Fixed TID0 not being on the All Threads list
[tpg/acess2.git] / Kernel / threads.c
index 714b2b0..9fd052b 100644 (file)
@@ -3,69 +3,77 @@
  * threads.c
  * - Common Thread Control
  */
-#include <common.h>
+#include <acess.h>
 #include <threads.h>
+#include <errno.h>
+
+#define DEBUG_TRACE_TICKETS    0       // Trace ticket counts
+#define DEBUG_TRACE_STATE      0       // Trace state changes (sleep/wake)
 
 // === CONSTANTS ===
 #define        DEFAULT_QUANTUM 10
 #define        DEFAULT_TICKETS 5
 #define MAX_TICKETS            10
+const enum eConfigTypes        cCONFIG_TYPES[] = {
+       CFGT_HEAPSTR,   // e.g. CFG_VFS_CWD
+       CFGT_INT,       // e.g. CFG_VFS_MAXFILES
+       CFGT_NULL
+};
 
 // === IMPORTS ===
-extern void    ArchThreads_Init();
-extern void    Proc_Start();
-extern tThread *Proc_GetCurThread();
+extern void    ArchThreads_Init(void);
+extern void    Proc_Start(void);
+extern tThread *Proc_GetCurThread(void);
 extern int     Proc_Clone(Uint *Err, Uint Flags);
+extern void    Proc_CallFaultHandler(tThread *Thread);
 
 // === PROTOTYPES ===
-void   Threads_Init();
-void   Threads_SetName(char *NewName);
-void   Threads_SetTickets(int Num);
+void   Threads_Init(void);
+ int   Threads_SetName(char *NewName);
+char   *Threads_GetName(int ID);
+void   Threads_SetTickets(tThread *Thread, int Num);
+tThread        *Threads_CloneTCB(Uint *Err, Uint Flags);
  int   Threads_WaitTID(int TID, int *status);
 tThread        *Threads_GetThread(Uint TID);
 void   Threads_AddToDelete(tThread *Thread);
 tThread        *Threads_int_GetPrev(tThread **List, tThread *Thread);
 void   Threads_Exit(int TID, int Status);
 void   Threads_Kill(tThread *Thread, int Status);
-void   Threads_Yield();
-void   Threads_Sleep();
-void   Threads_Wake(tThread *Thread);
- int   Threads_GetPID();
- int   Threads_GetTID();
- int   Threads_GetUID();
- int   Threads_GetGID();
-void   Threads_Dump();
+void   Threads_Yield(void);
+void   Threads_Sleep(void);
+ int   Threads_Wake(tThread *Thread);
+void   Threads_AddActive(tThread *Thread);
+tThread        *Threads_RemActive(void);
+ int   Threads_GetPID(void);
+ int   Threads_GetTID(void);
+tUID   Threads_GetUID(void);
+ int   Threads_SetUID(Uint *Errno, tUID ID);
+tGID   Threads_GetGID(void);
+ int   Threads_SetGID(Uint *Errno, tUID ID);
+void   Threads_Dump(void);
+void   Mutex_Acquire(tMutex *Mutex);
+void   Mutex_Release(tMutex *Mutex);
+ int   Mutex_IsLocked(tMutex *Mutex);
 
 // === GLOBALS ===
 // -- Core Thread --
+// Only used for the core kernel
 tThread        gThreadZero = {
-       NULL, 0,        // Next, Lock
-       THREAD_STAT_ACTIVE,     // Status
-       0,      // Exit Status
-       0, 0,   // TID, TGID
-       0, 0,   // UID, GID
-       0,      // Parent Thread ID
-       "ThreadZero",   // Name
-       
-       0,      // Kernel Stack
-       {0},    // Saved State
-       {0},    // VM State
-       
-       0, {0}, {0},    // Signal State
-       
-       NULL, NULL,     // Messages, Last Message
-       DEFAULT_QUANTUM, DEFAULT_QUANTUM,       // Quantum, Remaining
-       DEFAULT_TICKETS,
-       {0}     // Default config to zero
+       Status: THREAD_STAT_ACTIVE,     // Status
+       ThreadName:     "ThreadZero",   // Name
+       Quantum: DEFAULT_QUANTUM,       // Default Quantum
+       Remaining:      DEFAULT_QUANTUM,        // Current Quantum
+       NumTickets:     DEFAULT_TICKETS // Number of tickets
        };
 // -- Processes --
 // --- Locks ---
-volatile int   giThreadListLock = 0;   ///\note NEVER use a heap function while locked
+tShortSpinlock glThreadListLock;       ///\note NEVER use a heap function while locked
 // --- Current State ---
 volatile int   giNumActiveThreads = 0;
-volatile int   giTotalTickets = 0;
+volatile int   giFreeTickets = 0;
 volatile Uint  giNextTID = 1;
 // --- Thread Lists ---
+tThread        *gAllThreads = NULL;            // All allocated threads
 tThread        *gActiveThreads = NULL;         // Currently Running Threads
 tThread        *gSleepingThreads = NULL;       // Sleeping Threads
 tThread        *gDeleteThreads = NULL;         // Threads to delete
@@ -73,34 +81,19 @@ tThread     *gDeleteThreads = NULL;         // Threads to delete
 
 // === CODE ===
 /**
- * \fn void Threads_Init()
+ * \fn void Threads_Init(void)
  * \brief Initialse the thread list
  */
-void Threads_Init()
+void Threads_Init(void)
 {
        ArchThreads_Init();
        
        // Create Initial Task
        gActiveThreads = &gThreadZero;
-       giTotalTickets = gThreadZero.NumTickets;
+       gAllThreads = &gThreadZero;
+       //giFreeTickets = gThreadZero.NumTickets;
        giNumActiveThreads = 1;
-       
-       #if 1
-       // Create Idle Task
-       if(Proc_Clone(0, 0) == 0)
-       {
-               tThread *cur = Proc_GetCurThread();
-               cur->ThreadName = "Idle Thread";
-               Threads_SetTickets(0);  // Never called randomly
-               cur->Quantum = 1;       // 1 slice quantum
-               for(;;) {
-                       Log("---- Idle");
-                       Threads_Dump();
-                       __asm__ __volatile__ ("hlt");   // Just yeilds
-               }
-       }
-       #endif
-       
+               
        Proc_Start();
 }
 
@@ -108,55 +101,161 @@ void Threads_Init()
  * \fn void Threads_SetName(char *NewName)
  * \brief Sets the current thread's name
  */
-void Threads_SetName(char *NewName)
+int Threads_SetName(char *NewName)
 {
        tThread *cur = Proc_GetCurThread();
-       if( IsHeap(cur->ThreadName) )
-               free( cur->ThreadName );
-       cur->ThreadName = malloc(strlen(NewName)+1);
-       strcpy(cur->ThreadName, NewName);
+       char    *oldname = cur->ThreadName;
+       
+       cur->ThreadName = NULL;
+       
+       if( IsHeap(oldname) )   free( oldname );
+       
+       cur->ThreadName = strdup(NewName);
+       return 0;
 }
 
 /**
- * \fn void Threads_SetTickets(int Num)
+ * \fn char *Threads_GetName(int ID)
+ * \brief Gets a thread's name
+ */
+char *Threads_GetName(int ID)
+{
+       if(ID == -1) {
+               return Proc_GetCurThread()->ThreadName;
+       }
+       // TODO: Find a thread and get its name
+       return NULL;
+}
+
+/**
+ * \fn void Threads_SetTickets(tThread *Thread, int Num)
  * \brief Sets the 'priority' of a task
  */
-void Threads_SetTickets(int Num)
+void Threads_SetTickets(tThread *Thread, int Num)
 {
-       tThread *cur = Proc_GetCurThread();
+       if(Thread == NULL)
+               Thread = Proc_GetCurThread();
        if(Num < 0)     return;
        if(Num > MAX_TICKETS)   Num = MAX_TICKETS;
        
-       LOCK( &giThreadListLock );
-       giTotalTickets -= cur->NumTickets;
-       cur->NumTickets = Num;
-       giTotalTickets += Num;
-       //LOG("giTotalTickets = %i", giTotalTickets);
-       RELEASE( &giThreadListLock );
+       if( Thread != Proc_GetCurThread() ) {
+               SHORTLOCK( &glThreadListLock );
+               giFreeTickets -= Thread->NumTickets - Num;
+               Thread->NumTickets = Num;
+               SHORTREL( &glThreadListLock );
+       }
+       else
+               Thread->NumTickets = Num;
 }
 
 /**
- * \fn void Threads_WaitTID(int TID, int *status)
- * \brief Wait for a task to change state
+ * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
  */
-int Threads_WaitTID(int TID, int *status)
+tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
 {
-       Threads_Dump();
+       tThread *cur, *new;
+        int    i;
+       cur = Proc_GetCurThread();
+       
+       new = malloc(sizeof(tThread));
+       if(new == NULL) {
+               *Err = -ENOMEM;
+               return NULL;
+       }
+       memcpy(new, cur, sizeof(tThread));
+       
+       new->CurCPU = -1;
+       new->Next = NULL;
+       memset( &new->IsLocked, 0, sizeof(new->IsLocked));
+       new->Status = THREAD_STAT_ACTIVE;
+       new->RetStatus = 0;
+       
+       // Get Thread ID
+       new->TID = giNextTID++;
+       new->Parent = cur;
+       
+       // Clone Name
+       new->ThreadName = strdup(cur->ThreadName);
+       
+       // Set Thread Group ID (PID)
+       if(Flags & CLONE_VM)
+               new->TGID = new->TID;
+       else
+               new->TGID = cur->TGID;
+       
+       // Messages are not inherited
+       new->Messages = NULL;
+       new->LastMessage = NULL;
+       
+       // Set State
+       new->Remaining = new->Quantum = cur->Quantum;
+       new->NumTickets = cur->NumTickets;
+       
+       // Set Signal Handlers
+       new->CurFaultNum = 0;
+       new->FaultHandler = cur->FaultHandler;
+       
+       for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
+       {
+               switch(cCONFIG_TYPES[i])
+               {
+               default:
+                       new->Config[i] = cur->Config[i];
+                       break;
+               case CFGT_HEAPSTR:
+                       if(cur->Config[i])
+                               new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
+                       else
+                               new->Config[i] = 0;
+                       break;
+               }
+       }
+       
+       // Maintain a global list of threads
+       SHORTLOCK( &glThreadListLock );
+       new->GlobalPrev = NULL; // Protect against bugs
+       new->GlobalNext = gAllThreads;
+       gAllThreads = new;
+       SHORTREL( &glThreadListLock );
        
+       return new;
+}
+
+/**
+ * \fn Uint *Threads_GetCfgPtr(int Id)
+ */
+Uint *Threads_GetCfgPtr(int Id)
+{
+       if(Id < 0 || Id >= NUM_CFG_ENTRIES) {
+               Warning("Threads_GetCfgPtr: Index %i is out of bounds", Id);
+               return NULL;
+       }
+       
+       return &Proc_GetCurThread()->Config[Id];
+}
+
+/**
+ * \fn tTID Threads_WaitTID(int TID, int *status)
+ * \brief Wait for a task to change state
+ * \return TID of child that changed state
+ */
+int Threads_WaitTID(int TID, int *status)
+{      
        // Any Child
        if(TID == -1) {
-               
+               Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
                return -1;
        }
        
        // Any peer/child thread
        if(TID == 0) {
-               
+               Log_Error("Threads", "TODO: Threads_WaitTID(TID=0) - Any Child/Sibling");
                return -1;
        }
        
        // TGID = abs(TID)
        if(TID < -1) {
+               Log_Error("Threads", "TODO: Threads_WaitTID(TID<0) - TGID");
                return -1;
        }
        
@@ -165,13 +264,27 @@ int Threads_WaitTID(int TID, int *status)
                tThread *t = Threads_GetThread(TID);
                 int    initStatus = t->Status;
                 int    ret;
-               while(t->Status == initStatus)  Threads_Yield();
+               
+               if(initStatus != THREAD_STAT_ZOMBIE) {
+                       // TODO: Handle child also being suspended if wanted
+                       while(t->Status != THREAD_STAT_ZOMBIE) {
+                               Threads_Sleep();
+                               Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
+                                       Threads_GetTID(), t->TID, t->Status);
+                       }
+               }
+               
+               Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
+                       Threads_GetTID(), t->TID, t->Status);
                ret = t->RetStatus;
                switch(t->Status)
                {
                case THREAD_STAT_ZOMBIE:
+                       // Kill the thread
                        t->Status = THREAD_STAT_DEAD;
+                       // TODO: Child return value?
                        if(status)      *status = 0;
+                       // add to delete queue
                        Threads_AddToDelete( t );
                        break;
                default:
@@ -187,28 +300,22 @@ int Threads_WaitTID(int TID, int *status)
 /**
  * \fn tThread *Threads_GetThread(Uint TID)
  * \brief Gets a thread given its TID
+ * \param TID  Thread ID
  */
 tThread *Threads_GetThread(Uint TID)
 {
        tThread *thread;
        
-       // Search Active List
-       for(thread = gActiveThreads;
+       // Search global list
+       for(thread = gAllThreads;
                thread;
-               thread = thread->Next)
-       {
-               if(thread->TID == TID)
-                       return thread;
-       }
-       
-       // Search Sleeping List
-       for(thread = gSleepingThreads;
-               thread;
-               thread = thread->Next)
+               thread = thread->GlobalNext)
        {
                if(thread->TID == TID)
                        return thread;
        }
+
+       Log("Unable to find TID %i on main list\n", TID);
        
        return NULL;
 }
@@ -230,7 +337,7 @@ void Threads_AddToDelete(tThread *Thread)
 }
 
 /**
- * \fn tThread *Threads_int_GetPrev(tThread *List, tThread *Thread)
+ * \fn tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
  * \brief Gets the previous entry in a thead linked list
  */
 tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
@@ -258,13 +365,20 @@ tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
  */
 void Threads_Exit(int TID, int Status)
 {
-       Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
+       if( TID == 0 )
+               Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
+       else
+               Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
+       // Halt forever, just in case
+       for(;;)
+               HALT();
 }
 
 /**
  * \fn void Threads_Kill(tThread *Thread, int Status)
  * \brief Kill a thread
- * \param TID  Thread ID (0 for current)
+ * \param Thread       Thread to kill
+ * \param Status       Status code to return to the parent
  */
 void Threads_Kill(tThread *Thread, int Status)
 {
@@ -279,24 +393,26 @@ void Threads_Kill(tThread *Thread, int Status)
                        child;
                        child = child->Next)
                {
-                       if(child->PTID == gCurrentThread->TID)
+                       if(child->PTID == Thread->TID)
                                Threads_Kill(child, -1);
                }
        }
        #endif
        
-       ///\note Double lock is needed due to overlap of locks
+       ///\note Double lock is needed due to overlap of lock areas
        
        // Lock thread (stop us recieving messages)
-       LOCK( &Thread->IsLocked );
+       SHORTLOCK( &Thread->IsLocked );
        
        // Lock thread list
-       LOCK( &giThreadListLock );
+       SHORTLOCK( &glThreadListLock );
        
        // Get previous thread on list
        prev = Threads_int_GetPrev( &gActiveThreads, Thread );
        if(!prev) {
                Warning("Proc_Exit - Current thread is not on the active queue");
+               SHORTREL( &Thread->IsLocked );
+               SHORTREL( &glThreadListLock );
                return;
        }
        
@@ -313,9 +429,10 @@ void Threads_Kill(tThread *Thread, int Status)
        prev->Next = Thread->Next;      // Remove from active
        
        giNumActiveThreads --;
-       giTotalTickets -= Thread->NumTickets;
+       if( Thread != Proc_GetCurThread() )
+               giFreeTickets -= Thread->NumTickets;
        
-       // Mark thread as a zombie
+       // Save exit status
        Thread->RetStatus = Status;
        
        // Don't Zombie if we are being killed as part of a tree
@@ -325,234 +442,514 @@ void Threads_Kill(tThread *Thread, int Status)
                Threads_AddToDelete( Thread );
        } else {
                Thread->Status = THREAD_STAT_ZOMBIE;
+               // Wake parent
+               Threads_Wake( Thread->Parent );
        }
        
+       Log("Thread %i went *hurk* (%i)", Thread->TID, Thread->Status);
+       
        // Release spinlocks
-       RELEASE( &Thread->IsLocked );   // Released first so that it IS released
-       RELEASE( &giThreadListLock );
+       SHORTREL( &Thread->IsLocked );
+       SHORTREL( &glThreadListLock );
+       
        if(Status != -1)        HALT();
 }
 
 /**
- * \fn void Threads_Yield()
+ * \fn void Threads_Yield(void)
  * \brief Yield remainder of timeslice
  */
-void Threads_Yield()
+void Threads_Yield(void)
 {
        Proc_GetCurThread()->Remaining = 0;
        HALT();
 }
 
 /**
- * \fn void Threads_Sleep()
+ * \fn void Threads_Sleep(void)
  * \brief Take the current process off the run queue
  */
-void Threads_Sleep()
+void Threads_Sleep(void)
 {
        tThread *cur = Proc_GetCurThread();
-       tThread *thread;
        
-       Log("Proc_Sleep: %i going to sleep", cur->TID);
+       //Log_Log("Threads", "%i going to sleep", cur->TID);
        
        // Acquire Spinlock
-       LOCK( &giThreadListLock );
-       
-       // Get thread before current thread
-       thread = Threads_int_GetPrev( &gActiveThreads, cur );
-       if(!thread) {
-               Warning("Proc_Sleep - Current thread is not on the active queue");
-               return;
-       }
+       SHORTLOCK( &glThreadListLock );
        
        // Don't sleep if there is a message waiting
        if( cur->Messages ) {
-               RELEASE( &giThreadListLock );
+               SHORTREL( &glThreadListLock );
                return;
        }
        
-       // Unset remaining timeslices (force a task switch on timer fire)
-       cur->Remaining = 0;
-       
-       // Remove from active list
-       thread->Next = cur->Next;
+       // Remove us from running queue
+       Threads_RemActive();
        
        // Add to Sleeping List (at the top)
        cur->Next = gSleepingThreads;
        gSleepingThreads = cur;
        
-       // Reduce the active count & ticket count
-       giNumActiveThreads --;
-       giTotalTickets -= cur->NumTickets;
-       
        // Mark thread as sleeping
        cur->Status = THREAD_STAT_SLEEPING;
        
+       #if DEBUG_TRACE_STATE
+       Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
+       #endif
+       
        // Release Spinlock
-       RELEASE( &giThreadListLock );
+       SHORTREL( &glThreadListLock );
        
-       HALT();
+       while(cur->Status != THREAD_STAT_ACTIVE)        HALT();
 }
 
 
 /**
- * \fn void Threads_Wake( tThread *Thread )
+ * \fn int Threads_Wake( tThread *Thread )
  * \brief Wakes a sleeping/waiting thread up
+ * \param Thread       Thread to wake
+ * \return Boolean Failure (Returns ERRNO)
+ * \note Should be called with the scheduler lock held
  */
-void Threads_Wake(tThread *Thread)
+int Threads_Wake(tThread *Thread)
 {
        tThread *prev;
+       
+       if(!Thread)
+               return -EINVAL;
+       
        switch(Thread->Status)
        {
-       case THREAD_STAT_ACTIVE:        break;
-       case THREAD_STAT_SLEEPING:
-               LOCK( &giThreadListLock );
+       case THREAD_STAT_ACTIVE:
+               Log("Thread_Wake: Waking awake thread (%i)", Thread->TID);
+               return -EALREADY;
+       
+       case THREAD_STAT_SLEEPING:      // TODO: Comment better
+               // Remove from sleeping queue
                prev = Threads_int_GetPrev(&gSleepingThreads, Thread);
-               prev->Next = Thread->Next;      // Remove from sleeping queue
-               Thread->Next = gActiveThreads;  // Add to active queue
+               prev->Next = Thread->Next;
+               // Add to active queue
+               Thread->Next = gActiveThreads;
                gActiveThreads = Thread;
+               // Update bookkeeping
+               giNumActiveThreads ++;
+               giFreeTickets += Thread->NumTickets;
+               #if DEBUG_TRACE_TICKETS
+               Log("Threads_Wake: new giFreeTickets = %i", giFreeTickets);
+               #endif
+               Thread->CurCPU = -1;
                Thread->Status = THREAD_STAT_ACTIVE;
-               RELEASE( &giThreadListLock );
-               break;
+               #if DEBUG_TRACE_STATE
+               Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
+               #endif
+               return -EOK;
+       
        case THREAD_STAT_WAITING:
                Warning("Thread_Wake - Waiting threads are not currently supported");
-               break;
+               return -ENOTIMPL;
+       
        case THREAD_STAT_DEAD:
                Warning("Thread_Wake - Attempt to wake dead thread (%i)", Thread->TID);
-               break;
+               return -ENOTIMPL;
+       
        default:
                Warning("Thread_Wake - Unknown process status (%i)\n", Thread->Status);
-               break;
+               return -EINTERNAL;
        }
 }
 
-#if 0
 /**
- * \fn void Threads_SetSignalHandler(int Num, void *Handler)
- * \brief Sets the signal handler for a signal
+ * \brief Wake a thread given the TID
+ * \param TID  Thread ID to wake
+ * \return Boolean Faulure (errno)
  */
-void Threads_SetSignalHandler(int Num, void *Handler)
+int Threads_WakeTID(tTID TID)
 {
-       if(Num < 0 || Num >= NSIG)      return;
-       
-       gCurrentThread->SignalHandlers[Num] = Handler;
+       tThread *thread = Threads_GetThread(TID);
+        int    ret;
+       if(!thread)
+               return -ENOENT;
+       SHORTLOCK( &glThreadListLock );
+       ret = Threads_Wake( thread );
+       SHORTREL( &glThreadListLock );
+       return ret;
 }
 
 /**
- * \fn void Threads_SendSignal(int TID, int Num)
+ * \fn void Threads_AddActive(tThread *Thread)
+ * \brief Adds a thread to the active queue
  */
-void Threads_SendSignal(int TID, int Num)
+void Threads_AddActive(tThread *Thread)
 {
-       tThread *thread = Proc_GetThread(TID);
-       void    *handler;
+       SHORTLOCK( &glThreadListLock );
+       // Add to active list
+       Thread->Next = gActiveThreads;
+       gActiveThreads = Thread;
+       // Update bookkeeping
+       giNumActiveThreads ++;
+       giFreeTickets += Thread->NumTickets;
+       #if DEBUG_TRACE_TICKETS
+       Log("Threads_AddActive: new giFreeTickets = %i", giFreeTickets);
+       #endif
+       SHORTREL( &glThreadListLock );
+}
+
+/**
+ * \brief Removes the current thread from the active queue
+ * \warning This should ONLY be called with task switches disabled
+ * \return Current thread pointer
+ */
+tThread *Threads_RemActive(void)
+{
+       tThread *ret = Proc_GetCurThread();
+       tThread *prev = Threads_int_GetPrev(&gActiveThreads, ret);
+       if(!prev)       return NULL;
+       ret->Remaining = 0;
+       ret->CurCPU = -1;
+       prev->Next = ret->Next;
+       giNumActiveThreads --;
+       return ret;
+}
+
+/**
+ * \fn void Threads_SetFaultHandler(Uint Handler)
+ * \brief Sets the signal handler for a signal
+ */
+void Threads_SetFaultHandler(Uint Handler)
+{      
+       //Log_Debug("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
+       Proc_GetCurThread()->FaultHandler = Handler;
+}
+
+/**
+ * \fn void Threads_Fault(int Num)
+ * \brief Calls a fault handler
+ */
+void Threads_Fault(int Num)
+{
+       tThread *thread = Proc_GetCurThread();
+       
+       Log_Log("Threads", "Threads_Fault: thread = %p", thread);
        
        if(!thread)     return ;
        
-       handler = thread->SignalHandlers[Num];
+       Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
        
-       // Panic?
-       if(handler == SIG_ERR) {
-               Proc_Kill(TID);
+       switch(thread->FaultHandler)
+       {
+       case 0: // Panic?
+               Threads_Kill(thread, -1);
+               HALT();
                return ;
-       }
-       // Dump Core?
-       if(handler == -2) {
-               Proc_Kill(TID);
+       case 1: // Dump Core?
+               Threads_Kill(thread, -1);
+               HALT();
                return ;
        }
-       // Ignore?
-       if(handler == -2)       return;
        
-       // Check the type and handle if the thread is already in a signal
-       if(thread->CurSignal != 0) {
-               if(Num < _SIGTYPE_FATAL)
-                       Proc_Kill(TID);
-               } else {
-                       while(thread->CurSignal != 0)
-                               Proc_Yield();
-               }
+       // Double Fault? Oh, F**k
+       if(thread->CurFaultNum != 0) {
+               Threads_Kill(thread, -1);       // For now, just kill
+               HALT();
        }
        
-       //TODO: 
+       thread->CurFaultNum = Num;
+       
+       Proc_CallFaultHandler(thread);
 }
-#endif
 
 // --- Process Structure Access Functions ---
-int Threads_GetPID()
+tPID Threads_GetPID(void)
 {
        return Proc_GetCurThread()->TGID;
 }
-int Threads_GetTID()
+tTID Threads_GetTID(void)
 {
        return Proc_GetCurThread()->TID;
 }
-int Threads_GetUID()
+tUID Threads_GetUID(void)
 {
        return Proc_GetCurThread()->UID;
 }
-int Threads_GetGID()
+tGID Threads_GetGID(void)
 {
        return Proc_GetCurThread()->GID;
 }
 
+int Threads_SetUID(Uint *Errno, tUID ID)
+{
+       tThread *t = Proc_GetCurThread();
+       if( t->UID != 0 ) {
+               *Errno = -EACCES;
+               return -1;
+       }
+       Log_Debug("Threads", "TID %i's UID set to %i", t->TID, ID);
+       t->UID = ID;
+       return 0;
+}
+
+int Threads_SetGID(Uint *Errno, tGID ID)
+{
+       tThread *t = Proc_GetCurThread();
+       if( t->UID != 0 ) {
+               *Errno = -EACCES;
+               return -1;
+       }
+       Log_Debug("Threads", "TID %i's GID set to %i", t->TID, ID);
+       t->GID = ID;
+       return 0;
+}
+
 /**
- * \fn void Threads_Dump()
+ * \fn void Threads_Dump(void)
  * \brief Dums a list of currently running threads
  */
-void Threads_Dump()
+void Threads_Dump(void)
 {
        tThread *thread;
        
        Log("Active Threads:");
        for(thread=gActiveThreads;thread;thread=thread->Next)
        {
-               Log(" %i (%i) - %s", thread->TID, thread->TGID, thread->ThreadName);
+               Log(" %i (%i) - %s (CPU %i)",
+                       thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+               Log("  State: %i", thread->Status);
                Log("  %i Tickets, Quantum %i", thread->NumTickets, thread->Quantum);
                Log("  KStack 0x%x", thread->KernelStack);
        }
-       Log("Sleeping Threads:");
-       for(thread=gSleepingThreads;thread;thread=thread->Next)
+       
+       Log("All Threads:");
+       for(thread=gAllThreads;thread;thread=thread->GlobalNext)
        {
-               Log(" %i (%i) - %s", thread->TID, thread->TGID, thread->ThreadName);
+               Log(" %i (%i) - %s (CPU %i)",
+                       thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+               Log("  State: %i", thread->Status);
                Log("  %i Tickets, Quantum %i", thread->NumTickets, thread->Quantum);
                Log("  KStack 0x%x", thread->KernelStack);
        }
 }
 
 /**
- * \fn tThread *Threads_GetNextToRun(int CPU)
+ * \fn tThread *Threads_GetNextToRun(int CPU, tThread *Last)
  * \brief Gets the next thread to run
+ * \param CPU  Current CPU
+ * \param Last The thread the CPU was running
  */
-tThread *Threads_GetNextToRun(int CPU)
+tThread *Threads_GetNextToRun(int CPU, tThread *Last)
 {
        tThread *thread;
         int    ticket;
-        int    number;
+        int    number; 
        
-       // Special case: 1 thread
-       if(giNumActiveThreads == 1)
+       // Lock thread list
+       SHORTLOCK( &glThreadListLock );
+       
+       // Clear Delete Queue
+       while(gDeleteThreads)
        {
-               return gActiveThreads;
+               thread = gDeleteThreads->Next;
+               if( IS_LOCKED(&gDeleteThreads->IsLocked) ) {    // Only free if structure is unused
+                       // Set to dead
+                       gDeleteThreads->Status = THREAD_STAT_DEAD;
+                       // Free name
+                       if( IsHeap(gDeleteThreads->ThreadName) )
+                               free(gDeleteThreads->ThreadName);
+                       // Remove from global list
+                       if( gDeleteThreads == gAllThreads )
+                               gAllThreads = gDeleteThreads->GlobalNext;
+                       else
+                               gDeleteThreads->GlobalPrev->GlobalNext = gDeleteThreads->GlobalNext;
+                       free( gDeleteThreads );
+               }
+               gDeleteThreads = thread;
+       }
+       
+       // No active threads, just take a nap
+       if(giNumActiveThreads == 0) {
+               SHORTREL( &glThreadListLock );
+               #if DEBUG_TRACE_TICKETS
+               Log("No active threads");
+               #endif
+               return NULL;
+       }
+       
+       // Special case: 1 thread
+       if(giNumActiveThreads == 1) {
+               if( gActiveThreads->CurCPU == -1 )
+                       gActiveThreads->CurCPU = CPU;
+               SHORTREL( &glThreadListLock );
+               if( gActiveThreads->CurCPU == CPU )
+                       return gActiveThreads;
+               return NULL;    // CPU has nothing to do
+       }
+       
+       // Allow the old thread to be scheduled again
+       if( Last ) {
+               if( Last->Status == THREAD_STAT_ACTIVE ) {
+                       giFreeTickets += Last->NumTickets;
+                       #if DEBUG_TRACE_TICKETS
+                       LogF(" CPU %i released %p (%i %s) into the pool (%i tickets in pool)\n",
+                               CPU, Last, Last->TID, Last->ThreadName, giFreeTickets);
+                       #endif
+               }
+               #if DEBUG_TRACE_TICKETS
+               else
+                       LogF(" %p (%s)->Status = %i\n", Last, Last->ThreadName, Last->Status);
+               #endif
+               Last->CurCPU = -1;
+       }
+       
+       #if 1
+       number = 0;
+       for(thread=gActiveThreads;thread;thread=thread->Next) {
+               if(thread->CurCPU >= 0) continue;
+               number += thread->NumTickets;
+       }
+       if(number != giFreeTickets) {
+               Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
+                       giFreeTickets, number, CPU);
+       }
+       #endif
+       
+       // No free tickets (all tasks delegated to cores)
+       if( giFreeTickets == 0 ) {
+               SHORTREL(&glThreadListLock);
+               return NULL;
        }
        
        // Get the ticket number
-       ticket = number = rand() % giTotalTickets;
+       ticket = number = rand() % giFreeTickets;
        
        // Find the next thread
        for(thread=gActiveThreads;thread;thread=thread->Next)
        {
+               if(thread->CurCPU >= 0) continue;
                if(thread->NumTickets > number) break;
                number -= thread->NumTickets;
        }
-       
        // Error Check
        if(thread == NULL)
        {
                number = 0;
-               for(thread=gActiveThreads;thread;thread=thread->Next)
+               for(thread=gActiveThreads;thread;thread=thread->Next) {
+                       if(thread->CurCPU >= 0) continue;
                        number += thread->NumTickets;
-               Panic("Bookeeping Failed - giTotalTicketCount (%i) != true count (%i)",
-                       giTotalTickets, number);
+               }
+               Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
+                       giFreeTickets, number);
        }
+       #if DEBUG_TRACE_TICKETS
+       LogF(" CPU%i giFreeTickets = %i\n", CPU, giFreeTickets);
+       #endif
+       
+       // Make the new thread non-schedulable
+       giFreeTickets -= thread->NumTickets;    
+       thread->CurCPU = CPU;
+       
+       //Threads_Dump();
+       #if DEBUG_TRACE_TICKETS
+       LogF(" CPU%i giFreeTickets = %i, giving %p (%i %s CPU=%i)\n",
+               CPU, giFreeTickets, thread, thread->TID, thread->ThreadName, thread->CurCPU);
+       #endif
+       
+       SHORTREL( &glThreadListLock );
        
        return thread;
 }
+
+/**
+ * \fn void Threads_SegFault(tVAddr Addr)
+ * \brief Called when a Segment Fault occurs
+ */
+void Threads_SegFault(tVAddr Addr)
+{
+       Warning("Thread #%i committed a segfault at address %p", Proc_GetCurThread()->TID, Addr);
+       Threads_Fault( 1 );
+       //Threads_Exit( 0, -1 );
+}
+
+/**
+ * \brief Acquire a heavy mutex
+ * \param Mutex        Mutex to acquire
+ * 
+ * This type of mutex checks if the mutex is avaliable, and acquires it
+ * if it is. Otherwise, the current thread is added to the mutex's wait
+ * queue and the thread suspends. When the holder of the mutex completes,
+ * the oldest thread (top thread) on the queue is given the lock and
+ * restarted.
+ */
+void Mutex_Acquire(tMutex *Mutex)
+{
+       tThread *us = Proc_GetCurThread();
+       
+       // Get protector
+       SHORTLOCK( &Mutex->Protector );
+       
+       //Log("Mutex_Acquire: (%p)", Mutex);
+       
+       // Check if the lock is already held
+       if( Mutex->Owner ) {
+               SHORTLOCK( &glThreadListLock );
+               // - Remove from active list
+               Threads_RemActive();
+               // - Mark as sleeping
+               us->Status = THREAD_STAT_OFFSLEEP;
+               
+               // - Add to waiting
+               if(Mutex->LastWaiting) {
+                       Mutex->LastWaiting->Next = us;
+                       Mutex->LastWaiting = us;
+               }
+               else {
+                       Mutex->Waiting = us;
+                       Mutex->LastWaiting = us;
+               }
+               SHORTREL( &glThreadListLock );
+               SHORTREL( &Mutex->Protector );
+               while(us->Status == THREAD_STAT_OFFSLEEP)       HALT();
+               // We're only woken when we get the lock
+       }
+       // Ooh, let's take it!
+       else {
+               Mutex->Owner = us;
+               SHORTREL( &Mutex->Protector );
+       }
+}
+
+/**
+ * \brief Release a held mutex
+ * \param Mutex        Mutex to release
+ */
+void Mutex_Release(tMutex *Mutex)
+{
+       SHORTLOCK( &Mutex->Protector );
+       //Log("Mutex_Release: (%p)", Mutex);
+       if( Mutex->Waiting ) {
+               Mutex->Owner = Mutex->Waiting;  // Set owner
+               Mutex->Waiting = Mutex->Waiting->Next;  // Next!
+               // Wake new owner
+               Mutex->Owner->Status = THREAD_STAT_ACTIVE;
+               Threads_AddActive(Mutex->Owner);
+               //Log("Mutex %p Woke %p", Mutex, Mutex->Owner);
+       }
+       else {
+               Mutex->Owner = NULL;
+       }
+       SHORTREL( &Mutex->Protector );
+}
+
+/**
+ * \brief Is this mutex locked?
+ * \param Mutex        Mutex pointer
+ */
+int Mutex_IsLocked(tMutex *Mutex)
+{
+       return Mutex->Owner != NULL;
+}
+
+// === EXPORTS ===
+EXPORT(Threads_GetUID);
+EXPORT(Mutex_Acquire);
+EXPORT(Mutex_Release);
+EXPORT(Mutex_IsLocked);

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