va_list args;
#if LOCK_DEBUG_OUTPUT
- SHORTLOCK(&glDebug_Lock);
+ if(!CPU_HAS_LOCK(&glDebug_Lock)) SHORTLOCK(&glDebug_Lock);
#endif
Debug_Puts(0, "Debug: ");
SHORTREL(&glDebug_Lock);
#endif
}
-/**
- * \fn void Log(const char *Msg, ...)
- */
-void Log(const char *Fmt, ...)
+
+
+void LogFV(const char *Fmt, va_list args)
{
- va_list args;
+ #if LOCK_DEBUG_OUTPUT
+ SHORTLOCK(&glDebug_Lock);
+ #endif
+
+ Debug_Fmt(1, Fmt, args);
+ #if LOCK_DEBUG_OUTPUT
+ SHORTREL(&glDebug_Lock);
+ #endif
+}
+
+void LogV(const char *Fmt, va_list args)
+{
#if LOCK_DEBUG_OUTPUT
SHORTLOCK(&glDebug_Lock);
#endif
Debug_Puts(1, "Log: ");
- va_start(args, Fmt);
Debug_Fmt(1, Fmt, args);
- va_end(args);
Debug_Puts(1, "\r\n");
#if LOCK_DEBUG_OUTPUT
SHORTREL(&glDebug_Lock);
#endif
}
+
+/**
+ * \fn void Log(const char *Msg, ...)
+ */
+void Log(const char *Fmt, ...)
+{
+ va_list args;
+ va_start(args, Fmt);
+ LogV(Fmt, args);
+ va_end(args);
+}
+
void Warning(const char *Fmt, ...)
{
va_list args;
va_list args;
#if LOCK_DEBUG_OUTPUT
- SHORTLOCK(&glDebug_Lock);
+ if( !CPU_HAS_LOCK(&glDebug_Lock) )
+ SHORTLOCK(&glDebug_Lock);
#endif
// And never SHORTREL