*/
#include <acess.h>
#include <threads.h>
+#include <threads_int.h>
#include <errno.h>
+#include <semaphore.h>
+// Configuration
#define DEBUG_TRACE_TICKETS 0 // Trace ticket counts
#define DEBUG_TRACE_STATE 0 // Trace state changes (sleep/wake)
+#define SEMAPHORE_DEBUG 0
+
+// --- Schedulers ---
+#define SCHED_UNDEF 0
+#define SCHED_LOTTERY 1 // Lottery scheduler
+#define SCHED_RR_SIM 2 // Single Queue Round Robin
+#define SCHED_RR_PRI 3 // Multi Queue Round Robin
+// Set scheduler type
+#define SCHEDULER_TYPE SCHED_LOTTERY
// === CONSTANTS ===
#define DEFAULT_QUANTUM 10
-#define DEFAULT_TICKETS 5
-#define MAX_TICKETS 10
+#define DEFAULT_PRIORITY 5
+#define MIN_PRIORITY 10
const enum eConfigTypes cCONFIG_TYPES[] = {
CFGT_HEAPSTR, // e.g. CFG_VFS_CWD
CFGT_INT, // e.g. CFG_VFS_MAXFILES
// === IMPORTS ===
extern void ArchThreads_Init(void);
-extern void Proc_Start(void);
-extern tThread *Proc_GetCurThread(void);
-extern int Proc_Clone(Uint *Err, Uint Flags);
extern void Proc_CallFaultHandler(tThread *Thread);
+extern void Proc_DumpThreadCPUState(tThread *Thread);
+extern int GetCPUNum(void);
// === PROTOTYPES ===
void Threads_Init(void);
- int Threads_SetName(char *NewName);
+#if 0
+ int Threads_SetName(const char *NewName);
+#endif
char *Threads_GetName(int ID);
-void Threads_SetTickets(tThread *Thread, int Num);
+#if 0
+void Threads_SetPriority(tThread *Thread, int Pri);
tThread *Threads_CloneTCB(Uint *Err, Uint Flags);
int Threads_WaitTID(int TID, int *status);
tThread *Threads_GetThread(Uint TID);
+#endif
void Threads_AddToDelete(tThread *Thread);
-tThread *Threads_int_GetPrev(tThread **List, tThread *Thread);
+tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread);
+#if 0
void Threads_Exit(int TID, int Status);
void Threads_Kill(tThread *Thread, int Status);
void Threads_Yield(void);
int Threads_Wake(tThread *Thread);
void Threads_AddActive(tThread *Thread);
tThread *Threads_RemActive(void);
+#endif
+void Threads_ToggleTrace(int TID);
+void Threads_Fault(int Num);
+void Threads_SegFault(tVAddr Addr);
+#if 0
int Threads_GetPID(void);
int Threads_GetTID(void);
tUID Threads_GetUID(void);
- int Threads_SetUID(Uint *Errno, tUID ID);
tGID Threads_GetGID(void);
+ int Threads_SetUID(Uint *Errno, tUID ID);
int Threads_SetGID(Uint *Errno, tUID ID);
+#endif
void Threads_Dump(void);
-void Mutex_Acquire(tMutex *Mutex);
+void Threads_DumpActive(void);
+#if 0
+ int Mutex_Acquire(tMutex *Mutex);
void Mutex_Release(tMutex *Mutex);
int Mutex_IsLocked(tMutex *Mutex);
+#endif
// === GLOBALS ===
// -- Core Thread --
// Only used for the core kernel
tThread gThreadZero = {
- Status: THREAD_STAT_ACTIVE, // Status
- ThreadName: "ThreadZero", // Name
- Quantum: DEFAULT_QUANTUM, // Default Quantum
- Remaining: DEFAULT_QUANTUM, // Current Quantum
- NumTickets: DEFAULT_TICKETS // Number of tickets
+ .Status = THREAD_STAT_ACTIVE, // Status
+ .ThreadName = (char*)"ThreadZero", // Name
+ .Quantum = DEFAULT_QUANTUM, // Default Quantum
+ .Remaining = DEFAULT_QUANTUM, // Current Quantum
+ .Priority = DEFAULT_PRIORITY // Number of tickets
};
// -- Processes --
// --- Locks ---
tShortSpinlock glThreadListLock; ///\note NEVER use a heap function while locked
// --- Current State ---
-volatile int giNumActiveThreads = 0;
-volatile int giFreeTickets = 0;
-volatile Uint giNextTID = 1;
+volatile int giNumActiveThreads = 0; // Number of threads on the active queue
+volatile Uint giNextTID = 1; // Next TID to allocate
// --- Thread Lists ---
tThread *gAllThreads = NULL; // All allocated threads
-tThread *gActiveThreads = NULL; // Currently Running Threads
tThread *gSleepingThreads = NULL; // Sleeping Threads
tThread *gDeleteThreads = NULL; // Threads to delete
- int giNumCPUs = 1;
+ int giNumCPUs = 1; // Number of CPUs
+BOOL gaThreads_NoTaskSwitch[MAX_CPUS]; // Disables task switches for each core (Pseudo-IF)
+// --- Scheduler Types ---
+#if SCHEDULER_TYPE == SCHED_LOTTERY
+const int caiTICKET_COUNTS[MIN_PRIORITY+1] = {100,81,64,49,36,25,16,9,4,1,0};
+volatile int giFreeTickets = 0; // Number of tickets held by non-scheduled threads
+tThread *gActiveThreads = NULL; // Currently Running Threads
+#elif SCHEDULER_TYPE == SCHED_RR_SIM
+tThread *gActiveThreads = NULL; // Currently Running Threads
+#elif SCHEDULER_TYPE == SCHED_RR_PRI
+tThread *gaActiveThreads[MIN_PRIORITY+1]; // Active threads for each priority level
+#else
+# error "Unkown scheduler type"
+#endif
// === CODE ===
/**
{
ArchThreads_Init();
+ Log_Debug("Threads", "Offsets of tThread");
+ Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
+
// Create Initial Task
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ gaActiveThreads[gThreadZero.Priority] = &gThreadZero;
+ #else
gActiveThreads = &gThreadZero;
- //giFreeTickets = gThreadZero.NumTickets;
+ #endif
+
+ gAllThreads = &gThreadZero;
giNumActiveThreads = 1;
Proc_Start();
}
/**
- * \fn void Threads_SetName(char *NewName)
+ * \fn void Threads_SetName(const char *NewName)
* \brief Sets the current thread's name
+ * \param NewName New name for the thread
+ * \return Boolean Failure
*/
-int Threads_SetName(char *NewName)
+int Threads_SetName(const char *NewName)
{
tThread *cur = Proc_GetCurThread();
char *oldname = cur->ThreadName;
+ // NOTE: There is a possibility of non-thread safety here
+ // A thread could read the current name pointer before it is zeroed
+
cur->ThreadName = NULL;
if( IsHeap(oldname) ) free( oldname );
/**
* \fn char *Threads_GetName(int ID)
* \brief Gets a thread's name
+ * \param ID Thread ID (-1 indicates current thread)
+ * \return Pointer to name
+ * \retval NULL Failure
*/
-char *Threads_GetName(int ID)
+char *Threads_GetName(tTID ID)
{
if(ID == -1) {
return Proc_GetCurThread()->ThreadName;
}
- // TODO: Find a thread and get its name
- return NULL;
+ return Threads_GetThread(ID)->ThreadName;
}
/**
- * \fn void Threads_SetTickets(tThread *Thread, int Num)
- * \brief Sets the 'priority' of a task
+ * \fn void Threads_SetPriority(tThread *Thread, int Pri)
+ * \brief Sets the priority of a task
+ * \param Thread Thread to update ticket count (NULL means current thread)
+ * \param Pri New priority
*/
-void Threads_SetTickets(tThread *Thread, int Num)
+void Threads_SetPriority(tThread *Thread, int Pri)
{
- if(Thread == NULL)
- Thread = Proc_GetCurThread();
- if(Num < 0) return;
- if(Num > MAX_TICKETS) Num = MAX_TICKETS;
-
- if( Thread != Proc_GetCurThread() ) {
+ // Get current thread
+ if(Thread == NULL) Thread = Proc_GetCurThread();
+ // Bounds checking
+ // - If < 0, set to lowest priority
+ // - Minumum priority is actualy a high number, 0 is highest
+ if(Pri < 0) Pri = MIN_PRIORITY;
+ if(Pri > MIN_PRIORITY) Pri = MIN_PRIORITY;
+
+ // Do we actually have to do anything?
+ if( Pri == Thread->Priority ) return;
+
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ SHORTLOCK( &glThreadListLock );
+ // Remove from old priority
+ Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
+ // And add to new
+ Thread->Next = gaActiveThreads[Pri];
+ gaActiveThreads[Pri] = Thread;
+ Thread->Priority = Pri;
+ SHORTREL( &glThreadListLock );
+ #else
+ // If this isn't the current thread, we need to lock
+ if( Thread != Proc_GetCurThread() )
+ {
SHORTLOCK( &glThreadListLock );
- giFreeTickets -= Thread->NumTickets - Num;
- Thread->NumTickets = Num;
+
+ #if SCHEDULER_TYPE == SCHED_LOTTERY
+ giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
+ # if DEBUG_TRACE_TICKETS
+ Log("Threads_SetTickets: new giFreeTickets = %i [-%i+%i]",
+ giFreeTickets,
+ caiTICKET_COUNTS[Thread->Priority], caiTICKET_COUNTS[Pri]);
+ # endif
+ #endif
+ Thread->Priority = Pri;
SHORTREL( &glThreadListLock );
}
else
- Thread->NumTickets = Num;
+ Thread->Priority = Pri;
+ #endif
+
+ #if DEBUG_TRACE_STATE
+ Log("Threads_SetPriority: %p(%i %s) pri set %i",
+ Thread, Thread->TID, Thread->ThreadName,
+ Pri);
+ #endif
}
/**
* \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
+ * \brief Clone the TCB of the current thread
+ * \param Err Error pointer
+ * \param Flags Flags for something... (What is this for?)
*/
tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
{
int i;
cur = Proc_GetCurThread();
+ // Allocate and duplicate
new = malloc(sizeof(tThread));
- if(new == NULL) {
- *Err = -ENOMEM;
- return NULL;
- }
+ if(new == NULL) { *Err = -ENOMEM; return NULL; }
memcpy(new, cur, sizeof(tThread));
new->CurCPU = -1;
new->Next = NULL;
memset( &new->IsLocked, 0, sizeof(new->IsLocked));
- new->Status = THREAD_STAT_ACTIVE;
+ new->Status = THREAD_STAT_PREINIT;
new->RetStatus = 0;
// Get Thread ID
new->TID = giNextTID++;
new->Parent = cur;
+ new->bInstrTrace = 0;
// Clone Name
new->ThreadName = strdup(cur->ThreadName);
// Set State
new->Remaining = new->Quantum = cur->Quantum;
- new->NumTickets = cur->NumTickets;
+ new->Priority = cur->Priority;
+
+ // Set Signal Handlers
+ new->CurFaultNum = 0;
+ new->FaultHandler = cur->FaultHandler;
+
+ for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
+ {
+ switch(cCONFIG_TYPES[i])
+ {
+ default:
+ new->Config[i] = cur->Config[i];
+ break;
+ case CFGT_HEAPSTR:
+ if(cur->Config[i])
+ new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
+ else
+ new->Config[i] = 0;
+ break;
+ }
+ }
+
+ // Maintain a global list of threads
+ SHORTLOCK( &glThreadListLock );
+ new->GlobalPrev = NULL; // Protect against bugs
+ new->GlobalNext = gAllThreads;
+ gAllThreads->GlobalPrev = new;
+ gAllThreads = new;
+ SHORTREL( &glThreadListLock );
+
+ return new;
+}
+
+/**
+ * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
+ * \brief Clone the TCB of the current thread
+ */
+tThread *Threads_CloneThreadZero(void)
+{
+ tThread *cur, *new;
+ int i;
+ cur = Proc_GetCurThread();
+
+ // Allocate and duplicate
+ new = malloc(sizeof(tThread));
+ if(new == NULL) {
+ return NULL;
+ }
+ memcpy(new, &gThreadZero, sizeof(tThread));
+
+ new->CurCPU = -1;
+ new->Next = NULL;
+ memset( &new->IsLocked, 0, sizeof(new->IsLocked));
+ new->Status = THREAD_STAT_PREINIT;
+ new->RetStatus = 0;
+
+ // Get Thread ID
+ new->TID = giNextTID++;
+ new->Parent = 0;
+
+ // Clone Name
+ new->ThreadName = NULL;
+
+ // Messages are not inherited
+ new->Messages = NULL;
+ new->LastMessage = NULL;
+
+ // Set State
+ new->Remaining = new->Quantum = cur->Quantum;
+ new->Priority = cur->Priority;
+ new->bInstrTrace = 0;
// Set Signal Handlers
new->CurFaultNum = 0;
SHORTLOCK( &glThreadListLock );
new->GlobalPrev = NULL; // Protect against bugs
new->GlobalNext = gAllThreads;
+ gAllThreads->GlobalPrev = new;
gAllThreads = new;
SHORTREL( &glThreadListLock );
}
/**
- * \fn Uint *Threads_GetCfgPtr(int Id)
+ * \brief Get a configuration pointer from the Per-Thread data area
+ * \param ID Config slot ID
+ * \return Pointer at ID
*/
-Uint *Threads_GetCfgPtr(int Id)
+Uint *Threads_GetCfgPtr(int ID)
{
- if(Id < 0 || Id >= NUM_CFG_ENTRIES) {
- Warning("Threads_GetCfgPtr: Index %i is out of bounds", Id);
+ if(ID < 0 || ID >= NUM_CFG_ENTRIES) {
+ Warning("Threads_GetCfgPtr: Index %i is out of bounds", ID);
return NULL;
}
- return &Proc_GetCurThread()->Config[Id];
+ return &Proc_GetCurThread()->Config[ID];
}
/**
- * \fn tTID Threads_WaitTID(int TID, int *status)
* \brief Wait for a task to change state
+ * \param TID Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID)
+ * \param Status Thread return status
* \return TID of child that changed state
*/
-int Threads_WaitTID(int TID, int *status)
+tTID Threads_WaitTID(int TID, int *Status)
{
// Any Child
if(TID == -1) {
if(TID > 0) {
tThread *t = Threads_GetThread(TID);
int initStatus = t->Status;
- int ret;
+ tTID ret;
+ // Wait for the thread to die!
if(initStatus != THREAD_STAT_ZOMBIE) {
// TODO: Handle child also being suspended if wanted
while(t->Status != THREAD_STAT_ZOMBIE) {
}
}
+ // Set return status
Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
Threads_GetTID(), t->TID, t->Status);
- ret = t->RetStatus;
+ ret = t->TID;
switch(t->Status)
{
case THREAD_STAT_ZOMBIE:
// Kill the thread
t->Status = THREAD_STAT_DEAD;
// TODO: Child return value?
- if(status) *status = 0;
+ if(Status) *Status = t->RetStatus;
// add to delete queue
Threads_AddToDelete( t );
break;
default:
- if(status) *status = -1;
+ if(Status) *Status = -1;
break;
}
return ret;
}
/**
- * \fn tThread *Threads_GetThread(Uint TID)
* \brief Gets a thread given its TID
* \param TID Thread ID
+ * \return Thread pointer
*/
tThread *Threads_GetThread(Uint TID)
{
if(thread->TID == TID)
return thread;
}
+
+ Log("Unable to find TID %i on main list\n", TID);
return NULL;
}
/**
- * \fn void Threads_AddToDelete(tThread *Thread)
* \brief Adds a thread to the delete queue
+ * \param Thread Thread to delete
*/
void Threads_AddToDelete(tThread *Thread)
{
// Add to delete queue
+ // TODO: Is locking needed?
if(gDeleteThreads) {
Thread->Next = gDeleteThreads;
gDeleteThreads = Thread;
}
/**
- * \fn tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
- * \brief Gets the previous entry in a thead linked list
+ * \brief Deletes an entry from a list
+ * \param List Pointer to the list head
+ * \param Thread Thread to find
+ * \return \a Thread
*/
-tThread *Threads_int_GetPrev(tThread **List, tThread *Thread)
+tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread)
{
- tThread *ret;
- // First Entry
- if(*List == Thread) {
- return (tThread*)List;
- } else {
- for(ret = *List;
- ret->Next && ret->Next != Thread;
- ret = ret->Next
- );
- // Error if the thread is not on the list
- if(!ret->Next || ret->Next != Thread) {
- return NULL;
- }
+ tThread *ret, *prev = NULL;
+
+ for(ret = *List;
+ ret && ret != Thread;
+ prev = ret, ret = ret->Next
+ );
+
+ // Is the thread on the list
+ if(!ret) {
+ //LogF("%p(%s) is not on list %p\n", Thread, Thread->ThreadName, List);
+ return NULL;
}
- return ret;
+
+ if( !prev ) {
+ *List = Thread->Next;
+ //LogF("%p(%s) removed from head of %p\n", Thread, Thread->ThreadName, List);
+ }
+ else {
+ prev->Next = Thread->Next;
+ //LogF("%p(%s) removed from %p (prev=%p)\n", Thread, Thread->ThreadName, List, prev);
+ }
+
+ return Thread;
}
/**
- * \fn void Threads_Exit(int TID, int Status)
- * \brief Exit the current process
+ * \brief Exit the current process (or another?)
+ * \param TID Thread ID to kill
+ * \param Status Exit status
*/
void Threads_Exit(int TID, int Status)
{
Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
else
Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
+
// Halt forever, just in case
- for(;;)
- HALT();
+ for(;;) HALT();
}
/**
*/
void Threads_Kill(tThread *Thread, int Status)
{
- tThread *prev;
tMsg *msg;
+ int isCurThread = Thread == Proc_GetCurThread();
- // Kill all children
- #if 0
+ // TODO: Kill all children
+ #if 1
{
tThread *child;
- for(child = gActiveThreads;
+ // TODO: I should keep a .Parent pointer, and a .Children list
+ for(child = gAllThreads;
child;
- child = child->Next)
+ child = child->GlobalNext)
{
- if(child->PTID == Thread->TID)
+ if(child->Parent == Thread)
Threads_Kill(child, -1);
}
}
// Lock thread (stop us recieving messages)
SHORTLOCK( &Thread->IsLocked );
- // Lock thread list
- SHORTLOCK( &glThreadListLock );
-
- // Get previous thread on list
- prev = Threads_int_GetPrev( &gActiveThreads, Thread );
- if(!prev) {
- Warning("Proc_Exit - Current thread is not on the active queue");
- SHORTREL( &Thread->IsLocked );
- SHORTREL( &glThreadListLock );
- return;
- }
-
// Clear Message Queue
while( Thread->Messages )
{
Thread->Messages = msg;
}
- Thread->Remaining = 0; // Clear Remaining Quantum
- Thread->Quantum = 0; // Clear Quantum to indicate dead thread
- prev->Next = Thread->Next; // Remove from active
+ // Lock thread list
+ SHORTLOCK( &glThreadListLock );
+
+ switch(Thread->Status)
+ {
+ case THREAD_STAT_PREINIT: // Only on main list
+ break;
- giNumActiveThreads --;
- if( Thread != Proc_GetCurThread() )
- giFreeTickets -= Thread->NumTickets;
+ // Currently active thread
+ case THREAD_STAT_ACTIVE:
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ if( Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread ) )
+ #else
+ if( Threads_int_DelFromQueue( &gActiveThreads, Thread ) )
+ #endif
+ {
+ // Ensure that we are not rescheduled
+ Thread->Remaining = 0; // Clear Remaining Quantum
+ Thread->Quantum = 0; // Clear Quantum to indicate dead thread
+
+ // Update bookkeeping
+ giNumActiveThreads --;
+ #if SCHEDULER_TYPE == SCHED_LOTTERY
+ if( Thread != Proc_GetCurThread() )
+ giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
+ #endif
+ }
+ else
+ {
+ Log_Warning("Threads",
+ "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
+ Thread, Thread->TID, Thread->ThreadName
+ );
+ }
+ break;
+ // Kill it while it sleeps!
+ case THREAD_STAT_SLEEPING:
+ if( !Threads_int_DelFromQueue( &gSleepingThreads, Thread ) )
+ {
+ Log_Warning("Threads",
+ "Threads_Kill - Thread %p(%i,%s) marked as sleeping, but not on list",
+ Thread, Thread->TID, Thread->ThreadName
+ );
+ }
+ break;
+
+ // Brains!... You cannot kill
+ case THREAD_STAT_ZOMBIE:
+ Log_Warning("Threads", "Threads_Kill - Thread %p(%i,%s) is undead, you cannot kill it",
+ Thread, Thread->TID, Thread->ThreadName);
+ SHORTREL( &glThreadListLock );
+ SHORTREL( &Thread->IsLocked );
+ return ;
+
+ default:
+ Log_Warning("Threads", "Threads_Kill - BUG Un-checked status (%i)",
+ Thread->Status);
+ break;
+ }
// Save exit status
Thread->RetStatus = Status;
- // Don't Zombie if we are being killed as part of a tree
+ // Don't Zombie if we are being killed because our parent is
if(Status == -1)
{
Thread->Status = THREAD_STAT_DEAD;
Threads_Wake( Thread->Parent );
}
- Log("Thread %i went *hurk* (%i)", Thread->TID, Thread->Status);
+ Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
// Release spinlocks
- SHORTREL( &Thread->IsLocked );
SHORTREL( &glThreadListLock );
+ SHORTREL( &Thread->IsLocked ); // TODO: We may not actually be released...
- if(Status != -1) HALT();
+ // And, reschedule
+ if(isCurThread) {
+ for( ;; )
+ HALT();
+ }
}
/**
- * \fn void Threads_Yield(void)
- * \brief Yield remainder of timeslice
+ * \brief Yield remainder of the current thread's timeslice
*/
void Threads_Yield(void)
{
- Proc_GetCurThread()->Remaining = 0;
- HALT();
+ tThread *thread = Proc_GetCurThread();
+ thread->Remaining = 0;
+ //while(thread->Remaining == 0)
+ HALT();
}
/**
{
tThread *cur = Proc_GetCurThread();
- //Log_Log("Threads", "%i going to sleep", cur->TID);
-
// Acquire Spinlock
SHORTLOCK( &glThreadListLock );
// Remove us from running queue
Threads_RemActive();
+ // Mark thread as sleeping
+ cur->Status = THREAD_STAT_SLEEPING;
// Add to Sleeping List (at the top)
cur->Next = gSleepingThreads;
gSleepingThreads = cur;
- // Mark thread as sleeping
- cur->Status = THREAD_STAT_SLEEPING;
#if DEBUG_TRACE_STATE
Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
* \brief Wakes a sleeping/waiting thread up
* \param Thread Thread to wake
* \return Boolean Failure (Returns ERRNO)
- * \note Should be called with the scheduler lock held
+ * \warning This should ONLY be called with task switches disabled
*/
int Threads_Wake(tThread *Thread)
{
- tThread *prev;
-
if(!Thread)
return -EINVAL;
switch(Thread->Status)
{
case THREAD_STAT_ACTIVE:
- Log("Thread_Wake: Waking awake thread (%i)", Thread->TID);
+ Log("Threads_Wake - Waking awake thread (%i)", Thread->TID);
return -EALREADY;
- case THREAD_STAT_SLEEPING: // TODO: Comment better
+ case THREAD_STAT_SLEEPING:
+ SHORTLOCK( &glThreadListLock );
// Remove from sleeping queue
- prev = Threads_int_GetPrev(&gSleepingThreads, Thread);
- prev->Next = Thread->Next;
- // Add to active queue
- Thread->Next = gActiveThreads;
- gActiveThreads = Thread;
- // Update bookkeeping
- giNumActiveThreads ++;
- giFreeTickets += Thread->NumTickets;
- #if DEBUG_TRACE_TICKETS
- Log("Threads_Wake: new giFreeTickets = %i", giFreeTickets);
- #endif
- Thread->CurCPU = -1;
- Thread->Status = THREAD_STAT_ACTIVE;
+ Threads_int_DelFromQueue(&gSleepingThreads, Thread);
+
+ Threads_AddActive( Thread );
+
#if DEBUG_TRACE_STATE
Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
#endif
+ SHORTREL( &glThreadListLock );
return -EOK;
+ case THREAD_STAT_SEMAPHORESLEEP: {
+ tSemaphore *sem;
+ tThread *th, *prev=NULL;
+
+ sem = Thread->WaitPointer;
+
+ SHORTLOCK( &sem->Protector );
+
+ // Remove from sleeping queue
+ for( th = sem->Waiting; th; prev = th, th = th->Next )
+ if( th == Thread ) break;
+ if( th )
+ {
+ if(prev)
+ prev->Next = Thread->Next;
+ else
+ sem->Waiting = Thread->Next;
+ if(sem->LastWaiting == Thread)
+ sem->LastWaiting = prev;
+ }
+ else
+ {
+ prev = NULL;
+ for( th = sem->Signaling; th; prev = th, th = th->Next )
+ if( th == Thread ) break;
+ if( !th ) {
+ Log_Warning("Threads", "Thread %p(%i %s) is not on semaphore %p(%s:%s)",
+ Thread, Thread->TID, Thread->ThreadName,
+ sem, sem->ModName, sem->Name);
+ return -EINTERNAL;
+ }
+
+ if(prev)
+ prev->Next = Thread->Next;
+ else
+ sem->Signaling = Thread->Next;
+ if(sem->LastSignaling == Thread)
+ sem->LastSignaling = prev;
+ }
+
+ SHORTLOCK( &glThreadListLock );
+ Threads_AddActive( Thread );
+ SHORTREL( &glThreadListLock );
+
+ #if DEBUG_TRACE_STATE
+ Log("Threads_Sleep: %p(%i %s) woken from semaphore", Thread, Thread->TID, Thread->ThreadName);
+ #endif
+ SHORTREL( &sem->Protector );
+ } return -EOK;
+
case THREAD_STAT_WAITING:
- Warning("Thread_Wake - Waiting threads are not currently supported");
+ Warning("Threads_Wake - Waiting threads are not currently supported");
return -ENOTIMPL;
case THREAD_STAT_DEAD:
- Warning("Thread_Wake - Attempt to wake dead thread (%i)", Thread->TID);
+ Warning("Threads_Wake - Attempt to wake dead thread (%i)", Thread->TID);
return -ENOTIMPL;
default:
- Warning("Thread_Wake - Unknown process status (%i)\n", Thread->Status);
+ Warning("Threads_Wake - Unknown process status (%i)\n", Thread->Status);
return -EINTERNAL;
}
}
int ret;
if(!thread)
return -ENOENT;
- SHORTLOCK( &glThreadListLock );
ret = Threads_Wake( thread );
- SHORTREL( &glThreadListLock );
+ //Log_Debug("Threads", "TID %i woke %i (%p)", Threads_GetTID(), TID, thread);
return ret;
}
+void Threads_ToggleTrace(int TID)
+{
+ tThread *thread = Threads_GetThread(TID);
+ if(!thread) return ;
+ thread->bInstrTrace = !thread->bInstrTrace;
+}
+
/**
- * \fn void Threads_AddActive(tThread *Thread)
* \brief Adds a thread to the active queue
*/
void Threads_AddActive(tThread *Thread)
{
SHORTLOCK( &glThreadListLock );
+
+ if( Thread->Status == THREAD_STAT_ACTIVE ) {
+ tThread *cur = Proc_GetCurThread();
+ Warning("WTF, CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
+ GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
+ SHORTREL( &glThreadListLock );
+ return ;
+ }
+
+ // Set state
+ Thread->Status = THREAD_STAT_ACTIVE;
+// Thread->CurCPU = -1;
// Add to active list
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ Thread->Next = gaActiveThreads[Thread->Priority];
+ gaActiveThreads[Thread->Priority] = Thread;
+ #else
Thread->Next = gActiveThreads;
gActiveThreads = Thread;
+ #endif
+
// Update bookkeeping
giNumActiveThreads ++;
- giFreeTickets += Thread->NumTickets;
- #if DEBUG_TRACE_TICKETS
- Log("Threads_AddActive: new giFreeTickets = %i", giFreeTickets);
+
+ #if SCHEDULER_TYPE == SCHED_LOTTERY
+ {
+ int delta;
+ // Only change the ticket count if the thread is un-scheduled
+ if(Thread->CurCPU != -1)
+ delta = 0;
+ else
+ delta = caiTICKET_COUNTS[ Thread->Priority ];
+
+ giFreeTickets += delta;
+ # if DEBUG_TRACE_TICKETS
+ Log("CPU%i %p (%i %s) added, new giFreeTickets = %i [+%i]",
+ GetCPUNum(), Thread, Thread->TID, Thread->ThreadName,
+ giFreeTickets, delta
+ );
+ # endif
+ }
#endif
+
SHORTREL( &glThreadListLock );
}
tThread *Threads_RemActive(void)
{
tThread *ret = Proc_GetCurThread();
- tThread *prev = Threads_int_GetPrev(&gActiveThreads, ret);
- if(!prev) return NULL;
+
+ SHORTLOCK( &glThreadListLock );
+
+ // Delete from active queue
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ if( !Threads_int_DelFromQueue(&gaActiveThreads[ret->Priority], ret) )
+ #else
+ if( !Threads_int_DelFromQueue(&gActiveThreads, ret) )
+ #endif
+ {
+ SHORTREL( &glThreadListLock );
+ Log_Warning("Threads", "Current thread %p(%i %s) is not on active queue",
+ ret, ret->TID, ret->ThreadName
+ );
+ return NULL;
+ }
+
+ ret->Next = NULL;
ret->Remaining = 0;
- ret->CurCPU = -1;
- prev->Next = ret->Next;
+
giNumActiveThreads --;
+ // no need to decrement tickets, scheduler did it for us
+
+ #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
+ Log("CPU%i %p (%i %s) removed, giFreeTickets = %i [nc]",
+ GetCPUNum(), ret, ret->TID, ret->ThreadName, giFreeTickets);
+ #endif
+
+ SHORTREL( &glThreadListLock );
+
return ret;
}
Proc_CallFaultHandler(thread);
}
+/**
+ * \fn void Threads_SegFault(tVAddr Addr)
+ * \brief Called when a Segment Fault occurs
+ */
+void Threads_SegFault(tVAddr Addr)
+{
+ Warning("Thread #%i committed a segfault at address %p", Proc_GetCurThread()->TID, Addr);
+ Threads_Fault( 1 );
+ //Threads_Exit( 0, -1 );
+}
+
// --- Process Structure Access Functions ---
tPID Threads_GetPID(void)
{
/**
* \fn void Threads_Dump(void)
- * \brief Dums a list of currently running threads
*/
-void Threads_Dump(void)
+void Threads_DumpActive(void)
{
tThread *thread;
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ int i;
+ #endif
+
+ Log("Active Threads: (%i reported)", giNumActiveThreads);
- Log("Active Threads:");
- for(thread=gActiveThreads;thread;thread=thread->Next)
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
+ for( i = 0; i < MIN_PRIORITY+1; i++ )
{
- Log(" %i (%i) - %s (CPU %i)",
- thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
- Log(" State: %i", thread->Status);
- Log(" %i Tickets, Quantum %i", thread->NumTickets, thread->Quantum);
- Log(" KStack 0x%x", thread->KernelStack);
+ for(thread=gaActiveThreads[i];thread;thread=thread->Next)
+ #else
+ for(thread=gActiveThreads;thread;thread=thread->Next)
+ #endif
+ {
+ Log(" %p %i (%i) - %s (CPU %i)",
+ thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+ if(thread->Status != THREAD_STAT_ACTIVE)
+ Log(" ERROR State (%i) != THREAD_STAT_ACTIVE (%i)", thread->Status, THREAD_STAT_ACTIVE);
+ Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
+ Log(" KStack 0x%x", thread->KernelStack);
+ if( thread->bInstrTrace )
+ Log(" Tracing Enabled");
+ Proc_DumpThreadCPUState(thread);
+ }
+
+ #if SCHEDULER_TYPE == SCHED_RR_PRI
}
+ #endif
+}
+
+/**
+ * \fn void Threads_Dump(void)
+ * \brief Dumps a list of currently running threads
+ */
+void Threads_Dump(void)
+{
+ tThread *thread;
+
+ Log("--- Thread Dump ---");
+ Threads_DumpActive();
Log("All Threads:");
for(thread=gAllThreads;thread;thread=thread->GlobalNext)
{
- Log(" %i (%i) - %s (CPU %i)",
- thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
- Log(" State: %i", thread->Status);
- Log(" %i Tickets, Quantum %i", thread->NumTickets, thread->Quantum);
+ Log(" %p %i (%i) - %s (CPU %i)",
+ thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
+ Log(" State %i (%s)", thread->Status, casTHREAD_STAT[thread->Status]);
+ switch(thread->Status)
+ {
+ case THREAD_STAT_MUTEXSLEEP:
+ Log(" Mutex Pointer: %p", thread->WaitPointer);
+ break;
+ case THREAD_STAT_SEMAPHORESLEEP:
+ Log(" Semaphore Pointer: %p", thread->WaitPointer);
+ Log(" Semaphore Name: %s:%s",
+ ((tSemaphore*)thread->WaitPointer)->ModName,
+ ((tSemaphore*)thread->WaitPointer)->Name
+ );
+ break;
+ case THREAD_STAT_ZOMBIE:
+ Log(" Return Status: %i", thread->RetStatus);
+ break;
+ default: break;
+ }
+ Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
Log(" KStack 0x%x", thread->KernelStack);
+ if( thread->bInstrTrace )
+ Log(" Tracing Enabled");
+ Proc_DumpThreadCPUState(thread);
}
}
/**
- * \fn tThread *Threads_GetNextToRun(int CPU, tThread *Last)
* \brief Gets the next thread to run
* \param CPU Current CPU
* \param Last The thread the CPU was running
tThread *Threads_GetNextToRun(int CPU, tThread *Last)
{
tThread *thread;
- int ticket;
- int number;
+ // If this CPU has the lock, we must let it complete
+ if( CPU_HAS_LOCK( &glThreadListLock ) )
+ return Last;
+
+ // Don't change threads if the current CPU has switches disabled
+ if( gaThreads_NoTaskSwitch[CPU] )
+ return Last;
+
+
// Lock thread list
SHORTLOCK( &glThreadListLock );
// Clear Delete Queue
+ // - I should probably put this in a worker thread to avoid calling free() in the scheduler
+ // DEFINITELY - free() can deadlock in this case
+ // I'll do it when it becomes an issue
while(gDeleteThreads)
{
thread = gDeleteThreads->Next;
- if( IS_LOCKED(&gDeleteThreads->IsLocked) ) { // Only free if structure is unused
+ // Only free if structure is unused
+ if( !IS_LOCKED(&gDeleteThreads->IsLocked) )
+ {
// Set to dead
- gDeleteThreads->Status = THREAD_STAT_DEAD;
+ gDeleteThreads->Status = THREAD_STAT_BURIED;
// Free name
if( IsHeap(gDeleteThreads->ThreadName) )
free(gDeleteThreads->ThreadName);
}
gDeleteThreads = thread;
}
-
+
+ // Make sure the current (well, old) thread is marked as de-scheduled
+ if(Last) Last->CurCPU = -1;
+
// No active threads, just take a nap
if(giNumActiveThreads == 0) {
SHORTREL( &glThreadListLock );
return NULL;
}
+ #if SCHEDULER_TYPE != SCHED_RR_PRI
// Special case: 1 thread
if(giNumActiveThreads == 1) {
if( gActiveThreads->CurCPU == -1 )
gActiveThreads->CurCPU = CPU;
+
SHORTREL( &glThreadListLock );
+
if( gActiveThreads->CurCPU == CPU )
return gActiveThreads;
+
return NULL; // CPU has nothing to do
}
+ #endif
// Allow the old thread to be scheduled again
if( Last ) {
if( Last->Status == THREAD_STAT_ACTIVE ) {
- giFreeTickets += Last->NumTickets;
- #if DEBUG_TRACE_TICKETS
- LogF(" CPU %i released %p (%i %s) into the pool (%i tickets in pool)\n",
- CPU, Last, Last->TID, Last->ThreadName, giFreeTickets);
+ #if SCHEDULER_TYPE == SCHED_LOTTERY
+ giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
+ # if DEBUG_TRACE_TICKETS
+ LogF("Log: CPU%i released %p (%i %s) into the pool (%i [+%i] tickets in pool)\n",
+ CPU, Last, Last->TID, Last->ThreadName, giFreeTickets,
+ caiTICKET_COUNTS[ Last->Priority ]);
+ # endif
#endif
}
- #if DEBUG_TRACE_TICKETS
+ #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
else
- LogF(" %p (%s)->Status = %i\n", Last, Last->ThreadName, Last->Status);
+ LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released,not in pool)\n",
+ CPU, Last, Last->TID, Last->ThreadName, Last->Status);
#endif
Last->CurCPU = -1;
}
- #if 1
- number = 0;
- for(thread=gActiveThreads;thread;thread=thread->Next) {
- if(thread->CurCPU >= 0) continue;
- number += thread->NumTickets;
- }
- if(number != giFreeTickets) {
- Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
- giFreeTickets, number, CPU);
- }
- #endif
-
- // No free tickets (all tasks delegated to cores)
- if( giFreeTickets == 0 ) {
- SHORTREL(&glThreadListLock);
- return NULL;
+ // ---
+ // Lottery Scheduler
+ // ---
+ #if SCHEDULER_TYPE == SCHED_LOTTERY
+ {
+ int ticket, number;
+ # if 1
+ number = 0;
+ for(thread = gActiveThreads; thread; thread = thread->Next) {
+ if(thread->CurCPU >= 0) continue;
+ if(thread->Status != THREAD_STAT_ACTIVE)
+ Panic("Bookkeeping fail - %p %i(%s) is on the active queue with a status of %i",
+ thread, thread->TID, thread->ThreadName, thread->Status);
+ if(thread->Next == thread) {
+ Panic("Bookkeeping fail - %p %i(%s) loops back on itself",
+ thread, thread->TID, thread->ThreadName, thread->Status);
+ }
+ number += caiTICKET_COUNTS[ thread->Priority ];
+ }
+ if(number != giFreeTickets) {
+ Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
+ giFreeTickets, number, CPU);
+ }
+ # endif
+
+ // No free tickets (all tasks delegated to cores)
+ if( giFreeTickets == 0 ) {
+ SHORTREL(&glThreadListLock);
+ return NULL;
+ }
+
+ // Get the ticket number
+ ticket = number = rand() % giFreeTickets;
+
+ // Find the next thread
+ for(thread=gActiveThreads;thread;thread=thread->Next)
+ {
+ if(thread->CurCPU >= 0) continue;
+ if( caiTICKET_COUNTS[ thread->Priority ] > number) break;
+ number -= caiTICKET_COUNTS[ thread->Priority ];
+ }
+
+ // If we didn't find a thread, something went wrong
+ if(thread == NULL)
+ {
+ number = 0;
+ for(thread=gActiveThreads;thread;thread=thread->Next) {
+ if(thread->CurCPU >= 0) continue;
+ number += caiTICKET_COUNTS[ thread->Priority ];
+ }
+ Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
+ giFreeTickets, number);
+ }
+
+ giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
+ # if DEBUG_TRACE_TICKETS
+ LogF("Log: CPU%i allocated %p (%i %s), (%i [-%i] tickets in pool), \n",
+ CPU, thread, thread->TID, thread->ThreadName,
+ giFreeTickets, caiTICKET_COUNTS[ thread->Priority ]);
+ # endif
}
- // Get the ticket number
- ticket = number = rand() % giFreeTickets;
-
- // Find the next thread
- for(thread=gActiveThreads;thread;thread=thread->Next)
+ // ---
+ // Priority based round robin scheduler
+ // ---
+ #elif SCHEDULER_TYPE == SCHED_RR_PRI
{
- if(thread->CurCPU >= 0) continue;
- if(thread->NumTickets > number) break;
- number -= thread->NumTickets;
+ int i;
+ for( i = 0; i < MIN_PRIORITY + 1; i ++ )
+ {
+ for(thread = gaActiveThreads[i]; thread; thread = thread->Next)
+ {
+ if( thread->CurCPU == -1 ) break;
+ }
+ // If we fall onto the same queue again, special handling is
+ // needed
+ if( i == Last->Priority ) {
+ tThread *savedThread = thread;
+
+ // Find the next unscheduled thread in the list
+ for( thread = Last->Next; thread; thread = thread->Next )
+ {
+ if( thread->CurCPU == -1 ) break;
+ }
+ // If we don't find anything after, just use the one
+ // found above.
+ if( !thread ) thread = savedThread;
+ }
+ // Found a thread? Schedule it!
+ if( thread ) break;
+ }
+
+ // Anything to do?
+ if( !thread ) {
+ SHORTREL(&glThreadListLock);
+ return NULL;
+ }
}
- // Error Check
- if(thread == NULL)
- {
- number = 0;
- for(thread=gActiveThreads;thread;thread=thread->Next) {
- if(thread->CurCPU >= 0) continue;
- number += thread->NumTickets;
+ #elif SCHEDULER_TYPE == SCHED_RR_SIM
+ {
+ // Find the next unscheduled thread in the list
+ for( thread = Last->Next; thread; thread = thread->Next )
+ {
+ if( thread->CurCPU == -1 ) break;
+ }
+ // If we don't find anything after, search from the beginning
+ if( !thread )
+ {
+ for(thread = gActiveThreads; thread; thread = thread->Next)
+ {
+ if( thread->CurCPU == -1 ) break;
+ }
+ }
+
+ // Anything to do?
+ if( !thread ) {
+ SHORTREL(&glThreadListLock);
+ return NULL;
}
- Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
- giFreeTickets, number);
}
- #if DEBUG_TRACE_TICKETS
- LogF(" CPU%i giFreeTickets = %i\n", CPU, giFreeTickets);
+ #else
+ # error "Unimplemented scheduling algorithm"
#endif
// Make the new thread non-schedulable
- giFreeTickets -= thread->NumTickets;
thread->CurCPU = CPU;
- //Threads_Dump();
- #if DEBUG_TRACE_TICKETS
- LogF(" CPU%i giFreeTickets = %i, giving %p (%i %s CPU=%i)\n",
- CPU, giFreeTickets, thread, thread->TID, thread->ThreadName, thread->CurCPU);
- #endif
-
SHORTREL( &glThreadListLock );
return thread;
}
-/**
- * \fn void Threads_SegFault(tVAddr Addr)
- * \brief Called when a Segment Fault occurs
- */
-void Threads_SegFault(tVAddr Addr)
-{
- Warning("Thread #%i committed a segfault at address %p", Proc_GetCurThread()->TID, Addr);
- Threads_Fault( 1 );
- //Threads_Exit( 0, -1 );
-}
-
-/**
- * \brief Acquire a heavy mutex
- * \param Mutex Mutex to acquire
- *
- * This type of mutex checks if the mutex is avaliable, and acquires it
- * if it is. Otherwise, the current thread is added to the mutex's wait
- * queue and the thread suspends. When the holder of the mutex completes,
- * the oldest thread (top thread) on the queue is given the lock and
- * restarted.
- */
-void Mutex_Acquire(tMutex *Mutex)
+// Acquire mutex (see mutex.h for documentation)
+int Mutex_Acquire(tMutex *Mutex)
{
tThread *us = Proc_GetCurThread();
if( Mutex->Owner ) {
SHORTLOCK( &glThreadListLock );
// - Remove from active list
- Threads_RemActive();
+ us = Threads_RemActive();
+ us->Next = NULL;
// - Mark as sleeping
- us->Status = THREAD_STAT_OFFSLEEP;
+ us->Status = THREAD_STAT_MUTEXSLEEP;
+ us->WaitPointer = Mutex;
// - Add to waiting
if(Mutex->LastWaiting) {
Mutex->Waiting = us;
Mutex->LastWaiting = us;
}
+
+ #if DEBUG_TRACE_STATE
+ Log("%p (%i %s) waiting on mutex %p",
+ us, us->TID, us->ThreadName, Mutex);
+ #endif
+
+ #if 0
+ {
+ int i = 0;
+ tThread *t;
+ for( t = Mutex->Waiting; t; t = t->Next, i++ )
+ Log("[%i] (tMutex)%p->Waiting[%i] = %p (%i %s)", us->TID, Mutex, i,
+ t, t->TID, t->ThreadName);
+ }
+ #endif
+
SHORTREL( &glThreadListLock );
SHORTREL( &Mutex->Protector );
- while(us->Status == THREAD_STAT_OFFSLEEP) HALT();
+ while(us->Status == THREAD_STAT_MUTEXSLEEP) Threads_Yield();
// We're only woken when we get the lock
+ us->WaitPointer = NULL;
}
// Ooh, let's take it!
else {
Mutex->Owner = us;
SHORTREL( &Mutex->Protector );
}
+
+ #if 0
+ extern tMutex glPhysAlloc;
+ if( Mutex != &glPhysAlloc )
+ LogF("Mutex %p taken by %i %p\n", Mutex, us->TID, __builtin_return_address(0));
+ #endif
+
+ return 0;
}
-/**
- * \brief Release a held mutex
- * \param Mutex Mutex to release
- */
+// Release a mutex
void Mutex_Release(tMutex *Mutex)
{
SHORTLOCK( &Mutex->Protector );
if( Mutex->Waiting ) {
Mutex->Owner = Mutex->Waiting; // Set owner
Mutex->Waiting = Mutex->Waiting->Next; // Next!
+ // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
+ // 2010-10-02 21:50 - Comemerating the death of the longest single
+ // blocker in the Acess2 history. REMEMBER TO
+ // FUCKING MAINTAIN YOUR FUCKING LISTS DIPWIT
+ if( Mutex->LastWaiting == Mutex->Owner )
+ Mutex->LastWaiting = NULL;
+
// Wake new owner
- Mutex->Owner->Status = THREAD_STAT_ACTIVE;
- Threads_AddActive(Mutex->Owner);
- //Log("Mutex %p Woke %p", Mutex, Mutex->Owner);
+ SHORTLOCK( &glThreadListLock );
+ if( Mutex->Owner->Status != THREAD_STAT_ACTIVE )
+ Threads_AddActive(Mutex->Owner);
+ SHORTREL( &glThreadListLock );
}
else {
Mutex->Owner = NULL;
}
SHORTREL( &Mutex->Protector );
+
+ #if 0
+ extern tMutex glPhysAlloc;
+ if( Mutex != &glPhysAlloc )
+ LogF("Mutex %p released by %i %p\n", Mutex, Threads_GetTID(), __builtin_return_address(0));
+ #endif
}
-/**
- * \brief Is this mutex locked?
- * \param Mutex Mutex pointer
- */
+// Check if a mutex is locked
int Mutex_IsLocked(tMutex *Mutex)
{
return Mutex->Owner != NULL;
}
+//
+// Initialise a semaphore
+//
+void Semaphore_Init(tSemaphore *Sem, int Value, int MaxValue, const char *Module, const char *Name)
+{
+ memset(Sem, 0, sizeof(tSemaphore));
+ Sem->Value = Value;
+ Sem->ModName = Module;
+ Sem->Name = Name;
+ Sem->MaxValue = MaxValue;
+}
+//
+// Wait for items to be avaliable
+//
+int Semaphore_Wait(tSemaphore *Sem, int MaxToTake)
+{
+ tThread *us;
+ int taken;
+ if( MaxToTake < 0 ) {
+ Log_Warning("Threads", "Semaphore_Wait: User bug - MaxToTake(%i) < 0, Sem=%p(%s)",
+ MaxToTake, Sem, Sem->Name);
+ }
+
+ SHORTLOCK( &Sem->Protector );
+
+ // Check if there's already items avaliable
+ if( Sem->Value > 0 ) {
+ // Take what we need
+ if( MaxToTake && Sem->Value > MaxToTake )
+ taken = MaxToTake;
+ else
+ taken = Sem->Value;
+ Sem->Value -= taken;
+ SHORTREL( &Sem->Protector );
+ }
+ else
+ {
+ SHORTLOCK( &glThreadListLock );
+
+ // - Remove from active list
+ us = Threads_RemActive();
+ us->Next = NULL;
+ // - Mark as sleeping
+ us->Status = THREAD_STAT_SEMAPHORESLEEP;
+ us->WaitPointer = Sem;
+ us->RetStatus = MaxToTake; // Use RetStatus as a temp variable
+
+ // - Add to waiting
+ if(Sem->LastWaiting) {
+ Sem->LastWaiting->Next = us;
+ Sem->LastWaiting = us;
+ }
+ else {
+ Sem->Waiting = us;
+ Sem->LastWaiting = us;
+ }
+
+ #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
+ Log("%p (%i %s) waiting on semaphore %p %s:%s",
+ us, us->TID, us->ThreadName,
+ Sem, Sem->ModName, Sem->Name);
+ #endif
+
+ SHORTREL( &Sem->Protector ); // Release first to make sure it is released
+ SHORTREL( &glThreadListLock );
+ while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
+ // We're only woken when there's something avaliable (or a signal arrives)
+ us->WaitPointer = NULL;
+
+ taken = us->RetStatus;
+
+ // Get the lock again
+ SHORTLOCK( &Sem->Protector );
+ }
+
+ // While there is space, and there are thread waiting
+ // wake the first thread and give it what it wants (or what's left)
+ while( (Sem->MaxValue == 0 || Sem->Value < Sem->MaxValue) && Sem->Signaling )
+ {
+ int given;
+ tThread *toWake = Sem->Signaling;
+
+ Sem->Signaling = Sem->Signaling->Next;
+ // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
+ if( Sem->Signaling == NULL )
+ Sem->LastSignaling = NULL;
+
+ // Figure out how much to give
+ if( toWake->RetStatus && Sem->Value + toWake->RetStatus < Sem->MaxValue )
+ given = toWake->RetStatus;
+ else
+ given = Sem->MaxValue - Sem->Value;
+ Sem->Value -= given;
+
+
+ #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
+ Log("%p (%i %s) woken by wait on %p %s:%s",
+ toWake, toWake->TID, toWake->ThreadName,
+ Sem, Sem->ModName, Sem->Name);
+ #endif
+
+ // Save the number we gave to the thread's status
+ toWake->RetStatus = given;
+
+ // Wake the sleeper
+ SHORTLOCK( &glThreadListLock );
+ if( toWake->Status != THREAD_STAT_ACTIVE )
+ Threads_AddActive(toWake);
+ SHORTREL( &glThreadListLock );
+ }
+ SHORTREL( &Sem->Protector );
+
+ return taken;
+}
+
+//
+// Add items to a semaphore
+//
+int Semaphore_Signal(tSemaphore *Sem, int AmmountToAdd)
+{
+ int given;
+ int added;
+
+ if( AmmountToAdd < 0 ) {
+ Log_Warning("Threads", "Semaphore_Signal: User bug - AmmountToAdd(%i) < 0, Sem=%p(%s)",
+ AmmountToAdd, Sem, Sem->Name);
+ }
+ SHORTLOCK( &Sem->Protector );
+
+ // Check if we have to block
+ if( Sem->MaxValue && Sem->Value == Sem->MaxValue )
+ {
+ tThread *us;
+ #if 0
+ Log_Debug("Threads", "Semaphore_Signal: IDLE Sem = %s:%s", Sem->ModName, Sem->Name);
+ Log_Debug("Threads", "Semaphore_Signal: Sem->Value(%i) == Sem->MaxValue(%i)", Sem->Value, Sem->MaxValue);
+ #endif
+
+ SHORTLOCK( &glThreadListLock );
+ // - Remove from active list
+ us = Threads_RemActive();
+ us->Next = NULL;
+ // - Mark as sleeping
+ us->Status = THREAD_STAT_SEMAPHORESLEEP;
+ us->WaitPointer = Sem;
+ us->RetStatus = AmmountToAdd; // Use RetStatus as a temp variable
+
+ // - Add to waiting
+ if(Sem->LastSignaling) {
+ Sem->LastSignaling->Next = us;
+ Sem->LastSignaling = us;
+ }
+ else {
+ Sem->Signaling = us;
+ Sem->LastSignaling = us;
+ }
+
+ #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
+ Log("%p (%i %s) signaling semaphore %p %s:%s",
+ us, us->TID, us->ThreadName,
+ Sem, Sem->ModName, Sem->Name);
+ #endif
+
+ SHORTREL( &glThreadListLock );
+ SHORTREL( &Sem->Protector );
+ while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
+ // We're only woken when there's something avaliable
+ us->WaitPointer = NULL;
+
+ added = us->RetStatus;
+
+ // Get the lock again
+ SHORTLOCK( &Sem->Protector );
+ }
+ // Non blocking
+ else
+ {
+ // Figure out how much we need to take off
+ if( Sem->MaxValue && Sem->Value + AmmountToAdd > Sem->MaxValue)
+ added = Sem->MaxValue - Sem->Value;
+ else
+ added = AmmountToAdd;
+ Sem->Value += added;
+ }
+
+ // While there are items avaliable, and there are thread waiting
+ // wake the first thread and give it what it wants (or what's left)
+ while( Sem->Value && Sem->Waiting )
+ {
+ tThread *toWake = Sem->Waiting;
+
+ // Remove thread from list (double ended, so clear LastWaiting if needed)
+ Sem->Waiting = Sem->Waiting->Next;
+ if( Sem->Waiting == NULL )
+ Sem->LastWaiting = NULL;
+
+ // Figure out how much to give to woken thread
+ // - Requested count is stored in ->RetStatus
+ if( toWake->RetStatus && Sem->Value > toWake->RetStatus )
+ given = toWake->RetStatus;
+ else
+ given = Sem->Value;
+ Sem->Value -= given;
+
+ // Save the number we gave to the thread's status
+ toWake->RetStatus = given;
+
+ if(toWake->bInstrTrace)
+ Log("%s(%i) given %i from %p", toWake->ThreadName, toWake->TID, given, Sem);
+ #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
+ Log("%p (%i %s) woken by signal on %p %s:%s",
+ toWake, toWake->TID, toWake->ThreadName,
+ Sem, Sem->ModName, Sem->Name);
+ #endif
+
+ // Wake the sleeper
+ SHORTLOCK( &glThreadListLock );
+ if( toWake->Status != THREAD_STAT_ACTIVE )
+ Threads_AddActive(toWake);
+ else
+ Warning("Thread %p (%i %s) is already awake", toWake, toWake->TID, toWake->ThreadName);
+ SHORTREL( &glThreadListLock );
+ }
+ SHORTREL( &Sem->Protector );
+
+ return added;
+}
+
+//
+// Get the current value of a semaphore
+//
+int Semaphore_GetValue(tSemaphore *Sem)
+{
+ return Sem->Value;
+}
+
// === EXPORTS ===
EXPORT(Threads_GetUID);
+EXPORT(Threads_GetGID);
EXPORT(Mutex_Acquire);
EXPORT(Mutex_Release);
EXPORT(Mutex_IsLocked);
+EXPORT(Semaphore_Init);
+EXPORT(Semaphore_Wait);
+EXPORT(Semaphore_Signal);