
  */
-tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread)
+tThread *Threads_int_DelFromQueue(tThreadList *List, tThread *Thread)
 {
        tThread *ret, *prev = NULL;
        
-       for(ret = *List;
+       for(ret = List->Head;
                ret && ret != Thread;
                prev = ret, ret = ret->Next
                );
@@ -522,17 +515,29 @@ tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread)
        }
        
        if( !prev ) {
-               *List = Thread->Next;
+               List->Head = Thread->Next;
                //LogF("%p(%s) removed from head of %p\n", Thread, Thread->ThreadName, List);
        }
        else {
                prev->Next = Thread->Next;
                //LogF("%p(%s) removed from %p (prev=%p)\n", Thread, Thread->ThreadName, List, prev);
        }
+       if( Thread->Next == NULL )
+               List->Tail = prev;
        
        return Thread;
 }
 
+void Threads_int_AddToList(tThreadList *List, tThread *Thread)
+{
+       if( List->Head )
+               List->Tail->Next = Thread;
+       else
+               List->Head = Thread;
+       List->Tail = Thread;
+       Thread->Next = NULL;
+}
+
 /**
  * \brief Exit the current process (or another?)
  * \param TID  Thread ID to kill
@@ -560,17 +565,17 @@ void Threads_Kill(tThread *Thread, int Status)
        tMsg    *msg;
         int    isCurThread = Thread == Proc_GetCurThread();
        
-       // TODO: Kill all children
+       // TODO: Disown all children?
        #if 1
        {
                tThread *child;
-               // TODO: I should keep a .Parent pointer, and a .Children list
+               // TODO: I should keep a .Children list
                for(child = gAllThreads;
                        child;
                        child = child->GlobalNext)
                {
                        if(child->Parent == Thread)
-                               Threads_Kill(child, -1);
+                               child->Parent = &gThreadZero;
                }
        }
        #endif
@@ -598,30 +603,33 @@ void Threads_Kill(tThread *Thread, int Status)
        
        // Currently active thread
        case THREAD_STAT_ACTIVE:
-               #if SCHEDULER_TYPE == SCHED_RR_PRI
-               if( Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread ) )
-               #else
-               if( Threads_int_DelFromQueue( &gActiveThreads, Thread ) )
-               #endif
+               if( Thread != Proc_GetCurThread() )
                {
-                       // Ensure that we are not rescheduled
-                       Thread->Remaining = 0;  // Clear Remaining Quantum
-                       Thread->Quantum = 0;    // Clear Quantum to indicate dead thread
-                       
-                       // Update bookkeeping
-                       giNumActiveThreads --;
+                       #if SCHEDULER_TYPE == SCHED_RR_PRI
+                       tThreadList     *list = &gaActiveThreads[Thread->Priority];
+                       #else
+                       tThreadList     *list = &gActiveThreads;
+                       #endif
+                       if( Threads_int_DelFromQueue( list, Thread ) )
+                       {
+                       }
+                       else
+                       {
+                               Log_Warning("Threads",
+                                       "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
+                                       Thread, Thread->TID, Thread->ThreadName
+                                       );
+                       }
                        #if SCHEDULER_TYPE == SCHED_LOTTERY
-                       if( Thread != Proc_GetCurThread() )
-                               giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
+                       giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
                        #endif
                }
-               else
-               {
-                       Log_Warning("Threads",
-                               "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
-                               Thread, Thread->TID, Thread->ThreadName
-                               );
-               }
+               // Ensure that we are not rescheduled
+               Thread->Remaining = 0;  // Clear Remaining Quantum
+               Thread->Quantum = 0;    // Clear Quantum to indicate dead thread
+                       
+               // Update bookkeeping
+               giNumActiveThreads --;
                break;
        // Kill it while it sleeps!
        case THREAD_STAT_SLEEPING:
@@ -634,7 +642,7 @@ void Threads_Kill(tThread *Thread, int Status)
                }
                break;
        
-       // Brains!... You cannot kill
+       // Brains!... You cannot kill something that is already dead
        case THREAD_STAT_ZOMBIE:
                Log_Warning("Threads", "Threads_Kill - Thread %p(%i,%s) is undead, you cannot kill it",
                        Thread, Thread->TID, Thread->ThreadName);
@@ -650,28 +658,21 @@ void Threads_Kill(tThread *Thread, int Status)
        
        // Save exit status
        Thread->RetStatus = Status;
-       
-       // Don't Zombie if we are being killed because our parent is
-       if(Status == -1)
-       {
-               Thread->Status = THREAD_STAT_DEAD;
-               Threads_AddToDelete( Thread );
-       } else {
-               Thread->Status = THREAD_STAT_ZOMBIE;
-               // Wake parent
-               Threads_Wake( Thread->Parent );
-       }
+
+       SHORTREL( &Thread->IsLocked );
+
+       Thread->Status = THREAD_STAT_ZOMBIE;
+       SHORTREL( &glThreadListLock );
+       // TODO: Send something like SIGCHLD
+       Threads_Wake( Thread->Parent );
        
        Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
        
-       // Release spinlocks
-       SHORTREL( &glThreadListLock );
-       SHORTREL( &Thread->IsLocked );  // TODO: We may not actually be released...
-       
        // And, reschedule
-       if(isCurThread) {
+       if(isCurThread)
+       {
                for( ;; )
-                       HALT();
+                       Proc_Reschedule();
        }
 }
 
@@ -680,10 +681,8 @@ void Threads_Kill(tThread *Thread, int Status)
  */
 void Threads_Yield(void)
 {
-       tThread *thread = Proc_GetCurThread();
-       thread->Remaining = 0;
-       //while(thread->Remaining == 0)
-               HALT();
+//     Log("Threads_Yield: by %p", __builtin_return_address(0));
+       Proc_Reschedule();
 }
 
 /**
@@ -709,9 +708,7 @@ void Threads_Sleep(void)
        cur->Status = THREAD_STAT_SLEEPING;
        
        // Add to Sleeping List (at the top)
-       cur->Next = gSleepingThreads;
-       gSleepingThreads = cur;
-       
+       Threads_int_AddToList( &gSleepingThreads, cur );
        
        #if DEBUG_TRACE_STATE
        Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
@@ -719,13 +716,16 @@ void Threads_Sleep(void)
        
        // Release Spinlock
        SHORTREL( &glThreadListLock );
-       
-       while(cur->Status != THREAD_STAT_ACTIVE)        HALT();
+
+       while(cur->Status != THREAD_STAT_ACTIVE) {
+               Proc_Reschedule();
+               if( cur->Status != THREAD_STAT_ACTIVE )
+                       Log("%i - Huh? why am I up? zzzz...", cur->TID);
+       }
 }
 
 
 /**
- * \fn int Threads_Wake( tThread *Thread )
  * \brief Wakes a sleeping/waiting thread up
  * \param Thread       Thread to wake
  * \return Boolean Failure (Returns ERRNO)
@@ -747,14 +747,63 @@ int Threads_Wake(tThread *Thread)
                // Remove from sleeping queue
                Threads_int_DelFromQueue(&gSleepingThreads, Thread);
                
+               SHORTREL( &glThreadListLock );
                Threads_AddActive( Thread );
                
                #if DEBUG_TRACE_STATE
                Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
                #endif
-               SHORTREL( &glThreadListLock );
                return -EOK;
        
+       case THREAD_STAT_SEMAPHORESLEEP: {
+               tSemaphore      *sem;
+               tThread *th, *prev=NULL;
+               
+               sem = Thread->WaitPointer;
+               
+               SHORTLOCK( &sem->Protector );
+               
+               // Remove from sleeping queue
+               for( th = sem->Waiting; th; prev = th, th = th->Next )
+                       if( th == Thread )      break;
+               if( th )
+               {
+                       if(prev)
+                               prev->Next = Thread->Next;
+                       else
+                               sem->Waiting = Thread->Next;
+                       if(sem->LastWaiting == Thread)
+                               sem->LastWaiting = prev;
+               }
+               else
+               {
+                       prev = NULL;
+                       for( th = sem->Signaling; th; prev = th, th = th->Next )
+                               if( th == Thread )      break;
+                       if( !th ) {
+                               Log_Warning("Threads", "Thread %p(%i %s) is not on semaphore %p(%s:%s)",
+                                       Thread, Thread->TID, Thread->ThreadName,
+                                       sem, sem->ModName, sem->Name);
+                               return -EINTERNAL;
+                       }
+                       
+                       if(prev)
+                               prev->Next = Thread->Next;
+                       else
+                               sem->Signaling = Thread->Next;
+                       if(sem->LastSignaling == Thread)
+                               sem->LastSignaling = prev;
+               }
+               
+               Thread->RetStatus = 0;  // It didn't get anything
+               Threads_AddActive( Thread );
+               
+               #if DEBUG_TRACE_STATE
+               Log("Threads_Sleep: %p(%i %s) woken from semaphore", Thread, Thread->TID, Thread->ThreadName);
+               #endif
+               SHORTREL( &sem->Protector );
+               } return -EOK;
+       
        case THREAD_STAT_WAITING:
                Warning("Threads_Wake - Waiting threads are not currently supported");
                return -ENOTIMPL;
@@ -801,7 +850,8 @@ void Threads_AddActive(tThread *Thread)
        
        if( Thread->Status == THREAD_STAT_ACTIVE ) {
                tThread *cur = Proc_GetCurThread();
-               Warning("WTF, CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
+               Log_Warning("Threads", "WTF, %p CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
+                       __builtin_return_address(0),
                        GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
                SHORTREL( &glThreadListLock );
                return ;
@@ -811,13 +861,14 @@ void Threads_AddActive(tThread *Thread)
        Thread->Status = THREAD_STAT_ACTIVE;
 //     Thread->CurCPU = -1;
        // Add to active list
-       #if SCHEDULER_TYPE == SCHED_RR_PRI
-       Thread->Next = gaActiveThreads[Thread->Priority];
-       gaActiveThreads[Thread->Priority] = Thread;
-       #else
-       Thread->Next = gActiveThreads;
-       gActiveThreads = Thread;
-       #endif
+       {
+               #if SCHEDULER_TYPE == SCHED_RR_PRI
+               tThreadList     *list = &gaActiveThreads[Thread->Priority];
+               #else
+               tThreadList     *list = &gActiveThreads;
+               #endif
+               Threads_int_AddToList( list, Thread );
+       }
        
        // Update bookkeeping
        giNumActiveThreads ++;
@@ -846,14 +897,18 @@ void Threads_AddActive(tThread *Thread)
 
 /**
  * \brief Removes the current thread from the active queue
- * \warning This should ONLY be called with task switches disabled
+ * \warning This should ONLY be called with the lock held
  * \return Current thread pointer
  */
 tThread *Threads_RemActive(void)
 {
+       #if 0
        tThread *ret = Proc_GetCurThread();
-       
-       SHORTLOCK( &glThreadListLock );
+
+       if( !IS_LOCKED(&glThreadListLock) ) {
+               Log_KernelPanic("Threads", "Threads_RemActive called without lock held");
+               return NULL;
+       }
        
        // Delete from active queue
        #if SCHEDULER_TYPE == SCHED_RR_PRI
@@ -862,7 +917,9 @@ tThread *Threads_RemActive(void)
        if( !Threads_int_DelFromQueue(&gActiveThreads, ret) )
        #endif
        {
-               SHORTREL( &glThreadListLock );
+               Log_Warning("Threads", "Current thread %p(%i %s) is not on active queue",
+                       ret, ret->TID, ret->ThreadName
+                       );
                return NULL;
        }
        
@@ -877,9 +934,10 @@ tThread *Threads_RemActive(void)
                GetCPUNum(), ret, ret->TID, ret->ThreadName, giFreeTickets);
        #endif
        
-       SHORTREL( &glThreadListLock );
-       
        return ret;
+       #else
+       return Proc_GetCurThread();
+       #endif
 }
 
 /**
@@ -900,8 +958,6 @@ void Threads_Fault(int Num)
 {
        tThread *thread = Proc_GetCurThread();
        
-       Log_Log("Threads", "Threads_Fault: thread = %p", thread);
-       
        if(!thread)     return ;
        
        Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
@@ -920,6 +976,7 @@ void Threads_Fault(int Num)
        
        // Double Fault? Oh, F**k
        if(thread->CurFaultNum != 0) {
+               Log_Warning("Threads", "Threads_Fault: Double fault on %i", thread->TID);
                Threads_Kill(thread, -1);       // For now, just kill
                HALT();
        }
@@ -935,7 +992,10 @@ void Threads_Fault(int Num)
  */
 void Threads_SegFault(tVAddr Addr)
 {
-       Warning("Thread #%i committed a segfault at address %p", Proc_GetCurThread()->TID, Addr);
+       tThread *cur = Proc_GetCurThread();
+       cur->bInstrTrace = 0;
+       Log_Warning("Threads", "Thread #%i committed a segfault at address %p", cur->TID, Addr);
+       MM_DumpTables(0, USER_MAX);
        Threads_Fault( 1 );
        //Threads_Exit( 0, -1 );
 }
@@ -943,7 +1003,7 @@ void Threads_SegFault(tVAddr Addr)
 // --- Process Structure Access Functions ---
 tPID Threads_GetPID(void)
 {
-       return Proc_GetCurThread()->TGID;
+       return Proc_GetCurThread()->Process->PID;
 }
 tTID Threads_GetTID(void)
 {
@@ -951,43 +1011,65 @@ tTID Threads_GetTID(void)
 }
 tUID Threads_GetUID(void)
 {
-       return Proc_GetCurThread()->UID;
+       return Proc_GetCurThread()->Process->UID;
 }
 tGID Threads_GetGID(void)
 {
-       return Proc_GetCurThread()->GID;
+       return Proc_GetCurThread()->Process->GID;
 }
 
-int Threads_SetUID(Uint *Errno, tUID ID)
+int Threads_SetUID(tUID ID)
 {
        tThread *t = Proc_GetCurThread();
-       if( t->UID != 0 ) {
-               *Errno = -EACCES;
+       if( t->Process->UID != 0 ) {
+               errno = -EACCES;
                return -1;
        }
-       Log_Debug("Threads", "TID %i's UID set to %i", t->TID, ID);
-       t->UID = ID;
+       Log_Debug("Threads", "PID %i's UID set to %i", t->Process->PID, ID);
+       t->Process->UID = ID;
        return 0;
 }
 
-int Threads_SetGID(Uint *Errno, tGID ID)
+int Threads_SetGID(tGID ID)
 {
        tThread *t = Proc_GetCurThread();
-       if( t->UID != 0 ) {
-               *Errno = -EACCES;
+       if( t->Process->UID != 0 ) {
+               errno = -EACCES;
                return -1;
        }
-       Log_Debug("Threads", "TID %i's GID set to %i", t->TID, ID);
-       t->GID = ID;
+       Log_Debug("Threads", "PID %i's GID set to %i", t->Process->PID, ID);
+       t->Process->GID = ID;
        return 0;
 }
 
+// --- Per-thread storage ---
+int *Threads_GetErrno(void)
+{
+       return &Proc_GetCurThread()->_errno;
+}
+
+// --- Configuration ---
+int *Threads_GetMaxFD(void)
+{
+       return &Proc_GetCurThread()->Process->MaxFD;
+}
+char **Threads_GetChroot(void)
+{
+       return &Proc_GetCurThread()->Process->RootDir;
+}
+char **Threads_GetCWD(void)
+{
+       return &Proc_GetCurThread()->Process->CurrentWorkingDir;
+}
+// ---
+
 /**
  * \fn void Threads_Dump(void)
  */
 void Threads_DumpActive(void)
 {
        tThread *thread;
+       tThreadList     *list;
        #if SCHEDULER_TYPE == SCHED_RR_PRI
         int    i;
        #endif
@@ -997,15 +1079,17 @@ void Threads_DumpActive(void)
        #if SCHEDULER_TYPE == SCHED_RR_PRI
        for( i = 0; i < MIN_PRIORITY+1; i++ )
        {
-               for(thread=gaActiveThreads[i];thread;thread=thread->Next)
+               list = &gaActiveThreads[i];
        #else
-               for(thread=gActiveThreads;thread;thread=thread->Next)
+               list = &gActiveThreads;
        #endif
+               for(thread=list->Head;thread;thread=thread->Next)
                {
                        Log(" %p %i (%i) - %s (CPU %i)",
-                               thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+                               thread, thread->TID, thread->Process->PID, thread->ThreadName, thread->CurCPU);
                        if(thread->Status != THREAD_STAT_ACTIVE)
-                               Log("  ERROR State (%i) != THREAD_STAT_ACTIVE (%i)", thread->Status, THREAD_STAT_ACTIVE);
+                               Log("  ERROR State (%i) != THREAD_STAT_ACTIVE (%i)",
+                                       thread->Status, THREAD_STAT_ACTIVE);
                        Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
                        Log("  KStack 0x%x", thread->KernelStack);
                        if( thread->bInstrTrace )
@@ -1033,7 +1117,7 @@ void Threads_Dump(void)
        for(thread=gAllThreads;thread;thread=thread->GlobalNext)
        {
                Log(" %p %i (%i) - %s (CPU %i)",
-                       thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+                       thread, thread->TID, thread->Process->PID, thread->ThreadName, thread->CurCPU);
                Log("  State %i (%s)", thread->Status, casTHREAD_STAT[thread->Status]);
                switch(thread->Status)
                {
@@ -1077,35 +1161,9 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
        if( gaThreads_NoTaskSwitch[CPU] )
                return Last;
 
-
        // Lock thread list
        SHORTLOCK( &glThreadListLock );
        
-       // Clear Delete Queue
-       // - I should probably put this in a worker thread to avoid calling free() in the scheduler
-       //   DEFINITELY - free() can deadlock in this case
-       //   I'll do it when it becomes an issue
-       while(gDeleteThreads)
-       {
-               thread = gDeleteThreads->Next;
-               // Only free if structure is unused
-               if( !IS_LOCKED(&gDeleteThreads->IsLocked) )
-               {
-                       // Set to dead
-                       gDeleteThreads->Status = THREAD_STAT_BURIED;
-                       // Free name
-                       if( IsHeap(gDeleteThreads->ThreadName) )
-                               free(gDeleteThreads->ThreadName);
-                       // Remove from global list
-                       if( gDeleteThreads == gAllThreads )
-                               gAllThreads = gDeleteThreads->GlobalNext;
-                       else
-                               gDeleteThreads->GlobalPrev->GlobalNext = gDeleteThreads->GlobalNext;
-                       free( gDeleteThreads );
-               }
-               gDeleteThreads = thread;
-       }
-
        // Make sure the current (well, old) thread is marked as de-scheduled   
        if(Last)        Last->CurCPU = -1;
 
@@ -1117,25 +1175,28 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
                #endif
                return NULL;
        }
-       
+
+       #if 0   
        #if SCHEDULER_TYPE != SCHED_RR_PRI
        // Special case: 1 thread
        if(giNumActiveThreads == 1) {
-               if( gActiveThreads->CurCPU == -1 )
-                       gActiveThreads->CurCPU = CPU;
+               if( gActiveThreads.Head->CurCPU == -1 )
+                       gActiveThreads.Head->CurCPU = CPU;
                
                SHORTREL( &glThreadListLock );
                
-               if( gActiveThreads->CurCPU == CPU )
-                       return gActiveThreads;
+               if( gActiveThreads.Head->CurCPU == CPU )
+                       return gActiveThreads.Head;
                
                return NULL;    // CPU has nothing to do
        }
        #endif
-       
+       #endif  
+
        // Allow the old thread to be scheduled again
        if( Last ) {
                if( Last->Status == THREAD_STAT_ACTIVE ) {
+                       tThreadList     *list;
                        #if SCHEDULER_TYPE == SCHED_LOTTERY
                        giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
                        # if DEBUG_TRACE_TICKETS
@@ -1144,6 +1205,14 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
                                caiTICKET_COUNTS[ Last->Priority ]);
                        # endif
                        #endif
+                       
+                       #if SCHEDULER_TYPE == SCHED_RR_PRI
+                       list = &gaActiveThreads[ Last->Priority ];
+                       #else
+                       list = &gActiveThreads;
+                       #endif
+                       // Add to end of list
+                       Threads_int_AddToList( list, Last );
                }
                #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
                else
@@ -1161,8 +1230,8 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
                 int    ticket, number;
                # if 1
                number = 0;
-               for(thread = gActiveThreads; thread; thread = thread->Next) {
-                       if(thread->CurCPU >= 0) continue;
+               for(thread = gActiveThreads.Head; thread; thread = thread->Next)
+               {
                        if(thread->Status != THREAD_STAT_ACTIVE)
                                Panic("Bookkeeping fail - %p %i(%s) is on the active queue with a status of %i",
                                        thread, thread->TID, thread->ThreadName, thread->Status);
@@ -1188,9 +1257,8 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
                ticket = number = rand() % giFreeTickets;
                
                // Find the next thread
-               for(thread=gActiveThreads;thread;thread=thread->Next)
+               for(thread = gActiveThreads.Head; thread; prev = thread, thread = thread->Next )
                {
-                       if(thread->CurCPU >= 0) continue;
                        if( caiTICKET_COUNTS[ thread->Priority ] > number)      break;
                        number -= caiTICKET_COUNTS[ thread->Priority ];
                }
@@ -1206,7 +1274,15 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
                        Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
                                giFreeTickets, number);
                }
-               
+
+               // Remove
+               if(prev)
+                       prev->Next = thread->Next;
+               else
+                       gActiveThreads.Head = thread->Next;
+               if(!thread->Next)
+                       gActiveThreads.Tail = prev;             
+
                giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
                # if DEBUG_TRACE_TICKETS
                LogF("Log: CPU%i allocated %p (%i %s), (%i [-%i] tickets in pool), \n",
@@ -1221,28 +1297,20 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
        #elif SCHEDULER_TYPE == SCHED_RR_PRI
        {
                 int    i;
+               thread = NULL;
                for( i = 0; i < MIN_PRIORITY + 1; i ++ )
                {
-                       for(thread = gaActiveThreads[i]; thread; thread = thread->Next)
-                       {
-                               if( thread->CurCPU == -1 )      break;
-                       }
-                       // If we fall onto the same queue again, special handling is
-                       // needed
-                       if( i == Last->Priority ) {
-                               tThread *savedThread = thread;
-                               
-                               // Find the next unscheduled thread in the list
-                               for( thread = Last->Next; thread; thread = thread->Next )
-                               {
-                                       if( thread->CurCPU == -1 )      break;
-                               }
-                               // If we don't find anything after, just use the one 
-                               // found above.
-                               if( !thread )   thread = savedThread;
-                       }
-                       // Found a thread? Schedule it!
-                       if( thread )    break;
+                       if( !gaActiveThreads[i].Head )
+                               continue ;
+       
+                       thread = gaActiveThreads[i].Head;
+                       
+                       // Remove from head
+                       gaActiveThreads[i].Head = thread->Next;
+                       if(!thread->Next)
+                               gaActiveThreads[i].Tail = NULL;
+                       thread->Next = NULL;
+                       break;
                }
                
                // Anything to do?
@@ -1250,22 +1318,18 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
                        SHORTREL(&glThreadListLock);
                        return NULL;
                }
+               if( thread->Status != THREAD_STAT_ACTIVE ) {
+                       LogF("Oops, Thread %i (%s) is not active\n", thread->TID, thread->ThreadName);
+               }
        }
        #elif SCHEDULER_TYPE == SCHED_RR_SIM
-       {               
-               // Find the next unscheduled thread in the list
-               for( thread = Last->Next; thread; thread = thread->Next )
-               {
-                       if( thread->CurCPU == -1 )      break;
-               }
-               // If we don't find anything after, search from the beginning
-               if( !thread )
-               {
-                       for(thread = gActiveThreads; thread; thread = thread->Next)
-                       {
-                               if( thread->CurCPU == -1 )      break;
-                       }       
-               }
+       {
+               // Get the next thread off the list
+               thread = gActiveThreads.Head;   
+               gActiveThreads.Head = thread->Next;
+               if(!thread->Next)
+                       gaActiveThreads.Tail = NULL;
+               thread->Next = NULL;
                
                // Anything to do?
                if( !thread ) {
@@ -1279,359 +1343,13 @@ tThread *Threads_GetNextToRun(int CPU, tThread *Last)
        
        // Make the new thread non-schedulable
        thread->CurCPU = CPU;
+       thread->Remaining = thread->Quantum;
        
        SHORTREL( &glThreadListLock );
        
        return thread;
 }
 
-// Acquire mutex (see mutex.h for documentation)
-int Mutex_Acquire(tMutex *Mutex)
-{
-       tThread *us = Proc_GetCurThread();
-       
-       // Get protector
-       SHORTLOCK( &Mutex->Protector );
-       
-       //Log("Mutex_Acquire: (%p)", Mutex);
-       
-       // Check if the lock is already held
-       if( Mutex->Owner ) {
-               SHORTLOCK( &glThreadListLock );
-               // - Remove from active list
-               us = Threads_RemActive();
-               us->Next = NULL;
-               // - Mark as sleeping
-               us->Status = THREAD_STAT_MUTEXSLEEP;
-               us->WaitPointer = Mutex;
-               
-               // - Add to waiting
-               if(Mutex->LastWaiting) {
-                       Mutex->LastWaiting->Next = us;
-                       Mutex->LastWaiting = us;
-               }
-               else {
-                       Mutex->Waiting = us;
-                       Mutex->LastWaiting = us;
-               }
-               
-               #if DEBUG_TRACE_STATE
-               Log("%p (%i %s) waiting on mutex %p",
-                       us, us->TID, us->ThreadName, Mutex);
-               #endif
-               
-               #if 0
-               {
-                        int    i = 0;
-                       tThread *t;
-                       for( t = Mutex->Waiting; t; t = t->Next, i++ )
-                               Log("[%i] (tMutex)%p->Waiting[%i] = %p (%i %s)", us->TID, Mutex, i,
-                                       t, t->TID, t->ThreadName);
-               }
-               #endif
-               
-               SHORTREL( &glThreadListLock );
-               SHORTREL( &Mutex->Protector );
-               while(us->Status == THREAD_STAT_MUTEXSLEEP)     Threads_Yield();
-               // We're only woken when we get the lock
-               us->WaitPointer = NULL;
-       }
-       // Ooh, let's take it!
-       else {
-               Mutex->Owner = us;
-               SHORTREL( &Mutex->Protector );
-       }
-       
-       #if 0
-       extern tMutex   glPhysAlloc;
-       if( Mutex != &glPhysAlloc )
-               LogF("Mutex %p taken by %i %p\n", Mutex, us->TID, __builtin_return_address(0));
-       #endif
-       
-       return 0;
-}
-
-// Release a mutex
-void Mutex_Release(tMutex *Mutex)
-{
-       SHORTLOCK( &Mutex->Protector );
-       //Log("Mutex_Release: (%p)", Mutex);
-       if( Mutex->Waiting ) {
-               Mutex->Owner = Mutex->Waiting;  // Set owner
-               Mutex->Waiting = Mutex->Waiting->Next;  // Next!
-               // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
-               // 2010-10-02 21:50 - Comemerating the death of the longest single
-               //                    blocker in the Acess2 history. REMEMBER TO
-               //                    FUCKING MAINTAIN YOUR FUCKING LISTS DIPWIT
-               if( Mutex->LastWaiting == Mutex->Owner )
-                       Mutex->LastWaiting = NULL;
-               
-               // Wake new owner
-               SHORTLOCK( &glThreadListLock );
-               if( Mutex->Owner->Status != THREAD_STAT_ACTIVE )
-                       Threads_AddActive(Mutex->Owner);
-               SHORTREL( &glThreadListLock );
-       }
-       else {
-               Mutex->Owner = NULL;
-       }
-       SHORTREL( &Mutex->Protector );
-       
-       #if 0
-       extern tMutex   glPhysAlloc;
-       if( Mutex != &glPhysAlloc )
-               LogF("Mutex %p released by %i %p\n", Mutex, Threads_GetTID(), __builtin_return_address(0));
-       #endif
-}
-
-// Check if a mutex is locked
-int Mutex_IsLocked(tMutex *Mutex)
-{
-       return Mutex->Owner != NULL;
-}
-
-//
-// Initialise a semaphore
-//
-void Semaphore_Init(tSemaphore *Sem, int Value, int MaxValue, const char *Module, const char *Name)
-{
-       memset(Sem, 0, sizeof(tSemaphore));
-       Sem->Value = Value;
-       Sem->ModName = Module;
-       Sem->Name = Name;
-       Sem->MaxValue = MaxValue;
-}
-//
-// Wait for items to be avaliable
-//
-int Semaphore_Wait(tSemaphore *Sem, int MaxToTake)
-{
-       tThread *us;
-        int    taken;
-       if( MaxToTake < 0 ) {
-               Log_Warning("Threads", "Semaphore_Wait: User bug - MaxToTake(%i) < 0, Sem=%p(%s)",
-                       MaxToTake, Sem, Sem->Name);
-       }
-       
-       SHORTLOCK( &Sem->Protector );
-       
-       // Check if there's already items avaliable
-       if( Sem->Value > 0 ) {
-               // Take what we need
-               if( MaxToTake && Sem->Value > MaxToTake )
-                       taken = MaxToTake;
-               else
-                       taken = Sem->Value;
-               Sem->Value -= taken;
-               SHORTREL( &Sem->Protector );
-       }
-       else
-       {
-               SHORTLOCK( &glThreadListLock );
-               
-               // - Remove from active list
-               us = Threads_RemActive();
-               us->Next = NULL;
-               // - Mark as sleeping
-               us->Status = THREAD_STAT_SEMAPHORESLEEP;
-               us->WaitPointer = Sem;
-               us->RetStatus = MaxToTake;      // Use RetStatus as a temp variable
-               
-               // - Add to waiting
-               if(Sem->LastWaiting) {
-                       Sem->LastWaiting->Next = us;
-                       Sem->LastWaiting = us;
-               }
-               else {
-                       Sem->Waiting = us;
-                       Sem->LastWaiting = us;
-               }
-               
-               #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
-               Log("%p (%i %s) waiting on semaphore %p %s:%s",
-                       us, us->TID, us->ThreadName,
-                       Sem, Sem->ModName, Sem->Name);
-               #endif
-               
-               SHORTREL( &Sem->Protector );    // Release first to make sure it is released
-               SHORTREL( &glThreadListLock );  
-               while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
-               // We're only woken when there's something avaliable
-               us->WaitPointer = NULL;
-               
-               taken = us->RetStatus;
-               
-               // Get the lock again
-               SHORTLOCK( &Sem->Protector );
-       }
-       
-       // While there is space, and there are thread waiting
-       // wake the first thread and give it what it wants (or what's left)
-       while( (Sem->MaxValue == 0 || Sem->Value < Sem->MaxValue) && Sem->Signaling )
-       {
-                int    given;
-               tThread *toWake = Sem->Signaling;
-               
-               Sem->Signaling = Sem->Signaling->Next;
-               // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
-               if( Sem->Signaling == NULL )
-                       Sem->LastSignaling = NULL;
-               
-               // Figure out how much to give
-               if( toWake->RetStatus && Sem->Value + toWake->RetStatus < Sem->MaxValue )
-                       given = toWake->RetStatus;
-               else
-                       given = Sem->MaxValue - Sem->Value;
-               Sem->Value -= given;
-               
-               
-               #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
-               Log("%p (%i %s) woken by wait on %p %s:%s",
-                       toWake, toWake->TID, toWake->ThreadName,
-                       Sem, Sem->ModName, Sem->Name);
-               #endif
-               
-               // Save the number we gave to the thread's status
-               toWake->RetStatus = given;
-               
-               // Wake the sleeper
-               SHORTLOCK( &glThreadListLock );
-               if( toWake->Status != THREAD_STAT_ACTIVE )
-                       Threads_AddActive(toWake);
-               SHORTREL( &glThreadListLock );
-       }
-       SHORTREL( &Sem->Protector );
-       
-       return taken;
-}
-
-//
-// Add items to a semaphore
-//
-int Semaphore_Signal(tSemaphore *Sem, int AmmountToAdd)
-{
-        int    given;
-        int    added;
-       
-       if( AmmountToAdd < 0 ) {
-               Log_Warning("Threads", "Semaphore_Signal: User bug - AmmountToAdd(%i) < 0, Sem=%p(%s)",
-                       AmmountToAdd, Sem, Sem->Name);
-       }
-       SHORTLOCK( &Sem->Protector );
-       
-       // Check if we have to block
-       if( Sem->MaxValue && Sem->Value == Sem->MaxValue )
-       {
-               tThread *us;
-               #if 0
-               Log_Debug("Threads", "Semaphore_Signal: IDLE Sem = %s:%s", Sem->ModName, Sem->Name);
-               Log_Debug("Threads", "Semaphore_Signal: Sem->Value(%i) == Sem->MaxValue(%i)", Sem->Value, Sem->MaxValue);
-               #endif
-               
-               SHORTLOCK( &glThreadListLock );
-               // - Remove from active list
-               us = Threads_RemActive();
-               us->Next = NULL;
-               // - Mark as sleeping
-               us->Status = THREAD_STAT_SEMAPHORESLEEP;
-               us->WaitPointer = Sem;
-               us->RetStatus = AmmountToAdd;   // Use RetStatus as a temp variable
-               
-               // - Add to waiting
-               if(Sem->LastSignaling) {
-                       Sem->LastSignaling->Next = us;
-                       Sem->LastSignaling = us;
-               }
-               else {
-                       Sem->Signaling = us;
-                       Sem->LastSignaling = us;
-               }
-               
-               #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
-               Log("%p (%i %s) signaling semaphore %p %s:%s",
-                       us, us->TID, us->ThreadName,
-                       Sem, Sem->ModName, Sem->Name);
-               #endif
-               
-               SHORTREL( &glThreadListLock );  
-               SHORTREL( &Sem->Protector );
-               while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
-               // We're only woken when there's something avaliable
-               us->WaitPointer = NULL;
-               
-               added = us->RetStatus;
-               
-               // Get the lock again
-               SHORTLOCK( &Sem->Protector );
-       }
-       // Non blocking
-       else
-       {
-               // Figure out how much we need to take off
-               if( Sem->MaxValue && Sem->Value + AmmountToAdd > Sem->MaxValue)
-                       added = Sem->MaxValue - Sem->Value;
-               else
-                       added = AmmountToAdd;
-               Sem->Value += added;
-       }
-       
-       // While there are items avaliable, and there are thread waiting
-       // wake the first thread and give it what it wants (or what's left)
-       while( Sem->Value && Sem->Waiting )
-       {
-               tThread *toWake = Sem->Waiting;
-               
-               // Remove thread from list (double ended, so clear LastWaiting if needed)
-               Sem->Waiting = Sem->Waiting->Next;
-               if( Sem->Waiting == NULL )
-                       Sem->LastWaiting = NULL;
-               
-               // Figure out how much to give to woken thread
-               // - Requested count is stored in ->RetStatus
-               if( toWake->RetStatus && Sem->Value > toWake->RetStatus )
-                       given = toWake->RetStatus;
-               else
-                       given = Sem->Value;
-               Sem->Value -= given;
-               
-               // Save the number we gave to the thread's status
-               toWake->RetStatus = given;
-               
-               if(toWake->bInstrTrace)
-                       Log("%s(%i) given %i from %p", toWake->ThreadName, toWake->TID, given, Sem);
-               #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
-               Log("%p (%i %s) woken by signal on %p %s:%s",
-                       toWake, toWake->TID, toWake->ThreadName,
-                       Sem, Sem->ModName, Sem->Name);
-               #endif
-               
-               // Wake the sleeper
-               SHORTLOCK( &glThreadListLock );
-               if( toWake->Status != THREAD_STAT_ACTIVE )
-                       Threads_AddActive(toWake);
-               else
-                       Warning("Thread %p (%i %s) is already awake", toWake, toWake->TID, toWake->ThreadName);
-               SHORTREL( &glThreadListLock );
-       }
-       SHORTREL( &Sem->Protector );
-       
-       return added;
-}
-
-//
-// Get the current value of a semaphore
-//
-int Semaphore_GetValue(tSemaphore *Sem)
-{
-       return Sem->Value;
-}
-
 // === EXPORTS ===
 EXPORT(Threads_GetUID);
 EXPORT(Threads_GetGID);
-EXPORT(Mutex_Acquire);
-EXPORT(Mutex_Release);
-EXPORT(Mutex_IsLocked);
-EXPORT(Semaphore_Init);
-EXPORT(Semaphore_Wait);
-EXPORT(Semaphore_Signal);

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