VESA scrolling bug fixed (caused by the removal of memcpyd)
[tpg/acess2.git] / Modules / Display / VESA / main.c
index 85bcb3b..9d48432 100644 (file)
@@ -25,6 +25,9 @@ Uint64        Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer);
  int   Vesa_Int_SetMode(int Mode);\r
  int   Vesa_Int_FindMode(tVideo_IOCtl_Mode *data);\r
  int   Vesa_Int_ModeInfo(tVideo_IOCtl_Mode *data);\r
+// --- 2D Acceleration Functions --\r
+void   Vesa_2D_Fill(void *Ent, Uint16 X, Uint16 Y, Uint16 W, Uint16 H, Uint32 Colour);\r
+void   Vesa_2D_Blit(void *Ent, Uint16 DstX, Uint16 DstY, Uint16 SrcX, Uint16 SrcY, Uint16 W, Uint16 H);\r
 \r
 // === GLOBALS ===\r
 MODULE_DEFINE(0, VERSION, Vesa, Vesa_Install, NULL, "PCI", "VM8086", NULL);\r
@@ -45,8 +48,13 @@ char *gpVesa_Framebuffer = (void*)VESA_DEFAULT_FRAMEBUFFER;
 tVesa_Mode     *gVesa_Modes;\r
  int   giVesaModeCount = 0;\r
  int   giVesaPageCount = 0;\r
+tDrvUtil_Video_2DHandlers      gVesa_2DFunctions = {\r
+       NULL,\r
+       Vesa_2D_Fill,\r
+       Vesa_2D_Blit\r
+};\r
 \r
-//CODE\r
+// === CODE ===\r
 int Vesa_Install(char **Arguments)\r
 {\r
        tVesa_CallInfo  *info;\r
@@ -232,7 +240,7 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
                        );\r
                \r
                // Sanity Check\r
-               if(y > heightInChars) {\r
+               if(y >= heightInChars) {\r
                        LEAVE('i', 0);\r
                        return 0;\r
                }\r
@@ -291,6 +299,14 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
                LOG("BGA Framebuffer updated");\r
                }\r
                break;\r
+       \r
+       case VIDEO_BUFFMT_2DSTREAM:\r
+               Length = DrvUtil_Video_2DStream(\r
+                       NULL,   // Single framebuffer, so Ent is unused\r
+                       Buffer, Length, &gVesa_2DFunctions, sizeof(gVesa_2DFunctions)\r
+                       );\r
+               break;\r
+       \r
        default:\r
                LEAVE('i', -1);\r
                return -1;\r
@@ -326,7 +342,7 @@ int Vesa_Ioctl(tVFS_Node *Node, int ID, void *Data)
        case VIDEO_IOCTL_SETBUFFORMAT:\r
                ret = giVesaCurrentFormat;\r
                if(Data) {\r
-                       Log_Log("VESA", "Buffer mode to %i", *(int*)Data);\r
+                       //Log_Log("VESA", "Buffer mode to %i", *(int*)Data);\r
                        giVesaCurrentFormat = *(int*)Data;\r
                }\r
                return ret;\r
@@ -429,3 +445,62 @@ int Vesa_Int_ModeInfo(tVideo_IOCtl_Mode *data)
        data->bpp = gVesa_Modes[data->id].bpp;\r
        return 1;\r
 }\r
+\r
+// ------------------------\r
+// --- 2D Accelleration ---\r
+// ------------------------\r
+void Vesa_2D_Fill(void *Ent, Uint16 X, Uint16 Y, Uint16 W, Uint16 H, Uint32 Colour)\r
+{\r
+        int    scrnwidth = gVesa_Modes[giVesaCurrentMode].width;\r
+       Uint32  *buf = (Uint32*)gpVesa_Framebuffer + Y*scrnwidth + X;\r
+       while( H -- ) {\r
+               memsetd(buf, Colour, W);\r
+               buf += scrnwidth;\r
+       }\r
+}\r
+\r
+void Vesa_2D_Blit(void *Ent, Uint16 DstX, Uint16 DstY, Uint16 SrcX, Uint16 SrcY, Uint16 W, Uint16 H)\r
+{\r
+        int    scrnpitch = gVesa_Modes[giVesaCurrentMode].pitch;\r
+        int    dst = DstY*scrnpitch + DstX;\r
+        int    src = SrcY*scrnpitch + SrcX;\r
+        int    tmp;\r
+       \r
+       //Log("Vesa_2D_Blit: (Ent=%p, DstX=%i, DstY=%i, SrcX=%i, SrcY=%i, W=%i, H=%i)",\r
+       //      Ent, DstX, DstY, SrcX, SrcY, W, H);\r
+       \r
+       if(SrcX + W > gVesa_Modes[giVesaCurrentMode].width)\r
+               W = gVesa_Modes[giVesaCurrentMode].width - SrcX;\r
+       if(DstX + W > gVesa_Modes[giVesaCurrentMode].width)\r
+               W = gVesa_Modes[giVesaCurrentMode].width - DstX;\r
+       if(SrcY + H > gVesa_Modes[giVesaCurrentMode].height)\r
+               H = gVesa_Modes[giVesaCurrentMode].height - SrcY;\r
+       if(DstY + H > gVesa_Modes[giVesaCurrentMode].height)\r
+               H = gVesa_Modes[giVesaCurrentMode].height - DstY;\r
+       \r
+       //Debug("W = %i, H = %i", W, H);\r
+       \r
+       if( dst > src ) {\r
+               // Reverse copy\r
+               Debug("Reverse scroll");\r
+               dst += H*scrnpitch;\r
+               src += H*scrnpitch;\r
+               while( H -- ) {\r
+                       dst -= scrnpitch;\r
+                       src -= scrnpitch;\r
+                       tmp = W;\r
+                       for( tmp = W; tmp --; ) {\r
+                               *(Uint32*)(gpVesa_Framebuffer + dst + tmp) = *(Uint32*)(gpVesa_Framebuffer + src + tmp);\r
+                       }\r
+               }\r
+       }\r
+       else {\r
+               // Normal copy is OK\r
+               Debug("memcpy scroll");\r
+               while( H -- ) {\r
+                       memcpy((void*)gpVesa_Framebuffer + dst, (void*)gpVesa_Framebuffer + src, W*sizeof(Uint32));\r
+                       dst += scrnpitch;\r
+                       src += scrnpitch;\r
+               }\r
+       }\r
+}\r

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