* AcessOS 1\r
* Video BIOS Extensions (Vesa) Driver\r
*/\r
-#define DEBUG 0\r
+#define DEBUG 1\r
#define VERSION 0x100\r
\r
#include <acess.h>\r
// === CONSTANTS ===\r
#define FLAG_LFB 0x1\r
#define VESA_DEFAULT_FRAMEBUFFER (KERNEL_BASE|0xA0000)\r
-#define VESA_CURSOR_PERIOD 1000\r
+#define BLINKING_CURSOR 1\r
+#if BLINKING_CURSOR\r
+# define VESA_CURSOR_PERIOD 1000\r
+#endif\r
\r
// === PROTOTYPES ===\r
int Vesa_Install(char **Arguments);\r
.IOCtl = Vesa_Ioctl\r
}\r
};\r
-tSpinlock glVesa_Lock;\r
+tMutex glVesa_Lock;\r
tVM8086 *gpVesa_BiosState;\r
int giVesaDriverId = -1;\r
// --- Video Modes ---\r
return MODULE_ERR_NOTNEEDED;\r
}\r
\r
- Log_Debug("VESA", "info->VideoModes = %04x:%04x", info->VideoModes.seg, info->VideoModes.ofs);\r
+ //Log_Debug("VESA", "info->VideoModes = %04x:%04x", info->VideoModes.seg, info->VideoModes.ofs);\r
modes = (Uint16 *) VM8086_GetPointer(gpVesa_BiosState, info->VideoModes.seg, info->VideoModes.ofs);\r
\r
// Read Modes\r
for( giVesaModeCount = 0; modes[giVesaModeCount] != 0xFFFF; giVesaModeCount++ );\r
gVesa_Modes = (tVesa_Mode *)malloc( giVesaModeCount * sizeof(tVesa_Mode) );\r
\r
+ Log_Debug("VESA", "%i Modes", giVesaModeCount);\r
+ \r
// Insert Text Mode\r
gVesa_Modes[0].width = 80;\r
gVesa_Modes[0].height = 25;\r
);\r
\r
// Sanity Check\r
+ if( Offset > (Uint64)(heightInChars*widthInChars) ) {\r
+ LEAVE('i', 0);\r
+ return 0;\r
+ }\r
if(y >= heightInChars) {\r
LEAVE('i', 0);\r
return 0;\r
}\r
\r
- if( Offset + Length > heightInChars*widthInChars ) {\r
+ \r
+ if( (int)Offset + (int)Length > heightInChars*widthInChars ) {\r
Log_Debug("VESA", "%i + %i > %i*%i (%i)",\r
(int)Offset, (int)Length, heightInChars, widthInChars, heightInChars*widthInChars);\r
Length = heightInChars*widthInChars - Offset;\r
\r
LOG("dest = %p", dest);\r
\r
- for( i = 0; i < Length; i++ )\r
+ for( i = 0; i < (int)Length; i++ )\r
{\r
VT_Font_Render(\r
chars->Ch,\r
return ret;\r
\r
case VIDEO_IOCTL_SETCURSOR: // Set cursor position\r
+ #if !BLINKING_CURSOR\r
+ if(giVesaCursorX > 0)\r
+ Vesa_FlipCursor(Node);\r
+ #endif\r
giVesaCursorX = ((tVideo_IOCtl_Pos*)Data)->x;\r
giVesaCursorY = ((tVideo_IOCtl_Pos*)Data)->y;\r
//Log_Debug("VESA", "Cursor position (%i,%i)", giVesaCursorX, giVesaCursorY);\r
|| giVesaCursorX >= gpVesaCurMode->width/giVT_CharWidth\r
|| giVesaCursorY >= gpVesaCurMode->height/giVT_CharHeight)\r
{\r
+ #if BLINKING_CURSOR\r
if(giVesaCursorTimer != -1) {\r
Time_RemoveTimer(giVesaCursorTimer);\r
giVesaCursorTimer = -1;\r
}\r
+ #endif\r
giVesaCursorX = -1;\r
giVesaCursorY = -1;\r
}\r
else {\r
+ #if BLINKING_CURSOR\r
// Log_Debug("VESA", "Updating timer %i?", giVesaCursorTimer);\r
if(giVesaCursorTimer == -1)\r
giVesaCursorTimer = Time_CreateTimer(VESA_CURSOR_PERIOD, Vesa_FlipCursor, Node);\r
+ #else\r
+ Vesa_FlipCursor(Node);\r
+ #endif\r
}\r
//Log_Debug("VESA", "Cursor position (%i,%i) Timer %i", giVesaCursorX, giVesaCursorY, giVesaCursorTimer);\r
return 0;\r
Time_RemoveTimer(giVesaCursorTimer);\r
giVesaCursorTimer = -1;\r
\r
- LOCK( &glVesa_Lock );\r
+ Mutex_Acquire( &glVesa_Lock );\r
\r
gpVesa_BiosState->AX = 0x4F02;\r
gpVesa_BiosState->BX = gVesa_Modes[mode].code;\r
giVesaCurrentMode = mode;\r
gpVesaCurMode = &gVesa_Modes[giVesaCurrentMode];\r
\r
- RELEASE( &glVesa_Lock );\r
+ Mutex_Release( &glVesa_Lock );\r
\r
return 1;\r
}\r
\r
//Debug("Cursor flip");\r
\r
- // Sanity 1\r
+ // Sanity check\r
if(giVesaCursorX < 0 || giVesaCursorY < 0\r
- || y*pitch + x + giVT_CharHeight*pitch > gpVesaCurMode->fbSize/4) {\r
- Debug("Cursor OOB (%i,%i)", x, y);\r
+ || y*pitch + x + (giVT_CharHeight-1)*pitch > (int)gpVesaCurMode->fbSize/4) {\r
+ Log_Notice("VESA", "Cursor OOB (%i,%i)", x, y);\r
giVesaCursorTimer = -1;\r
return;\r
}\r
for( i = 1; i < giVT_CharHeight-1; i++, fb += pitch )\r
*fb = ~*fb;\r
\r
+ #if BLINKING_CURSOR\r
giVesaCursorTimer = Time_CreateTimer(VESA_CURSOR_PERIOD, Vesa_FlipCursor, Arg);\r
+ #endif\r
}\r
\r
// ------------------------\r