va_list args;
#if LOCK_DEBUG_OUTPUT
- SHORTLOCK(&glDebug_Lock);
+ if(!CPU_HAS_LOCK(&glDebug_Lock)) SHORTLOCK(&glDebug_Lock);
#endif
Debug_Puts(0, "Debug: ");
va_list args;
#if LOCK_DEBUG_OUTPUT
- SHORTLOCK(&glDebug_Lock);
+ if( !CPU_HAS_LOCK(&glDebug_Lock) )
+ SHORTLOCK(&glDebug_Lock);
#endif
// And never SHORTREL