#include <hal_proc.h>
#include <semaphore.h>
#include <vfs_threads.h> // VFS Handle maintainence
+#include <events.h>
// Configuration
#define DEBUG_TRACE_TICKETS 0 // Trace ticket counts
#define MIN_PRIORITY 10
// === IMPORTS ===
+extern void User_Signal_Kill(int SigNum);
// === TYPE ===
typedef struct
void Threads_Exit(int TID, int Status);
void Threads_Kill(tThread *Thread, int Status);
void Threads_Yield(void);
+#endif
+void Threads_int_Sleep(enum eThreadStatus Status, void *Ptr, int Num, tThread **ListHead, tThread **ListTail, tShortSpinlock *Lock);
+#if 0
void Threads_Sleep(void);
int Threads_Wake(tThread *Thread);
void Threads_AddActive(tThread *Thread);
void Threads_ToggleTrace(int TID);
void Threads_Fault(int Num);
void Threads_SegFault(tVAddr Addr);
+void Threads_PostSignalTo(tThread *Thread, int SignalNum);
+#if 0
+void Threads_PostSignal(int SignalNum);
+void Threads_SignalGroup(tPGID PGID, int SignalNum);
+#endif
+ int Threads_GetPendingSignal(void);
+void Threads_SetSignalHandler(int SignalNum, void *Handler);
+void *Threads_GetSignalHandler(int SignalNum);
#if 0
int Threads_GetPID(void);
int Threads_GetTID(void);
// === GLOBALS ===
// -- Core Thread --
-struct sProcess gProcessZero = {
+tProcess gProcessZero = {
};
// Only used for the core kernel
tThread gThreadZero = {
.Priority = DEFAULT_PRIORITY // Number of tickets
};
// -- Processes --
+tProcess *gAllProcesses = &gProcessZero;
// --- Locks ---
tShortSpinlock glThreadListLock; ///\note NEVER use a heap function while locked
// --- Current State ---
if( Thread->Process->nThreads == 0 )
{
tProcess *proc = Thread->Process;
+
+ // Remove from global process list
+ // TODO: RWLock
+ if(proc->Prev)
+ proc->Prev->Next = proc->Next;
+ else
+ gAllProcesses = proc->Next;
+ if(proc->Next)
+ proc->Next->Prev = proc->Prev;
+
// VFS Cleanup
VFS_CloseAllUserHandles();
// Architecture cleanup
if( IsHeap(oldname) ) free( oldname );
cur->ThreadName = strdup(NewName);
-// Log_Debug("Threads", "Thread renamed to '%s'", NewName);
+ Log_Debug("Threads", "Thread renamed to '%s'", NewName);
return 0;
}
newproc->UID = oldproc->UID;
newproc->GID = oldproc->GID;
newproc->MaxFD = oldproc->MaxFD;
- if( oldproc->CurrentWorkingDir )
- newproc->CurrentWorkingDir = strdup( oldproc->CurrentWorkingDir );
- else
- newproc->CurrentWorkingDir = NULL;
- if( oldproc->RootDir )
- newproc->RootDir = strdup( oldproc->RootDir );
- else
- newproc->RootDir = NULL;
+ newproc->CurrentWorkingDir = oldproc->CurrentWorkingDir ? strdup( oldproc->CurrentWorkingDir ) : NULL;
+ newproc->RootDir = oldproc->RootDir ? strdup( oldproc->RootDir ) : NULL;
newproc->nThreads = 1;
// Reference all handles in the VFS
VFS_ReferenceUserHandles();
+
+ // Add to global list
+ newproc->Prev = NULL;
+ // TODO: RWLock
+ newproc->Next = gAllProcesses;
+ gAllProcesses = newproc;
newproc->FirstThread = new;
new->ProcessNext = NULL;
tTID Threads_WaitTID(int TID, int *Status)
{
// Any Child
- if(TID == -1) {
- Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
- return -1;
+ if(TID == -1)
+ {
+ Uint32 ev = Threads_WaitEvents(THREAD_EVENT_DEADCHILD);
+ tTID ret = -1;
+ if( ev & THREAD_EVENT_DEADCHILD )
+ {
+ // A child died, get the TID
+ tThread *us = Proc_GetCurThread();
+ ASSERT(us->LastDeadChild);
+ ret = us->LastDeadChild->TID;
+ // - Mark as dead (as opposed to undead)
+ ASSERT(us->LastDeadChild->Status == THREAD_STAT_ZOMBIE);
+ us->LastDeadChild->Status = THREAD_STAT_DEAD;
+ // - Set return status
+ if(Status)
+ *Status = us->LastDeadChild->RetStatus;
+ us->LastDeadChild = NULL;
+ Mutex_Release(&us->DeadChildLock);
+ }
+ else
+ {
+ Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
+ }
+ return ret;
}
// Any peer/child thread
}
// Specific Thread
- if(TID > 0) {
- tThread *t = Threads_GetThread(TID);
+ if(TID > 0)
+ {
tTID ret;
-
- // Wait for the thread to die!
- // TODO: Handle child also being suspended if wanted
- while(t->Status != THREAD_STAT_ZOMBIE) {
- Threads_Sleep();
- Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
- Threads_GetTID(), t->TID, t->Status);
- }
-
- // Set return status
- ret = t->TID;
- switch(t->Status)
+ // NOTE: Race condition - Other child dies, desired child dies, first death is 'lost'
+ while( (ret = Threads_WaitTID(-1, Status)) != TID )
{
- case THREAD_STAT_ZOMBIE:
- // Kill the thread
- t->Status = THREAD_STAT_DEAD;
- // TODO: Child return value?
- if(Status) *Status = t->RetStatus;
- // add to delete queue
- Threads_Delete( t );
- break;
- default:
- if(Status) *Status = -1;
- break;
+ if( ret == -1 )
+ break;
}
return ret;
}
Thread->Status = THREAD_STAT_ZOMBIE;
SHORTREL( &glThreadListLock );
- // TODO: Send something like SIGCHLD
- Threads_Wake( Thread->Parent );
+ // TODO: It's possible that we could be timer-preempted here, should disable that... somehow
+ Mutex_Acquire( &Thread->Parent->DeadChildLock ); // released by parent
+ Thread->Parent->LastDeadChild = Thread;
+ Threads_PostEvent( Thread->Parent, THREAD_EVENT_DEADCHILD );
Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
Proc_Reschedule();
}
+/**
+ * \breif Wait for the thread status to not be a specified value
+ */
+void Threads_int_WaitForStatusEnd(enum eThreadStatus Status)
+{
+ tThread *us = Proc_GetCurThread();
+ ASSERT(Status != THREAD_STAT_ACTIVE);
+ ASSERT(Status != THREAD_STAT_DEAD);
+ while( us->Status == Status )
+ {
+ Proc_Reschedule();
+ if( us->Status == Status )
+ Debug("Thread %p(%i %s) rescheduled while in %s state for %p",
+ us, us->TID, us->ThreadName,
+ casTHREAD_STAT[Status],
+ __builtin_return_address(0));
+ }
+}
+
+void Threads_int_Sleep(enum eThreadStatus Status, void *Ptr, int Num, tThread **ListHead, tThread **ListTail, tShortSpinlock *Lock)
+{
+ SHORTLOCK( &glThreadListLock );
+ tThread *us = Threads_RemActive();
+ us->Next = NULL;
+ // - Mark as sleeping
+ us->Status = Status;
+ us->WaitPointer = Ptr;
+ us->RetStatus = Num; // Use RetStatus as a temp variable
+
+ // - Add to waiting
+ if( ListTail ) {
+ if(*ListTail) {
+ (*ListTail)->Next = us;
+ *ListTail = us;
+ }
+ else {
+ *ListHead = us;
+ *ListTail = us;
+ }
+ }
+ else {
+ *ListHead = us;
+ }
+
+ //if( Proc_ThreadSync(us) )
+ // return ;
+ SHORTREL( &glThreadListLock );
+ if( Lock )
+ SHORTLOCK( Lock );
+ Threads_int_WaitForStatusEnd(Status);
+}
+
/**
* \fn void Threads_Sleep(void)
* \brief Take the current process off the run queue
// Release Spinlock
SHORTREL( &glThreadListLock );
-
- while(cur->Status != THREAD_STAT_ACTIVE) {
- Proc_Reschedule();
- if( cur->Status != THREAD_STAT_ACTIVE )
- Log("%i - Huh? why am I up? zzzz...", cur->TID);
- }
+ Threads_int_WaitForStatusEnd(THREAD_STAT_SLEEPING);
}
return -EALREADY;
case THREAD_STAT_SLEEPING:
- SHORTLOCK( &glThreadListLock );
// Remove from sleeping queue
+ SHORTLOCK( &glThreadListLock );
Threads_int_DelFromQueue(&gSleepingThreads, Thread);
-
SHORTREL( &glThreadListLock );
+
Threads_AddActive( Thread );
#if DEBUG_TRACE_STATE
return -ENOTIMPL;
default:
- Warning("Threads_Wake - Unknown process status (%i)\n", Thread->Status);
+ Log_Warning("Threads", "Threads_Wake - Unknown process status (%i)", Thread->Status);
return -EINTERNAL;
}
}
//Threads_Exit( 0, -1 );
}
+
+void Threads_PostSignalTo(tThread *Thread, int SignalNum)
+{
+ ASSERT(Thread);
+ Log_Debug("Threads", "Signalling %i(%s) with %i", Thread->TID, Thread->ThreadName, SignalNum);
+ Thread->PendingSignal = SignalNum;
+ Threads_PostEvent(Thread, THREAD_EVENT_SIGNAL);
+}
+void Threads_PostSignal(int SignalNum)
+{
+ Threads_PostSignalTo( Proc_GetCurThread(), SignalNum );
+}
+
+void Threads_SignalGroup(tPGID PGID, int Signal)
+{
+ for( tProcess *proc = gAllProcesses; proc; proc = proc->Next )
+ {
+ if(proc->PGID == PGID)
+ {
+ Threads_PostSignalTo(proc->FirstThread, Signal);
+ }
+ }
+}
+
+/**
+ */
+int Threads_GetPendingSignal(void)
+{
+ tThread *cur = Proc_GetCurThread();
+
+ // Atomic AND with 0 fetches and clears in one operation
+ int ret = __sync_fetch_and_and( &cur->PendingSignal, 0 );
+ if( ret )
+ {
+ Log_Debug("Threads", "Thread %i(%s) has signal %i pending",
+ cur->TID, cur->ThreadName, ret);
+ }
+ return ret;
+}
+
+/*
+ * \brief Update the current thread's signal handler
+ */
+void Threads_SetSignalHandler(int SignalNum, void *Handler)
+{
+ if( SignalNum <= 0 || SignalNum >= NSIGNALS )
+ return ;
+ if( !MM_IsUser(Handler) )
+ return ;
+ Proc_GetCurThread()->Process->SignalHandlers[SignalNum] = Handler;
+}
+
+/**
+ * \brief Gets the registered (or default, if none set) handler for a signal.
+ * \return Handler function pointer, OR NULL if no signal to be ignored
+ */
+void *Threads_GetSignalHandler(int SignalNum)
+{
+ // TODO: Core dump
+ void *User_Signal_Core = User_Signal_Kill;
+
+ if( SignalNum <= 0 || SignalNum >= NSIGNALS )
+ return NULL;
+ void *ret = Proc_GetCurThread()->Process->SignalHandlers[SignalNum];
+ if( !ret || (SignalNum == SIGKILL || SignalNum == SIGSTOP) )
+ {
+ // Defaults
+ switch(SignalNum)
+ {
+ case SIGHUP:
+ case SIGINT:
+ ret = User_Signal_Kill;
+ break;
+ case SIGQUIT:
+ case SIGILL:
+ case SIGABRT:
+ case SIGFPE:
+ ret = User_Signal_Core;
+ break;
+ case SIGKILL:
+ ret = User_Signal_Kill;
+ break;
+ case SIGSEGV:
+ ret = User_Signal_Core;
+ break;
+ case SIGPIPE:
+ case SIGALRM:
+ case SIGTERM:
+ ret = User_Signal_Kill;
+ break;
+ default:
+ ret = NULL;
+ break;
+ }
+ }
+ Log_Debug("Threads", "Handler %p for signal %i", ret, SignalNum);
+ return ret;
+}
+
// --- Process Structure Access Functions ---
tPGID Threads_GetPGID(void)
{
void Threads_int_DumpThread(tThread *thread)
{
+ if( !thread ) {
+ Log(" %p NULL", thread);
+ return ;
+ }
+ if( !CheckMem(thread, sizeof(tThread)) ) {
+ Log(" %p INVAL", thread);
+ return ;
+ }
+ tPID pid = (thread->Process ? thread->Process->PID : -1);
+ const char *statstr = (thread->Status < sizeof(casTHREAD_STAT)/sizeof(casTHREAD_STAT[0])
+ ? casTHREAD_STAT[thread->Status] : "");
Log(" %p %i (%i) - %s (CPU %i) - %i (%s)",
- thread, thread->TID, thread->Process->PID, thread->ThreadName, thread->CurCPU,
- thread->Status, casTHREAD_STAT[thread->Status]
+ thread, thread->TID, pid, thread->ThreadName, thread->CurCPU,
+ thread->Status, statstr
);
switch(thread->Status)
{
((tSemaphore*)thread->WaitPointer)->Name
);
break;
+ case THREAD_STAT_EVENTSLEEP:
+ // TODO: Event mask
+ break;
case THREAD_STAT_ZOMBIE:
Log(" Return Status: %i", thread->RetStatus);
break;
default: break;
}
Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
- Log(" KStack 0x%x", thread->KernelStack);
+ Log(" KStack %p", thread->KernelStack);
if( thread->bInstrTrace )
Log(" Tracing Enabled");
Proc_DumpThreadCPUState(thread);
*/
void Threads_Dump(void)
{
- tThread *thread;
-
Log("--- Thread Dump ---");
Threads_DumpActive();
Log("All Threads:");
- for(thread=gAllThreads;thread;thread=thread->GlobalNext)
+ for(tThread *thread = gAllThreads; thread; thread = thread->GlobalNext)
{
Threads_int_DumpThread(thread);
}