\r
Mutex_Release( &glVesa_Lock );\r
\r
+ gVesa_BufInfo.BackBuffer = realloc(gVesa_BufInfo.BackBuffer,\r
+ gVesa_Modes[mode].height * gVesa_Modes[mode].pitch);\r
gVesa_BufInfo.Framebuffer = gpVesa_Framebuffer;\r
gVesa_BufInfo.Pitch = gVesa_Modes[mode].pitch;\r
gVesa_BufInfo.Width = gVesa_Modes[mode].width;\r