Fixed compile errors, added Semaphore code
[tpg/acess2.git] / Modules / Display / VESA / main.c
index e87ca05..479be30 100644 (file)
 \r
 // === CONSTANTS ===\r
 #define        FLAG_LFB        0x1\r
+#define VESA_DEFAULT_FRAMEBUFFER       (KERNEL_BASE|0xA0000)\r
+#define BLINKING_CURSOR        1\r
+#if BLINKING_CURSOR\r
+# define VESA_CURSOR_PERIOD    1000\r
+#endif\r
 \r
 // === PROTOTYPES ===\r
  int   Vesa_Install(char **Arguments);\r
@@ -24,6 +29,10 @@ Uint64       Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer);
  int   Vesa_Int_SetMode(int Mode);\r
  int   Vesa_Int_FindMode(tVideo_IOCtl_Mode *data);\r
  int   Vesa_Int_ModeInfo(tVideo_IOCtl_Mode *data);\r
+void   Vesa_FlipCursor(void *Arg);\r
+// --- 2D Acceleration Functions --\r
+void   Vesa_2D_Fill(void *Ent, Uint16 X, Uint16 Y, Uint16 W, Uint16 H, Uint32 Colour);\r
+void   Vesa_2D_Blit(void *Ent, Uint16 DstX, Uint16 DstY, Uint16 SrcX, Uint16 SrcY, Uint16 W, Uint16 H);\r
 \r
 // === GLOBALS ===\r
 MODULE_DEFINE(0, VERSION, Vesa, Vesa_Install, NULL, "PCI", "VM8086", NULL);\r
@@ -35,17 +44,30 @@ tDevFS_Driver       gVesa_DriverStruct = {
        .IOCtl = Vesa_Ioctl\r
        }\r
 };\r
-tSpinlock      glVesa_Lock;\r
+tMutex glVesa_Lock;\r
 tVM8086        *gpVesa_BiosState;\r
- int   giVesaCurrentMode = -1;\r
- int   giVesaCurrentFormat = VIDEO_BUFFMT_TEXT;\r
  int   giVesaDriverId = -1;\r
-char   *gVesaFramebuffer = (void*)0xC00A0000;\r
+// --- Video Modes ---\r
+ int   giVesaCurrentMode = 0;\r
+ int   giVesaCurrentFormat = VIDEO_BUFFMT_TEXT;\r
 tVesa_Mode     *gVesa_Modes;\r
+tVesa_Mode     *gpVesaCurMode;\r
  int   giVesaModeCount = 0;\r
- int   giVesaPageCount = 0;\r
+// --- Framebuffer ---\r
+char   *gpVesa_Framebuffer = (void*)VESA_DEFAULT_FRAMEBUFFER;\r
+ int   giVesaPageCount = 0;    //!< Framebuffer size in pages\r
+// --- Cursor Control ---\r
+ int   giVesaCursorX = -1;\r
+ int   giVesaCursorY = -1;\r
+ int   giVesaCursorTimer = -1; // Invalid timer\r
+// --- 2D Video Stream Handlers ---\r
+tDrvUtil_Video_2DHandlers      gVesa_2DFunctions = {\r
+       NULL,\r
+       Vesa_2D_Fill,\r
+       Vesa_2D_Blit\r
+};\r
 \r
-//CODE\r
+// === CODE ===\r
 int Vesa_Install(char **Arguments)\r
 {\r
        tVesa_CallInfo  *info;\r
@@ -67,17 +89,19 @@ int Vesa_Install(char **Arguments)
        // Call Interrupt\r
        VM8086_Int(gpVesa_BiosState, 0x10);\r
        if(gpVesa_BiosState->AX != 0x004F) {\r
-               Log_Warning("Vesa", "Vesa_Install - VESA/VBE Unsupported (AX = 0x%x)\n", gpVesa_BiosState->AX);\r
+               Log_Warning("VESA", "Vesa_Install - VESA/VBE Unsupported (AX = 0x%x)", gpVesa_BiosState->AX);\r
                return MODULE_ERR_NOTNEEDED;\r
        }\r
        \r
-       Log_Debug("Vesa", "info->VideoModes = %04x:%04x", info->VideoModes.seg, info->VideoModes.ofs);\r
+       //Log_Debug("VESA", "info->VideoModes = %04x:%04x", info->VideoModes.seg, info->VideoModes.ofs);\r
        modes = (Uint16 *) VM8086_GetPointer(gpVesa_BiosState, info->VideoModes.seg, info->VideoModes.ofs);\r
        \r
        // Read Modes\r
        for( giVesaModeCount = 0; modes[giVesaModeCount] != 0xFFFF; giVesaModeCount++ );\r
        gVesa_Modes = (tVesa_Mode *)malloc( giVesaModeCount * sizeof(tVesa_Mode) );\r
        \r
+       Log_Debug("VESA", "%i Modes", giVesaModeCount);\r
+       \r
        // Insert Text Mode\r
        gVesa_Modes[0].width = 80;\r
        gVesa_Modes[0].height = 25;\r
@@ -109,12 +133,13 @@ int Vesa_Install(char **Arguments)
                        gVesa_Modes[i].fbSize = 0;\r
                }\r
                \r
+               gVesa_Modes[i].pitch = modeinfo->pitch;\r
                gVesa_Modes[i].width = modeinfo->Xres;\r
                gVesa_Modes[i].height = modeinfo->Yres;\r
                gVesa_Modes[i].bpp = modeinfo->bpp;\r
                \r
                #if DEBUG\r
-               Log_Log("Vesa", "0x%x - %ix%ix%i",\r
+               Log_Log("VESA", "0x%x - %ix%ix%i",\r
                        gVesa_Modes[i].code, gVesa_Modes[i].width, gVesa_Modes[i].height, gVesa_Modes[i].bpp);\r
                #endif\r
        }\r
@@ -132,7 +157,7 @@ int Vesa_Install(char **Arguments)
 Uint64 Vesa_Read(tVFS_Node *Node, Uint64 off, Uint64 len, void *buffer)\r
 {\r
        #if DEBUG >= 2\r
-       LogF("Vesa_Read: () - NULL\n");\r
+       Log("Vesa_Read: () - NULL\n");\r
        #endif\r
        return 0;\r
 }\r
@@ -152,43 +177,45 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
        // Default Text mode\r
        if( giVesaCurrentMode == 0 )\r
        {\r
-               Uint8   *fb = (Uint8 *)(KERNEL_BASE|0xB8000);\r
-               Uint32  *buf = Buffer;\r
+               Uint16  *fb = (Uint16*)(KERNEL_BASE|0xB8000);\r
+               tVT_Char        *chars = Buffer;\r
                 int    rem;\r
                \r
+               Length /= sizeof(tVT_Char);\r
+               Offset /= sizeof(tVT_Char);\r
+               \r
                if( giVesaCurrentFormat != VIDEO_BUFFMT_TEXT ) {\r
                        Log_Warning("VESA", "Vesa_Write - Mode 0 is not framebuffer");\r
                        LEAVE('i', -1);\r
                        return -1;\r
                }\r
                \r
-               if( Offset + Length > 25*80*8 ) {\r
+               if( Offset + Length > 25*80 ) {\r
                        Log_Warning("VESA", "Vesa_Write - Framebuffer Overflow");\r
                        LEAVE('i', 0);\r
                        return 0;\r
                }\r
                \r
                fb += 2*Offset;\r
-               for(rem = Length / sizeof(tVT_Char); rem --; fb += 2)\r
+               LOG("fb = %p", fb);\r
+               for(rem = Length; rem --; fb ++, chars++)\r
                {\r
-                       if( *buf < 0x80 )\r
-                               *fb = *buf & 0x7F;\r
+                       if( chars->Ch < 0x80 )\r
+                               *fb = chars->Ch & 0x7F;\r
                        else\r
                                *fb = 0x00;\r
-                       buf ++;\r
                        \r
-                       fb[1] = 0;\r
-                       fb[1] |= (*buf & 0x888) == 0x888 ? 0x8 : 0;\r
-                       fb[1] |= (*buf & 0x700) > 0x300 ? 0x4 : 0;\r
-                       fb[1] |= (*buf & 0x070) > 0x030 ? 0x2 : 0;\r
-                       fb[1] |= (*buf & 0x007) > 0x003 ? 0x1 : 0;\r
-                       fb[1] |= (*buf & 0x888000) == 0x888000 ? 0x80 : 0;\r
-                       fb[1] |= (*buf & 0x700000) > 0x300000 ? 0x40 : 0;\r
-                       fb[1] |= (*buf & 0x070000) > 0x030000 ? 0x20 : 0;\r
-                       fb[1] |= (*buf & 0x007000) > 0x003000 ? 0x10 : 0;\r
-                       buf ++;\r
+                       *fb |= (chars->FGCol & 0x888) == 0x888 ? 0x8 : 0;\r
+                       *fb |= (chars->FGCol & 0x700) > 0x300 ? 0x4 : 0;\r
+                       *fb |= (chars->FGCol & 0x070) > 0x030 ? 0x2 : 0;\r
+                       *fb |= (chars->FGCol & 0x007) > 0x003 ? 0x1 : 0;\r
+                       *fb |= (chars->BGCol & 0x888) == 0x888 ? 0x80 : 0;\r
+                       *fb |= (chars->BGCol & 0x700) > 0x300 ? 0x40 : 0;\r
+                       *fb |= (chars->BGCol & 0x070) > 0x030 ? 0x20 : 0;\r
+                       *fb |= (chars->BGCol & 0x007) > 0x003 ? 0x10 : 0;\r
+                       //LOG("%08x (%03x,%03x) = %04x",\r
+                       //      chars->Ch, chars->BGCol, chars->FGCol, *fb);\r
                }\r
-               Length /= sizeof(tVT_Char);\r
                Length *= sizeof(tVT_Char);\r
                LEAVE('X', Length);\r
                return Length;\r
@@ -206,51 +233,74 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
        case VIDEO_BUFFMT_TEXT:\r
                {\r
                tVT_Char        *chars = Buffer;\r
-                int    pitch = gVesa_Modes[giVesaCurrentMode].width * giVT_CharWidth;\r
+                int    pitch = gVesa_Modes[giVesaCurrentMode].width;\r
+                int    widthInChars = gVesa_Modes[giVesaCurrentMode].width/giVT_CharWidth;\r
+                int    heightInChars = gVesa_Modes[giVesaCurrentMode].height/giVT_CharHeight;\r
                 int    x, y;\r
-               Uint32  *dest;\r
-                int    rem;\r
+               Uint32  *dest = (void*)gpVesa_Framebuffer;\r
+                int    i;\r
                \r
+               Length /= sizeof(tVT_Char);\r
                Offset /= sizeof(tVT_Char);\r
-               dest = (void*)gVesaFramebuffer;\r
-               x = (Offset % gVesa_Modes[giVesaCurrentMode].width) * giVT_CharWidth;\r
-               y = (Offset / gVesa_Modes[giVesaCurrentMode].width) * giVT_CharHeight;\r
+               \r
+               LOG("gVesa_Modes[%i].width = %i", giVesaCurrentMode, gVesa_Modes[giVesaCurrentMode].width);\r
+               x = Offset % widthInChars;\r
+               y = Offset / widthInChars;\r
+               LOG("(x,y) = (%i,%i) = [%i,%i]", x, y, x * giVT_CharWidth, y * giVT_CharHeight * pitch);\r
+               LOG("(w,h) = (%i,%i) = [%i,%i]",\r
+                       (int)(Length % widthInChars),\r
+                       (int)(Length / widthInChars),\r
+                       (int)((Length % widthInChars) * giVT_CharWidth),\r
+                       (int)((Length / widthInChars) * giVT_CharHeight * pitch)\r
+                       );\r
                \r
                // Sanity Check\r
-               if(y > gVesa_Modes[giVesaCurrentMode].height) {\r
+               if( Offset > (Uint64)(heightInChars*widthInChars) ) {\r
+                       LEAVE('i', 0);\r
+                       return 0;\r
+               }\r
+               if(y >= heightInChars) {\r
                        LEAVE('i', 0);\r
                        return 0;\r
                }\r
                \r
-               dest += y * pitch;\r
+               \r
+               if( (int)Offset + (int)Length > heightInChars*widthInChars ) {\r
+                       Log_Debug("VESA", "%i + %i > %i*%i (%i)",\r
+                               (int)Offset, (int)Length, heightInChars, widthInChars, heightInChars*widthInChars);\r
+                       Length = heightInChars*widthInChars - Offset;\r
+                       Log_Notice("VESA", "Clipping write size to %i characters", (int)Length);\r
+               }\r
+               \r
+               dest += y * giVT_CharHeight * pitch;\r
                dest += x * giVT_CharWidth;\r
-               for( rem = Length / sizeof(tVT_Char); rem--; )\r
+               \r
+               LOG("dest = %p", dest);\r
+               \r
+               for( i = 0; i < (int)Length; i++ )\r
                {\r
                        VT_Font_Render(\r
                                chars->Ch,\r
-                               dest, pitch,\r
+                               dest + x*giVT_CharWidth, pitch,\r
                                VT_Colour12to24(chars->BGCol),\r
                                VT_Colour12to24(chars->FGCol)\r
                                );\r
                        \r
-                       dest += giVT_CharWidth;\r
-                       \r
                        chars ++;\r
-                       x += giVT_CharWidth;\r
-                       if( x >= pitch ) {\r
+                       x ++;\r
+                       if( x >= widthInChars ) {\r
                                x = 0;\r
-                               y += giVT_CharHeight;\r
-                               dest += pitch*(giVT_CharHeight-1);\r
+                               y ++;\r
+                               dest += pitch*giVT_CharHeight;\r
                        }\r
                }\r
-               Length /= sizeof(tVT_Char);\r
                Length *= sizeof(tVT_Char);\r
                }\r
                break;\r
        \r
        case VIDEO_BUFFMT_FRAMEBUFFER:\r
                {\r
-               Uint8   *destBuf = (Uint8*) ((Uint)gVesaFramebuffer + (Uint)Offset);\r
+               Uint8   *destBuf = (Uint8*) ((Uint)gpVesa_Framebuffer + (Uint)Offset);\r
                \r
                if(gVesa_Modes[giVesaCurrentMode].fbSize < Offset+Length)\r
                {\r
@@ -269,6 +319,14 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
                LOG("BGA Framebuffer updated");\r
                }\r
                break;\r
+       \r
+       case VIDEO_BUFFMT_2DSTREAM:\r
+               Length = DrvUtil_Video_2DStream(\r
+                       NULL,   // Single framebuffer, so Ent is unused\r
+                       Buffer, Length, &gVesa_2DFunctions, sizeof(gVesa_2DFunctions)\r
+                       );\r
+               break;\r
+       \r
        default:\r
                LEAVE('i', -1);\r
                return -1;\r
@@ -285,6 +343,7 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
 int Vesa_Ioctl(tVFS_Node *Node, int ID, void *Data)\r
 {\r
         int    ret;\r
+       //Log_Debug("VESA", "Vesa_Ioctl: (Node=%p, ID=%i, Data=%p)", Node, ID, Data);\r
        switch(ID)\r
        {\r
        case DRV_IOCTL_TYPE:    return DRV_TYPE_VIDEO;\r
@@ -302,20 +361,58 @@ int Vesa_Ioctl(tVFS_Node *Node, int ID, void *Data)
        \r
        case VIDEO_IOCTL_SETBUFFORMAT:\r
                ret = giVesaCurrentFormat;\r
-               if(Data)        giVesaCurrentFormat = *(int*)Data;\r
+               if(Data) {\r
+                       //Log_Log("VESA", "Buffer mode to %i", *(int*)Data);\r
+                       giVesaCurrentFormat = *(int*)Data;\r
+               }\r
                return ret;\r
        \r
+       case VIDEO_IOCTL_SETCURSOR:     // Set cursor position\r
+               #if !BLINKING_CURSOR\r
+               if(giVesaCursorX > 0)\r
+                       Vesa_FlipCursor(Node);\r
+               #endif\r
+               giVesaCursorX = ((tVideo_IOCtl_Pos*)Data)->x;\r
+               giVesaCursorY = ((tVideo_IOCtl_Pos*)Data)->y;\r
+               //Log_Debug("VESA", "Cursor position (%i,%i)", giVesaCursorX, giVesaCursorY);\r
+               if(\r
+                       giVesaCursorX < 0 || giVesaCursorY < 0\r
+               ||      giVesaCursorX >= gpVesaCurMode->width/giVT_CharWidth\r
+               ||      giVesaCursorY >= gpVesaCurMode->height/giVT_CharHeight)\r
+               {\r
+                       #if BLINKING_CURSOR\r
+                       if(giVesaCursorTimer != -1) {\r
+                               Time_RemoveTimer(giVesaCursorTimer);\r
+                               giVesaCursorTimer = -1;\r
+                       }\r
+                       #endif\r
+                       giVesaCursorX = -1;\r
+                       giVesaCursorY = -1;\r
+               }\r
+               else {\r
+                       #if BLINKING_CURSOR\r
+               //      Log_Debug("VESA", "Updating timer %i?", giVesaCursorTimer);\r
+                       if(giVesaCursorTimer == -1)\r
+                               giVesaCursorTimer = Time_CreateTimer(VESA_CURSOR_PERIOD, Vesa_FlipCursor, Node);\r
+                       #else\r
+                       Vesa_FlipCursor(Node);\r
+                       #endif\r
+               }\r
+               //Log_Debug("VESA", "Cursor position (%i,%i) Timer %i", giVesaCursorX, giVesaCursorY, giVesaCursorTimer);\r
+               return 0;\r
+       \r
        case VIDEO_IOCTL_REQLFB:        // Request Linear Framebuffer\r
                return 0;\r
        }\r
        return 0;\r
 }\r
 \r
+/**\r
+ * \brief Updates the video mode\r
+ */\r
 int Vesa_Int_SetMode(int mode)\r
-{      \r
-       #if DEBUG\r
-       LogF("Vesa_Int_SetMode: (mode=%i)\n", mode);\r
-       #endif\r
+{\r
+       Log_Log("VESA", "Setting mode to %i", mode);\r
        \r
        // Sanity Check values\r
        if(mode < 0 || mode > giVesaModeCount)  return -1;\r
@@ -323,7 +420,10 @@ int Vesa_Int_SetMode(int mode)
        // Check for fast return\r
        if(mode == giVesaCurrentMode)   return 1;\r
        \r
-       LOCK( &glVesa_Lock );\r
+       Time_RemoveTimer(giVesaCursorTimer);\r
+       giVesaCursorTimer = -1;\r
+       \r
+       Mutex_Acquire( &glVesa_Lock );\r
        \r
        gpVesa_BiosState->AX = 0x4F02;\r
        gpVesa_BiosState->BX = gVesa_Modes[mode].code;\r
@@ -336,17 +436,19 @@ int Vesa_Int_SetMode(int mode)
        VM8086_Int(gpVesa_BiosState, 0x10);\r
        \r
        // Map Framebuffer\r
-       MM_UnmapHWPages((tVAddr)gVesaFramebuffer, giVesaPageCount);\r
+       if( (tVAddr)gpVesa_Framebuffer != VESA_DEFAULT_FRAMEBUFFER )\r
+               MM_UnmapHWPages((tVAddr)gpVesa_Framebuffer, giVesaPageCount);\r
        giVesaPageCount = (gVesa_Modes[mode].fbSize + 0xFFF) >> 12;\r
-       gVesaFramebuffer = (void*)MM_MapHWPages(gVesa_Modes[mode].framebuffer, giVesaPageCount);\r
+       gpVesa_Framebuffer = (void*)MM_MapHWPages(gVesa_Modes[mode].framebuffer, giVesaPageCount);\r
        \r
-       LogF("Vesa", "Framebuffer (Phys) = 0x%x", gVesa_Modes[mode].framebuffer);\r
-       LogF("Vesa", "Framebuffer (Virt) = 0x%x", gVesaFramebuffer);\r
+       Log_Log("VESA", "Framebuffer (Phys) = 0x%x", gVesa_Modes[mode].framebuffer);\r
+       Log_Log("VESA", "Framebuffer (Virt) = 0x%x", gpVesa_Framebuffer);\r
        \r
        // Record Mode Set\r
        giVesaCurrentMode = mode;\r
+       gpVesaCurMode = &gVesa_Modes[giVesaCurrentMode];\r
        \r
-       RELEASE( &glVesa_Lock );\r
+       Mutex_Release( &glVesa_Lock );\r
        \r
        return 1;\r
 }\r
@@ -401,3 +503,92 @@ int Vesa_Int_ModeInfo(tVideo_IOCtl_Mode *data)
        data->bpp = gVesa_Modes[data->id].bpp;\r
        return 1;\r
 }\r
+\r
+/**\r
+ * \brief Updates the state of the text cursor\r
+ * \note Just does a bitwise not on the cursor region\r
+ */\r
+void Vesa_FlipCursor(void *Arg)\r
+{\r
+        int    pitch = gpVesaCurMode->pitch/4;\r
+        int    x = giVesaCursorX*giVT_CharWidth;\r
+        int    y = giVesaCursorY*giVT_CharHeight;\r
+        int    i;\r
+       Uint32  *fb = (void*)gpVesa_Framebuffer;\r
+       \r
+       //Debug("Cursor flip");\r
+       \r
+       // Sanity check\r
+       if(giVesaCursorX < 0 || giVesaCursorY < 0\r
+       || y*pitch + x + (giVT_CharHeight-1)*pitch > (int)gpVesaCurMode->fbSize/4) {\r
+               Log_Notice("VESA", "Cursor OOB (%i,%i)", x, y);\r
+               giVesaCursorTimer = -1;\r
+               return;\r
+       }\r
+       \r
+       // Draw cursor\r
+       fb += (y+1)*pitch + x;\r
+       for( i = 1; i < giVT_CharHeight-1; i++, fb += pitch )\r
+               *fb = ~*fb;\r
+       \r
+       #if BLINKING_CURSOR\r
+       giVesaCursorTimer = Time_CreateTimer(VESA_CURSOR_PERIOD, Vesa_FlipCursor, Arg);\r
+       #endif\r
+}\r
+\r
+// ------------------------\r
+// --- 2D Accelleration ---\r
+// ------------------------\r
+void Vesa_2D_Fill(void *Ent, Uint16 X, Uint16 Y, Uint16 W, Uint16 H, Uint32 Colour)\r
+{\r
+        int    pitch = gpVesaCurMode->pitch/4;\r
+       Uint32  *buf = (Uint32*)gpVesa_Framebuffer + Y*pitch + X;\r
+       while( H -- ) {\r
+               memsetd(buf, Colour, W);\r
+               buf += pitch;\r
+       }\r
+}\r
+\r
+void Vesa_2D_Blit(void *Ent, Uint16 DstX, Uint16 DstY, Uint16 SrcX, Uint16 SrcY, Uint16 W, Uint16 H)\r
+{\r
+        int    scrnpitch = gVesa_Modes[giVesaCurrentMode].pitch;\r
+        int    dst = DstY*scrnpitch + DstX;\r
+        int    src = SrcY*scrnpitch + SrcX;\r
+        int    tmp;\r
+       \r
+       //Log("Vesa_2D_Blit: (Ent=%p, DstX=%i, DstY=%i, SrcX=%i, SrcY=%i, W=%i, H=%i)",\r
+       //      Ent, DstX, DstY, SrcX, SrcY, W, H);\r
+       \r
+       if(SrcX + W > gVesa_Modes[giVesaCurrentMode].width)\r
+               W = gVesa_Modes[giVesaCurrentMode].width - SrcX;\r
+       if(DstX + W > gVesa_Modes[giVesaCurrentMode].width)\r
+               W = gVesa_Modes[giVesaCurrentMode].width - DstX;\r
+       if(SrcY + H > gVesa_Modes[giVesaCurrentMode].height)\r
+               H = gVesa_Modes[giVesaCurrentMode].height - SrcY;\r
+       if(DstY + H > gVesa_Modes[giVesaCurrentMode].height)\r
+               H = gVesa_Modes[giVesaCurrentMode].height - DstY;\r
+       \r
+       //Debug("W = %i, H = %i", W, H);\r
+       \r
+       if( dst > src ) {\r
+               // Reverse copy\r
+               dst += H*scrnpitch;\r
+               src += H*scrnpitch;\r
+               while( H -- ) {\r
+                       dst -= scrnpitch;\r
+                       src -= scrnpitch;\r
+                       tmp = W;\r
+                       for( tmp = W; tmp --; ) {\r
+                               *(Uint32*)(gpVesa_Framebuffer + dst + tmp) = *(Uint32*)(gpVesa_Framebuffer + src + tmp);\r
+                       }\r
+               }\r
+       }\r
+       else {\r
+               // Normal copy is OK\r
+               while( H -- ) {\r
+                       memcpy((void*)gpVesa_Framebuffer + dst, (void*)gpVesa_Framebuffer + src, W*sizeof(Uint32));\r
+                       dst += scrnpitch;\r
+                       src += scrnpitch;\r
+               }\r
+       }\r
+}\r

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