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[tpg/acess2.git] / KernelLand / Modules / Display / VESA / main.c
diff --git a/KernelLand/Modules/Display/VESA/main.c b/KernelLand/Modules/Display/VESA/main.c
new file mode 100644 (file)
index 0000000..a85d313
--- /dev/null
@@ -0,0 +1,418 @@
+/*\r
+ * AcessOS 1\r
+ * Video BIOS Extensions (Vesa) Driver\r
+ */\r
+#define DEBUG  0\r
+#define VERSION        0x100\r
+\r
+#include <acess.h>\r
+#include <vfs.h>\r
+#include <api_drv_video.h>\r
+#include <fs_devfs.h>\r
+#include <modules.h>\r
+#include <vm8086.h>\r
+#include "common.h"\r
+\r
+// === CONSTANTS ===\r
+#define        FLAG_LFB        0x1\r
+#define VESA_DEFAULT_FRAMEBUFFER       (KERNEL_BASE|0xA0000)\r
+#define BLINKING_CURSOR        1\r
+#if BLINKING_CURSOR\r
+# define VESA_CURSOR_PERIOD    1000\r
+#endif\r
+\r
+// === PROTOTYPES ===\r
+ int   Vesa_Install(char **Arguments);\r
+Uint64 Vesa_Read(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer);\r
+Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, const void *Buffer);\r
+ int   Vesa_IOCtl(tVFS_Node *Node, int ID, void *Data);\r
+ int   Vesa_Int_SetMode(int Mode);\r
+ int   Vesa_Int_FindMode(tVideo_IOCtl_Mode *data);\r
+ int   Vesa_Int_ModeInfo(tVideo_IOCtl_Mode *data);\r
+void   Vesa_int_HideCursor(void);\r
+void   Vesa_int_ShowCursor(void);\r
+void   Vesa_FlipCursor(void *Arg);\r
+\r
+// === GLOBALS ===\r
+MODULE_DEFINE(0, VERSION, Vesa, Vesa_Install, NULL, "PCI", "VM8086", NULL);\r
+tVFS_NodeType  gVesa_NodeType = {\r
+       .Read = Vesa_Read,\r
+       .Write = Vesa_Write,\r
+       .IOCtl = Vesa_IOCtl\r
+       };\r
+tDevFS_Driver  gVesa_DriverStruct = {\r
+       NULL, "Vesa",\r
+       {.Type = &gVesa_NodeType}\r
+       };\r
+tMutex glVesa_Lock;\r
+tVM8086        *gpVesa_BiosState;\r
+ int   giVesaDriverId = -1;\r
+// --- Video Modes ---\r
+ int   giVesaCurrentMode = 0;\r
+tVesa_Mode     *gVesa_Modes;\r
+tVesa_Mode     *gpVesaCurMode;\r
+ int   giVesaModeCount = 0;\r
+ int   gbVesaModesChecked;\r
+// --- Framebuffer ---\r
+char   *gpVesa_Framebuffer = (void*)VESA_DEFAULT_FRAMEBUFFER;\r
+ int   giVesaPageCount = 0;    //!< Framebuffer size in pages\r
+// --- Cursor Control ---\r
+ int   giVesaCursorX = -1;\r
+ int   giVesaCursorY = -1;\r
+ int   giVesaCursorTimer = -1; // Invalid timer\r
+ int   gbVesa_CursorVisible = 0;\r
+// --- 2D Video Stream Handlers ---\r
+tDrvUtil_Video_BufInfo gVesa_BufInfo;\r
+\r
+// === CODE ===\r
+int Vesa_Install(char **Arguments)\r
+{\r
+       tVesa_CallInfo  *info;\r
+       tFarPtr infoPtr;\r
+       Uint16  *modes;\r
+       int     i;\r
+       \r
+       // Allocate Info Block\r
+       gpVesa_BiosState = VM8086_Init();\r
+       info = VM8086_Allocate(gpVesa_BiosState, 512, &infoPtr.seg, &infoPtr.ofs);\r
+       // Set Requested Version\r
+       memcpy(info->signature, "VBE2", 4);\r
+       // Set Registers\r
+       gpVesa_BiosState->AX = 0x4F00;\r
+       gpVesa_BiosState->ES = infoPtr.seg;     gpVesa_BiosState->DI = infoPtr.ofs;\r
+       // Call Interrupt\r
+       VM8086_Int(gpVesa_BiosState, 0x10);\r
+       if(gpVesa_BiosState->AX != 0x004F) {\r
+               Log_Warning("VESA", "Vesa_Install - VESA/VBE Unsupported (AX = 0x%x)", gpVesa_BiosState->AX);\r
+               return MODULE_ERR_NOTNEEDED;\r
+       }\r
+       \r
+       //Log_Debug("VESA", "info->VideoModes = %04x:%04x", info->VideoModes.seg, info->VideoModes.ofs);\r
+       modes = (Uint16 *) VM8086_GetPointer(gpVesa_BiosState, info->VideoModes.seg, info->VideoModes.ofs);\r
+       \r
+       // Read Modes\r
+       for( giVesaModeCount = 0; modes[giVesaModeCount] != 0xFFFF; giVesaModeCount++ );\r
+       gVesa_Modes = (tVesa_Mode *)malloc( giVesaModeCount * sizeof(tVesa_Mode) );\r
+       \r
+       Log_Debug("VESA", "%i Modes", giVesaModeCount);\r
+       \r
+       // Insert Text Mode\r
+       gVesa_Modes[0].width = 80;\r
+       gVesa_Modes[0].height = 25;\r
+       gVesa_Modes[0].bpp = 12;\r
+       gVesa_Modes[0].code = 0x3;\r
+       gVesa_Modes[0].flags = 1;\r
+       gVesa_Modes[0].fbSize = 80*25*2;\r
+       gVesa_Modes[0].framebuffer = 0xB8000;\r
+       \r
+       for( i = 1; i < giVesaModeCount; i++ )\r
+       {\r
+               gVesa_Modes[i].code = modes[i];\r
+       }\r
+\r
+//     VM8086_Deallocate( info );\r
+       \r
+       // Install Device\r
+       giVesaDriverId = DevFS_AddDevice( &gVesa_DriverStruct );\r
+       if(giVesaDriverId == -1)        return MODULE_ERR_MISC;\r
+       \r
+       return MODULE_ERR_OK;\r
+}\r
+\r
+void Vesa_int_FillModeList(void)\r
+{\r
+       if( !gbVesaModesChecked )\r
+       {\r
+                int    i;\r
+               tVesa_CallModeInfo      *modeinfo;\r
+               tFarPtr modeinfoPtr;\r
+               \r
+               modeinfo = VM8086_Allocate(gpVesa_BiosState, 512, &modeinfoPtr.seg, &modeinfoPtr.ofs);\r
+               for( i = 1; i < giVesaModeCount; i ++ )\r
+               {\r
+                       // Get Mode info\r
+                       gpVesa_BiosState->AX = 0x4F01;\r
+                       gpVesa_BiosState->CX = gVesa_Modes[i].code;\r
+                       gpVesa_BiosState->ES = modeinfoPtr.seg;\r
+                       gpVesa_BiosState->DI = modeinfoPtr.ofs;\r
+                       VM8086_Int(gpVesa_BiosState, 0x10);\r
+                       \r
+                       // Parse Info\r
+                       gVesa_Modes[i].flags = 0;\r
+                       if ( (modeinfo->attributes & 0x90) == 0x90 )\r
+                       {\r
+                               gVesa_Modes[i].flags |= FLAG_LFB;\r
+                               gVesa_Modes[i].framebuffer = modeinfo->physbase;\r
+                               gVesa_Modes[i].fbSize = modeinfo->Yres*modeinfo->pitch;\r
+                       } else {\r
+                               gVesa_Modes[i].framebuffer = 0;\r
+                               gVesa_Modes[i].fbSize = 0;\r
+                       }\r
+                       \r
+                       gVesa_Modes[i].pitch = modeinfo->pitch;\r
+                       gVesa_Modes[i].width = modeinfo->Xres;\r
+                       gVesa_Modes[i].height = modeinfo->Yres;\r
+                       gVesa_Modes[i].bpp = modeinfo->bpp;\r
+                       \r
+                       #if DEBUG\r
+                       Log_Log("VESA", "0x%x - %ix%ix%i",\r
+                               gVesa_Modes[i].code, gVesa_Modes[i].width, gVesa_Modes[i].height, gVesa_Modes[i].bpp);\r
+                       #endif\r
+               }\r
+       \r
+//             VM8086_Deallocate( modeinfo );\r
+               \r
+               gbVesaModesChecked = 1;\r
+       }\r
+}\r
+\r
+/* Read from the framebuffer\r
+ */\r
+Uint64 Vesa_Read(tVFS_Node *Node, Uint64 off, Uint64 len, void *buffer)\r
+{\r
+       #if DEBUG >= 2\r
+       Log("Vesa_Read: () - NULL\n");\r
+       #endif\r
+       return 0;\r
+}\r
+\r
+/**\r
+ * \brief Write to the framebuffer\r
+ */\r
+Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, const void *Buffer)\r
+{\r
+       if( gVesa_Modes[giVesaCurrentMode].framebuffer == 0 ) {\r
+               Log_Warning("VESA", "Vesa_Write - Non-LFB Modes not yet supported.");\r
+               return 0;\r
+       }\r
+\r
+       return DrvUtil_Video_WriteLFB(&gVesa_BufInfo, Offset, Length, Buffer);\r
+}\r
+\r
+const char *csaVESA_IOCtls[] = {DRV_IOCTLNAMES, DRV_VIDEO_IOCTLNAMES, NULL};\r
+/**\r
+ * \brief Handle messages to the device\r
+ */\r
+int Vesa_IOCtl(tVFS_Node *Node, int ID, void *Data)\r
+{\r
+        int    ret;\r
+       //Log_Debug("VESA", "Vesa_Ioctl: (Node=%p, ID=%i, Data=%p)", Node, ID, Data);\r
+       switch(ID)\r
+       {\r
+       BASE_IOCTLS(DRV_TYPE_VIDEO, "VESA", VERSION, csaVESA_IOCtls);\r
+\r
+       case VIDEO_IOCTL_GETSETMODE:\r
+               if( !Data )     return giVesaCurrentMode;\r
+               return Vesa_Int_SetMode( *(int*)Data );\r
+       \r
+       case VIDEO_IOCTL_FINDMODE:\r
+               return Vesa_Int_FindMode((tVideo_IOCtl_Mode*)Data);\r
+       case VIDEO_IOCTL_MODEINFO:\r
+               return Vesa_Int_ModeInfo((tVideo_IOCtl_Mode*)Data);\r
+       \r
+       case VIDEO_IOCTL_SETBUFFORMAT:\r
+               Vesa_int_HideCursor();\r
+               ret = gVesa_BufInfo.BufferFormat;\r
+               if(Data)        gVesa_BufInfo.BufferFormat = *(int*)Data;\r
+               if(gVesa_BufInfo.BufferFormat == VIDEO_BUFFMT_TEXT)\r
+                       DrvUtil_Video_SetCursor( &gVesa_BufInfo, &gDrvUtil_TextModeCursor );\r
+               Vesa_int_ShowCursor();\r
+               return ret;\r
+       \r
+       case VIDEO_IOCTL_SETCURSOR:     // Set cursor position\r
+               Vesa_int_HideCursor();\r
+               giVesaCursorX = ((tVideo_IOCtl_Pos*)Data)->x;\r
+               giVesaCursorY = ((tVideo_IOCtl_Pos*)Data)->y;\r
+               Vesa_int_ShowCursor();\r
+               return 0;\r
+       \r
+       case VIDEO_IOCTL_SETCURSORBITMAP:\r
+               DrvUtil_Video_SetCursor( &gVesa_BufInfo, Data );\r
+               return 0;\r
+       }\r
+       return 0;\r
+}\r
+\r
+/**\r
+ * \brief Updates the video mode\r
+ */\r
+int Vesa_Int_SetMode(int mode)\r
+{      \r
+       // Sanity Check values\r
+       if(mode < 0 || mode > giVesaModeCount)  return -1;\r
+\r
+       // Check for fast return\r
+       if(mode == giVesaCurrentMode)   return 1;\r
+       \r
+       Vesa_int_FillModeList();\r
+\r
+       Time_RemoveTimer(giVesaCursorTimer);\r
+       giVesaCursorTimer = -1;\r
+       \r
+       Mutex_Acquire( &glVesa_Lock );\r
+       \r
+       gpVesa_BiosState->AX = 0x4F02;\r
+       gpVesa_BiosState->BX = gVesa_Modes[mode].code;\r
+       if(gVesa_Modes[mode].flags & FLAG_LFB) {\r
+               gpVesa_BiosState->BX |= 0x4000; // Bit 14 - Use LFB\r
+       }\r
+       \r
+       // Set Mode\r
+       VM8086_Int(gpVesa_BiosState, 0x10);\r
+       \r
+       // Map Framebuffer\r
+       if( (tVAddr)gpVesa_Framebuffer != VESA_DEFAULT_FRAMEBUFFER )\r
+               MM_UnmapHWPages((tVAddr)gpVesa_Framebuffer, giVesaPageCount);\r
+       giVesaPageCount = (gVesa_Modes[mode].fbSize + 0xFFF) >> 12;\r
+       gpVesa_Framebuffer = (void*)MM_MapHWPages(gVesa_Modes[mode].framebuffer, giVesaPageCount);\r
+       \r
+       Log_Log("VESA", "Setting mode to %i (%ix%i %ibpp) %p[0x%x] maps %P",\r
+               mode,\r
+               gVesa_Modes[mode].width, gVesa_Modes[mode].height,\r
+               gVesa_Modes[mode].bpp,\r
+               gpVesa_Framebuffer, giVesaPageCount << 12, gVesa_Modes[mode].framebuffer\r
+               );\r
+       \r
+       // Record Mode Set\r
+       giVesaCurrentMode = mode;\r
+       gpVesaCurMode = &gVesa_Modes[giVesaCurrentMode];\r
+       \r
+       Mutex_Release( &glVesa_Lock );\r
+\r
+       gVesa_BufInfo.Framebuffer = gpVesa_Framebuffer;\r
+       gVesa_BufInfo.Pitch = gVesa_Modes[mode].pitch;\r
+       gVesa_BufInfo.Width = gVesa_Modes[mode].width;\r
+       gVesa_BufInfo.Height = gVesa_Modes[mode].height;\r
+       gVesa_BufInfo.Depth = gVesa_Modes[mode].bpp;    \r
+\r
+       return 1;\r
+}\r
+\r
+int Vesa_Int_FindMode(tVideo_IOCtl_Mode *data)\r
+{\r
+        int    i;\r
+        int    best = -1, bestFactor = 1000;\r
+        int    factor, tmp;\r
+       \r
+       ENTER("idata->width idata->height idata->bpp", data->width, data->height, data->bpp);\r
+\r
+       Vesa_int_FillModeList();\r
+       \r
+       for(i=0;i<giVesaModeCount;i++)\r
+       {\r
+               LOG("Mode %i (%ix%ix%i)", i, gVesa_Modes[i].width, gVesa_Modes[i].height, gVesa_Modes[i].bpp);\r
+       \r
+               if(gVesa_Modes[i].width == data->width && gVesa_Modes[i].height == data->height)\r
+               {\r
+                       //if( (data->bpp == 32 || data->bpp == 24)\r
+                       // && (gVesa_Modes[i].bpp == 32 || gVesa_Modes[i].bpp == 24) )\r
+                       if( data->bpp == gVesa_Modes[i].bpp )\r
+                       {\r
+                               LOG("Perfect!");\r
+                               best = i;\r
+                               break;\r
+                       }\r
+               }\r
+               \r
+               tmp = gVesa_Modes[i].width * gVesa_Modes[i].height;\r
+               tmp -= data->width * data->height;\r
+               tmp = tmp < 0 ? -tmp : tmp;\r
+               factor = tmp * 1000 / (data->width * data->height);\r
+               \r
+               if( data->bpp == 8 && gVesa_Modes[i].bpp != 8 ) continue;\r
+               if( data->bpp == 16 && gVesa_Modes[i].bpp != 16 )       continue;\r
+               \r
+               if( (data->bpp == 32 || data->bpp == 24)\r
+                && (gVesa_Modes[i].bpp == 32 || gVesa_Modes[i].bpp == 24) )\r
+               {\r
+                       if( data->bpp == gVesa_Modes[i].bpp )\r
+                               factor /= 2;\r
+               }\r
+               else {\r
+                       if( data->bpp != gVesa_Modes[i].bpp )\r
+                               continue ;\r
+               }\r
+               \r
+               LOG("factor = %i", factor);\r
+               \r
+               if(factor < bestFactor)\r
+               {\r
+                       bestFactor = factor;\r
+                       best = i;\r
+               }\r
+       }\r
+       data->id = best;\r
+       data->width = gVesa_Modes[best].width;\r
+       data->height = gVesa_Modes[best].height;\r
+       data->bpp = gVesa_Modes[best].bpp;\r
+       LEAVE('i', best);\r
+       return best;\r
+}\r
+\r
+int Vesa_Int_ModeInfo(tVideo_IOCtl_Mode *data)\r
+{\r
+       if(data->id < 0 || data->id > giVesaModeCount)  return -1;\r
+\r
+       Vesa_int_FillModeList();\r
+\r
+       data->width = gVesa_Modes[data->id].width;\r
+       data->height = gVesa_Modes[data->id].height;\r
+       data->bpp = gVesa_Modes[data->id].bpp;\r
+       return 1;\r
+}\r
+\r
+void Vesa_int_HideCursor(void)\r
+{\r
+       DrvUtil_Video_RemoveCursor( &gVesa_BufInfo );\r
+       #if BLINKING_CURSOR\r
+       if(giVesaCursorTimer != -1) {\r
+               Time_RemoveTimer(giVesaCursorTimer);\r
+               giVesaCursorTimer = -1;\r
+       }\r
+       #endif\r
+}\r
+\r
+void Vesa_int_ShowCursor(void)\r
+{\r
+       gbVesa_CursorVisible = (giVesaCursorX >= 0);\r
+       if(gVesa_BufInfo.BufferFormat == VIDEO_BUFFMT_TEXT)\r
+       {\r
+               DrvUtil_Video_DrawCursor(\r
+                       &gVesa_BufInfo,\r
+                       giVesaCursorX*giVT_CharWidth,\r
+                       giVesaCursorY*giVT_CharHeight\r
+                       );\r
+               #if BLINKING_CURSOR\r
+               giVesaCursorTimer = Time_CreateTimer(VESA_CURSOR_PERIOD, Vesa_FlipCursor, NULL);\r
+               #endif\r
+       }\r
+       else\r
+               DrvUtil_Video_DrawCursor(\r
+                       &gVesa_BufInfo,\r
+                       giVesaCursorX,\r
+                       giVesaCursorY\r
+                       );\r
+}\r
+\r
+/**\r
+ * \brief Swaps the text cursor on/off\r
+ */\r
+void Vesa_FlipCursor(void *Arg)\r
+{\r
+       if( gVesa_BufInfo.BufferFormat != VIDEO_BUFFMT_TEXT )\r
+               return ;\r
+\r
+       if( gbVesa_CursorVisible )\r
+               DrvUtil_Video_RemoveCursor(&gVesa_BufInfo);\r
+       else\r
+               DrvUtil_Video_DrawCursor(&gVesa_BufInfo,\r
+                       giVesaCursorX*giVT_CharWidth,\r
+                       giVesaCursorY*giVT_CharHeight\r
+                       );\r
+       gbVesa_CursorVisible = !gbVesa_CursorVisible;\r
+               \r
+       #if BLINKING_CURSOR\r
+       giVesaCursorTimer = Time_CreateTimer(VESA_CURSOR_PERIOD, Vesa_FlipCursor, Arg);\r
+       #endif\r
+}\r
+\r

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