// Note stored anywhere because we're woken using other means
SHORTREL( &glThreadListLock );
SHORTREL( &us->IsLocked );
- while(us->Status == THREAD_STAT_EVENTSLEEP) Threads_Yield();
+ Threads_int_WaitForStatusEnd(THREAD_STAT_EVENTSLEEP);
// Woken when lock is acquired
SHORTLOCK( &us->IsLocked );
}